ActionScript 2.0 :: Get A Random Image To Load In A Flash Clip?
Nov 7, 2004How could I get a random image to load in a flash clip?
View 3 RepliesHow could I get a random image to load in a flash clip?
View 3 Repliesim developing a match game for our website..i want to have about 6 external swfs for the cards that will be flipped over, and one main movie shell with 12 target clips that the 6 external files will load into. (each card needs to appear twice in the movie so that people can flip them over and match them)what would be the best way to randomly load in the cards into each of the 12 positions and make sure that each card gets loaded twice and no more.
View 1 RepliesI've been putting data into an array via XML, and then selecting at random an image string to load in a pic at random. But whilst doing this, I wanted to remove the String from the Array that I have just used, so I don't get repetition of the same image in the output. I initially thought that pop would remove the string I had just used - But of course it Removes the last value in the Array instead, which doesn't really help.
Ok - so how about randomizing the data once inside the Array, after it has been pulled in from XML!? That way I can load in the 'last' image, and then pop it out! Keeping a randomized selection of images each time 'it' is loaded
I want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).
View 5 RepliesI have a flash movie clip and need to load an external image inside the clip that reference to an external URL.. like URL i did something with XML but the image persist on every clip because it loads from actionscript using the x and y cords.
View 2 RepliesI have this code and file. It works, but I want just one movie clip to play randomly, not two, or three
Code:
var clips:Array = ["redl_mc", "blue_mc", "green_mc"];
playRandomMC();
[code]........
Im going through this method for generating a random image into a movie clip [URL] I was just wondering if theres a way to check if say for example image 4 has loaded into the movieClip previously (just before)...and if so....not load that image and randomly pick one of the other images
View 2 RepliesI have this to load a random image from my array. But how can I keep track so that a new random pic wont be the same as one allready shown, until all pics in the array has been shown once?
View 1 RepliesI'm looking to help a friend with his site and basically, I need a good tutorial on how I could create a character with a voice bubble that, when you click on a button, displays a random quote. Also, I know this might not be the right forum to ask this in, but would this be easier to do in Dreamweaver if I just place the item of the character and have it load up a random voice bubble image? If so, are there any good tutorials for that?
View 1 RepliesI want to load an random background image:
This is what I fond on the forum:
Code:
images = ["1.swf", "2.swf", "3.swf"];
randomNr = Math.round(Math.random(images.length-1)*10)
container.loadMovie(images[randomNr]);
but
i need to fade out the bg after 20 seconds and fade in another random background image
Based on the kirupa xml gallery I am loading a random image opposed to starting with the first image in the xml file. It works fine, but I have not been able to figure out how to get the accompanying caption to load with the specific image.
Code:
function loadImage() {
if (loaded == filesize) {
[code]...
I know it has to do with this: "description[0];" I'm just not sure what to change the '0' too....?
I have this code here to count down every 10 seconds and load an external random movie clip. It works once, but I would like to have it start the timer again-
code:
displayTime = 5;
function countDown() {
displayTime--;
[Code].....
How to load a random image (movieclip) onto the stage using actionscript 3?
View 3 RepliesI used the fade class to build a fade in-out image gallery. It s quite easy and it works fine. But then they asked me to load the images randomly and thats when the thing got complicated.[code]...
View 0 RepliesI want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.
While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.
i have a xml file that looks something like...
[Code]....
i'm loading the xml data into flash and dynamically building buttons on stage. i'm loading multiple "instances" of a movie clip from my library, positioning them, applying a link to each and loading an image in each. here's the problem -- when i run the flash piece it builds the correct number of buttons (based on the xml file), but it uses the last <button> node values to create all the buttons on stage. i built this using one of [URL] excellent tutorials >> [URL] any clues to what i'm doing wrong. should i post my code?
I am creating an ad for my website that pulls 3 random images from a database and displays them in a flash file. I already have the .php file (see code below) and I am successfully able to load the variables into the actionscript, but I cant get the images to show up. I have three symbols (img0, img1 & img2) and I cant seem to load the image onto the symbols using loadMovie. [code]...
