I'm looking to help a friend with his site and basically, I need a good tutorial on how I could create a character with a voice bubble that, when you click on a button, displays a random quote. Also, I know this might not be the right forum to ask this in, but would this be easier to do in Dreamweaver if I just place the item of the character and have it load up a random voice bubble image? If so, are there any good tutorials for that?
[code]I follwed i tutorial the other day on how to create random bubble movement snd it works but the bubbles generate across the page, but i just want them to generate between around 300 x 500 pixels
I've been putting data into an array via XML, and then selecting at random an image string to load in a pic at random. But whilst doing this, I wanted to remove the String from the Array that I have just used, so I don't get repetition of the same image in the output. I initially thought that pop would remove the string I had just used - But of course it Removes the last value in the Array instead, which doesn't really help.
Ok - so how about randomizing the data once inside the Array, after it has been pulled in from XML!? That way I can load in the 'last' image, and then pop it out! Keeping a randomized selection of images each time 'it' is loaded
I am trying to Scale the bubbles within the bubble chart. The problem is, I have no control over the data coming in, and the radiusField values are usually below 0 ( no negative values ) with a max of maybe 2.
I created an ItemRenderer for the BubbleSeries, and tried adding a scaleX and scaleY value on the createChildren method, but nothing happens.
We are building a live RTMFP voice chat application with Cumulus. While the basic voice transfer works pretty easy using NetStreams, we have one big problem:There does not seem to be a way to manipulate the microphone data that the NetStream sends, and also not a way to manipulate the data the listening NetStream receives before it is played.However, this is exactly what we need. We do not want to transfer the normal microphone recorded audio, but first pitch it, then send it, then play it. Or first send it, then pitch it, then play it. But it seems that the whole audio recording, speex encoding, speex decoding and audio playback is completely encapsuled within the NetStream class.The only ways to achieve what we want (and all of them removing NetStream completely) seem to be:Send raw pitched audio data. That does work, but is of course a lot of data to send and will likely not work fast enough outside of our local LAN testing.
Pitch audio data, convert to ogg/mp3 using existing encoders for flash, send, decode ogg/mp3 and play. But this would mean encoding each and every sample packet that is received from the microphone, adding header stuff, etc. So this would likely not even yield that much of a benefit compared to raw audio data.2.1. This would actually be a good way if there was a Speex encoder/decoder for flash. But ironically, there is none other than the built in one (which is used for encoding/decoding audio in NetStreams) that cannot be explicitly used. ot offering it, Adobe...Send the data to the Cumulus server, pitch (and probably convert) there and send to the recipient. This would likely not even be that much faster than 1. and also throw away the exact benefit of RTMFP, P2P communication.
I have this to load a random image from my array. But how can I keep track so that a new random pic wont be the same as one allready shown, until all pics in the array has been shown once?
Based on the kirupa xml gallery I am loading a random image opposed to starting with the first image in the xml file. It works fine, but I have not been able to figure out how to get the accompanying caption to load with the specific image.
Code: function loadImage() { if (loaded == filesize) {
[code]...
I know it has to do with this: "description[0];" I'm just not sure what to change the '0' too....?
I used the fade class to build a fade in-out image gallery. It s quite easy and it works fine. But then they asked me to load the images randomly and thats when the thing got complicated.[code]...
<?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="[URL]" layout="absolute" creationComplete="init();"> <mx:Script> <![CDATA[ import mx.controls.Alert; import mx.core.mx_internal; import flash.media.Camera; [Code] ..... So, I play the record video , but there is no image , just voice
I want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.
While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.
im playing with the load random movie (but loading a random xml file instead) based on the wonderful tutorial from front page and was wondering whether anyone can show me the work around/upgrade to AS2 for this bit of script since im publishing to Flash 8 /AS2 and it doesnt work:
I want to have the parent of my class handle the event first, then I want to have the child handle the event. Is there a way to explicitly bubble the event up? I want to do something like this: ... this.addEventListener(MouseEvent.CLICK, characterClicked); ... private function characterClicked(e:Event):void{ // pass event to parent to be handled first ... } Is this possible, and if so how?
I'm working on a little game. The machanics are fine, but I'm curious on the best way to work the "cut scenes" between the action. This will involve some "text bubbles" for the conversations.
I guess there are several ways to do this. I could actually make frames for each conversation frame, leaving the text drawn on each frame. I'm tending towards this method, as I can see it all as it should be layed out.
Is it worth it trying to store all the text in a sperate file that is called upon when the text is needed? I have seen this done in many other games (non-flash), but in those games there is quite a lot of text.
I've been away from Flash for a while, and have been trying to get back into it by creating a simple movie. I'm trying to animate some characters along a path, but need to move the character's snap-to bubble (not sure what the proper name is - the little circle which 'connects' to the motion guide) so that the character is in the right position in relation to the path. I can't for the life of me figure/remember how to do this. Is it possible?
I have two components being absolutely positioned within a container (they are MapSymbols on an ILOG Elixir map, if that helps). Each component is a VBox with an Image and a Label. Images have functionality tied to the Click event; labels do not.
The problem is when 2 items are positioned so that the label of one is above the icon of another in the z-index, so that the label eats any mouseOver and mouseDown events. Bubbling doesn't help since it bubbles from the label to the vbox to the container, never hitting the lower element. I can't set the vbox to mouseChildren="false", since that keeps the image from getting clicked, as well.[code]...
I want to draw a animated bubble chart in Flex 3 / Flex 4 like the link belowDoes anyone know if this made using a readymade component or is custom developed
how to create the same effect?I mean: how to resize and rearrange the bubbles so that they do not overlap?In this application only the sizes and colors are dynamic from XML and the bubbles are placed an a relativ x and y when the application starts. How do they rearrange so they don't overlap?
I'm wondering if there is any way to make the bubble sizes scale or resize when the size of the chart resizes. If the bubbles are set to a specific pixel size, it seems as though the size is set and that's it. So, if your chart is large, the bubble is size X and if the chart is small the bubble is still size X. [code]...
bubble events up a class tree for none-ui components.I have a structure like this:Controller Unit of Work Child Unit 1 (Raise Event)I would like to handle the event raised in Child Unit 1 in the Controller. I've tried to set the bubble property to true but I've read that this only works for UI components.Is there a way to enable this for custom classes that are not UI components?
I was trying to modify the kirupa "falling snow" tutorial into a water bubbles effect which is just making it up side down. However, I was having trouble to make the bubble start from a certain point in a movie. For example, I was trying to make the bubble start from the bottom of the screen, but it didn't seem to work for me. Therefore, I was hoping if there is someone who can help me to solve the problem.
I'm trying to make a bubble movie clip, instance name storeBtn, grow in and out and fade in/out. I understand now that I can't use more than one prototype object because their onEnterFrame's replace each other? On their own each of these protypes work, although the scaling one isn't contraining the movie clip, it squishes the bubble in and out a bit. Is there any way to combine alpha and scale in one prototype? I tried adding more parameters but that didn't work. Or is there some other way?Here's the code I'm trying to work with.
I have a Flex BubbleChart and I want to set my bubble sizes explicitely. I don't want flex to take care of bubble sizes using minRadius, maxRadius. I need my bubbles to be rendered with exact size value.
I added a thought bubble over an individuals head and have a couple problems with it. The first is that when you rollover one of the other individuals they should be on top of the thought bubble. The other issue is when you click on an individual a movie comes up, but the thought bubble stays there. I want it to disappear until they go back to the main screen. Here is the flash file: [URL] When you rollover the top individuals they are executing the following code: