ActionScript 3.0 :: Can't Load Random Fade In-out Image Gallery
Jun 6, 2010
I used the fade class to build a fade in-out image gallery. It s quite easy and it works fine. But then they asked me to load the images randomly and thats when the thing got complicated.[code]...
I'm using the following code to load external swfs over each other.
At the moment the time between each image is the same - 10 seconds. I'm trying to work out how to change the time so the first image loads, waits for 5 seconds, loads the second which waits 10 seconds before loading the third swf.[code]...
i am trying to fit gallery to my needs and actually i stop on problem with fading in and fading out. What i wanna do is fade in new picure on last visible picture - so last picture is still visble in backgroun when new one is fading in on same place and so on.
here is code that load the images (i also attached fla file cs3):
I have a image scrollbar (the one that was used for the infinite menu tutorial in this site) and when the user clicks on a button (photo gallery), i want an enlarged image to fade in and stop. Now heres the my problem I want to be able to randomly click on any button (total 20) and the current image that is being shown fades out and fades into the one that was currently selected.here's any example of wut i want to do but not so complex, just a simply fade in/out.
I have a 3D image gallery I am working on and would like it to fade and scale onto the stage (whilst still spinning)Make image gallery fade and scale in?Here is the link to my test page.
I have also attached the current actionscript code in a zip file.[url]...
What would be the best way to get my random background to fade in? It is loaded using an XML file, and the images are large so when the site loads it takes a sec then... BAM - - image, lol.Heres my code:
i want to make another mod to kirupa's xml gallery.i also noticed that on a mac when it is on the server, the image doesn't fade in unless it has already been viewed.i'm trying to make the images slide in from the right when the next button is clicked.it would be awesome if the previous one moved out of the way to the left as the next one slid in but i have no idea how to achieve that.
function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild;[code]....
I'm doing my daily homework at Flashkit, in order to see how other people do certain thint was just the other day when I downloaded the "Fade script image gallery" by Ben Durman, when I stepped into an unsusual? behaviour that I can't get to understand.It's very simple, in the gallery there are 10 pictures. Everytime you click in one number, the previous image fades out and the new image fades in. The AS code is very simple and easy to understand. However, why I can't possibly understand is that when I create a new layer with another image, the whole movie starts to statter, transitions are not smooth any longer and some transitions are not even properly executed. The more layers/pictures I add, the worse it all gets (15 pics is almost impossible to handle)Part of the original code which makes transition between pictures happen is this:
[AS] onClipEvent (enterFrame) { // find alpha of new pic
I've been putting data into an array via XML, and then selecting at random an image string to load in a pic at random. But whilst doing this, I wanted to remove the String from the Array that I have just used, so I don't get repetition of the same image in the output. I initially thought that pop would remove the string I had just used - But of course it Removes the last value in the Array instead, which doesn't really help.
Ok - so how about randomizing the data once inside the Array, after it has been pulled in from XML!? That way I can load in the 'last' image, and then pop it out! Keeping a randomized selection of images each time 'it' is loaded
im working on an xml based slideshow. Random images loading (only ones and no repeated image) and fade in-out effect. That�s working fine, but the problem is that when animation starts it does it on white screen and then fades in to the first image. How can i keep my slideshow working the same way but starting with the first image already on stage (without fade in)? My Code:
code: import fl.transitions.Tween; import fl.transitions.easing.*; import fl.transitions.TweenEvent; import com.greensock.*; import com.greensock.easing.*; var my_speed:Number; var my_total:Number; var my_images:XMLList; var my_loaders_array:Array=[]; var my_labels_array:Array=[]; var my_success_counter:Number=0; var my_playback_counter:Number=0; var my_slideshow:Sprite = new Sprite(); var[code]..........
im working on an xml based slideshow. Random images loading (only ones and no repeated image) and fade in-out effect. Thats working fine, but the problem is that when animation starts it does it on white screen and then fades in to the first image. How can i keep my slideshow working the same way but starting with the first image already on stage (without fade in)?My Code:
I'm using Flash CS3 and would like to create an image gallery that randomly loads images listed in an XML file without repeating any of the images until all have been displayed once.I've managed to combine a couple of tutorials to create an image gallery that randomly loads images from an XML file, but images often repeat before all images have been displayed once (there are over 2 dozen images). Here's the code:
Code: delay = 3000; function loadXML(loaded) { if (loaded) {[code]....