View 6 RepliesIs it possbile to make 'bumblebee' a variable?
var mybee:bumblebee = new bumblebee();
I am trying to load an external image into a movie clip that is already on the Stage and size it to the movie clips size. The movie clip name is member_gallery with the width of 360 and the height of 251. One of the images i am trying to load into it is 1024 * 768. I would also like to load other images of different sizes into the same movie clip and they all change to 360 * 251 when loaded.
PHP Code:
onClipEvent(load){var container2:MovieClip = createEmptyMovieClip("container2", getNextHighestDepth());var mcLoader2:MovieClipLoader = new MovieClipLoader();mcLoader2.addListener(this);mcLoader2.loadClip("http://www.gothics-r-us.com/chat/images/gru.jpg", container2);trace(this._width);trace(container2._xscale); container2._xscale = this._width / 10; container2._yscale = this._height / 10; //container2._height = 251;}
I have an array holding 'image' and 'name' name loops fine and populates a load of movie clips underneath each other... i need for when this name is clicked to load an image in another movie clip (image name comes from the array).. the code i have works but it only pulls throught the last item of the array which points to a problem with 'i' not being carried across the functions..? that is the result of my investigation *smokes pipe*
[Code]....
im playing with the load random movie (but loading a random xml file instead) based on the wonderful tutorial from front page and was wondering whether anyone can show me the work around/upgrade to AS2 for this bit of script since im publishing to Flash 8 /AS2 and it doesnt work:
[Code]....
What would you use to create buttons which when pressed load an image in an image area within the same flash document?
View 1 Replieshere is my code and I need that pictures and other data from xml would be loaded random.[code]
View 7 RepliesIm looking for a random transition effect in flash.... say for example i have 10 images.... Each time page refreshes images should be shuffled and be loaded.
View 1 Repliesway to randomly load a flash movie into a specific place of the same dimensions.
I am creating a page where I have a spot for a flash movie, and I would like to randomly load 4-5 different animations into that space that would change randomly by refreshing the page.
I'm currently doing up my flash gallery and there something bugging me.
I'm using XML to load my images dynamically and would like the images to appear in a horizontal manner.
image1 - image2 - image3 - image4 etc.
however, everytime i run the swf, the order of the images are randomized
Code:
var portraiture_images:XMLList;
var portraiture_total:Number;
var container_portraiture:MovieClip;
[Code].....
as my images are of different width, I made use of the imageWidth variable to keep track of where the X co-ordinate should be for the next image.
I'm using Flash CS3 and would like to create an image gallery that randomly loads images listed in an XML file without repeating any of the images until all have been displayed once.I've managed to combine a couple of tutorials to create an image gallery that randomly loads images from an XML file, but images often repeat before all images have been displayed once (there are over 2 dozen images). Here's the code:
Code:
delay = 3000;
function loadXML(loaded) {
if (loaded) {[code]....
I need text to be displayed with some movie clips or smileys with it in dynamic text box. Like the below but when i tried to do this i am getting some thing like this it is registering with left or right only. how to rectify it? I am using html output for attaching the clip with text for output
View 4 RepliesI'm looking to display three images, chosen at random on load, throughout the duration of a banner ad.Basically, these images are health tips displayed on post it's - as it plays, the post-it's fly off, revealing the next tip.I also need ensure that the images don't repeat I 'm mostly a timeline guy, but I've been learning AS and have no problem getting one image to display randomly - however the three separate ones with no repeat is throwing me off.
My thoughts are to are to either
a) Put all the images on separate frame within 3 MC's, and somehow display a random frame within that clip on load, ensuring no repeat
or
b) Load the images into 3 separate MC's through and XML doc, and pick one at random.
The images only appear one at a time - so I think each MC would only contain one of the 3 random images selected.So is it possible to load a random image into a MC,and then duplicate that MC without a chance of the image repeating?
making a simple animation with about 10 "coins" on screen. I have a movie clip that animates another movie clip flipping over. I want to pull a random movie clip from the library into the nested clip so that on each "flip" a random coin face comes up.I've put all the clip names into an array (coin1,coin2,coin3,etc.)I think it would be described as _root.coin_container.coin_animation.random_coin_hereThere will be 10 coin_container's on the main stage, with coin_animation nested inside. At the beginning of the animation a random movie clip from the array should be called into coin_animation, then coin_animation will run through a few frames, repeat, call another random movie clip and repeat.
View 2 Replies