I would like to be able to add the functionality of being able to load different galleries from a menu without loading a new mc with gallery inside it. I managed to botch the file up pretty good on my own, and was wondering if there is a ready answer nearby.So I'm thinking have but1, but2 and but3, with a seperate xml file for each. What would you recommend for a smooth way to swap the the xml files to the gallery, and load the first image of the new xml file? Also, can it be done with one big ol' xml file while keeping the galleries seperate? It's not necessary, but could be handy, and save some loading.It would also be interesting to apply the same principle to the resizing script that Scotty has in that big Resizing thread, just a thought.
Second, I'm struggling a bit on xml and hoping for a hand. Your xml image gallery is a sweet piece of work, and I would like to be able to add the functionality of being able to load different galleries from a menu without loading a new mc with gallery inside it. I managed to botch the file up pretty good on my own, and was wondering if there is a ready answer nearby.So I'm thinking have but1, but2 and but3, with a seperate xml file for each. What would you recommend for a smooth way to swap the the xml files to the gallery, and load the first image of the new xml file? Also, can it be done with one big ol' xml file while keeping the galleries seperate? It's not necessary, but could be handy, and save some loading.
I would like my picture to fade in, how do I do it? I load my image like this: var imageFolder:String = "main_pictures/"; var imageArray:Array = [imageFolder + "picture.png"]; //Container var imagecontainer:Sprite = new Sprite(); //Loop through the image array and load: [Code] .....
I have done a photo gallery using the following code. However, I need the first picture to appear as the movieclip is loaded. What shall I introduce to this script? Or what would I have to change?
I have this to load a random image from my array. But how can I keep track so that a new random pic wont be the same as one allready shown, until all pics in the array has been shown once?
I'm looking to help a friend with his site and basically, I need a good tutorial on how I could create a character with a voice bubble that, when you click on a button, displays a random quote. Also, I know this might not be the right forum to ask this in, but would this be easier to do in Dreamweaver if I just place the item of the character and have it load up a random voice bubble image? If so, are there any good tutorials for that?
Based on the kirupa xml gallery I am loading a random image opposed to starting with the first image in the xml file. It works fine, but I have not been able to figure out how to get the accompanying caption to load with the specific image.
Code: function loadImage() { if (loaded == filesize) {
[code]...
I know it has to do with this: "description[0];" I'm just not sure what to change the '0' too....?
Looking for a tutorial on how to do a simple Fade In and Fade Out gallery, there doesn't need to be any buttons, just images that fade in and out one after the other, anyone know of any tutorials on this?
I am building a website with an image gallery using XML to load thumbnails and images.
Firstly, I was going to try to make the thumbnails act like buttons, so the mouse cursor would change to a little pointing finger like it does in buttonmode but i could not get this to work.
Secondly, I also wanted the alpha properties of the other buttons to reduce to about 0.75 to highlight the selected thumnail that would stay at its full alpha value of 1. Yet again i could not get this to work either.Can you build this type of functionality into the imported xml data or am I just kidding myself here?
I've seen this done on many sites (it even happens on here when attaching links), where the screen darkens and an image gallery or form loads.
My question is, can this be done through Flash, but more importantly how to load a swf file this way. I noticed that the new Nike Running site has done it for their login functionality, where it loads the login box on a darkend screen, not sure whether the actual login is Flash but it's opened from within Flash.
I need a simple image gallery to load when you click a button. I've tried shadowbox but have had absolutely zero luck. All I need is for a simple image gallery, nothing fancy, to open when I hit a button.
I have a background picture covered with black squares(which are movieclips) that I want to randomly or at least aparently randomly fade in and fade out never exposing more than a part of the picture that is hidden behind these squares. how I can accomplish this effect with actionscript?
I'm trying to create a five image gallery, and when I try to add the load request for the 3rd, 4th, and 5th images I get an error message that says it doesn't recognize that request: see code below:
stop();//turn on buttonMode for mc's so mouse changes to handone_mc.buttonMode=true;two_mc.buttonMode=true;three_mc.buttonMode=true;//four_mc.buttonMode=true;//five_mc.buttonMode=true;////--add button modes for 3-5 here////define