I want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).
im developing a match game for our website..i want to have about 6 external swfs for the cards that will be flipped over, and one main movie shell with 12 target clips that the 6 external files will load into. (each card needs to appear twice in the movie so that people can flip them over and match them)what would be the best way to randomly load in the cards into each of the 12 positions and make sure that each card gets loaded twice and no more.
I have this code here to count down every 10 seconds and load an external random movie clip. It works once, but I would like to have it start the timer again-
code:
displayTime = 5; function countDown() { displayTime--;
im playing with the load random movie (but loading a random xml file instead) based on the wonderful tutorial from front page and was wondering whether anyone can show me the work around/upgrade to AS2 for this bit of script since im publishing to Flash 8 /AS2 and it doesnt work:
if it is possible to load a movie clip into a blank movie clip?On my main timeline I have a button (mode_btn) and I want to be able to click it and load another movie clip (mode_options_mc) into a blank movie clip I have (mode_empty_mc). Is this even possible?
i have a collection of movie clips (mc0, mc1, mc2...etc etc), and when motion is detected on a webcam, one of these clips is shown on the stage.however, for some reason only mc0, mc1 and mc2 are being displayed,and i cannot get mc3, mc4 or any others to be chosen.
Code: import flash.filters.* // Assumes a Video object named "myVideoObject" is on the Stage
I'm trying to make a series of 16 short movies loop infinitely in a random order. I have a master movie clip called "random_mov" that has 17 frames. In frame one is an action:gotoAndStop(1 + Math.floor(Math.random() * 17));Frames 2 - 17 are my individual movies (movie1, movie2, movie3, etc...), one per frame. The code above does seem to work, but it only works once, looping a randomly selected frame forever. I need it to go back to frame one after each movie is complete so it can select another random frame
I am fairly new to actionscript infact I've only had flash for a few days, so still learning, but what I'vedecided to do are just small little projects to try and improve my skills and knowledge of Actionscriptas I am enjoying programming8-)I would like to be able to display a random movieclip from my library which I created earlier and convertedthem to a symbol of a movieclip and then linked them with names piece1, piece2, piece 3 and piece 4.What I would like to be able to do is display these movie clips randonly on the stage, I've use an array withjust 1 object inside it but not with 4.
var randompiece:int=Math.random()*3;var mazearray:Array=["piece1","piece2","piece3","piece4"]; I'm not sure where to go from here
I am making a survey which consists of 50 questions in which each question will play one movie clip and will ask the user to enter in a text box what they think about it. After that they click next and will go to the next clip
I'm making a slide show that will be playing in the background at a retirement party. I have several different slides (movie clips) that I would like continually play at random.So far my random code looks like this:
ActionScript Code: var MCs = new Array("ball", "box", "poly"); var selectedMC = MCs[Math.floor(Math.random() * MCs.length)];
Is there a way to make it gotoAndPlay once it selects the random movieclip?
I'm working on a variation of the photo gallery tutorial, and I've been trying to specify random effects on a movie clip which is dynamically loading photos. I tried using the idea of the randomly loading backgrounds to specify panning effects, except that flash is running several of them on each photo instead of one case to each time a new photo loads.Here is the script, without the random effects.......
[AS] var absX = Stage.width/2; var absY = Stage.height/2; this.pathToPics = "";
I want to have a background that has random movie clips playing. Originally I was going to have long timelines with blank frames. Is there a simple a frame action that I can use that stops the playhead and makes it wait for certain amount of time and then plays?
I have a movie clip which i gave instance name "abc" (suppose). I want this movie clip to automatically load randomly on the scene when i load movie. I mean this movie clip should be seen randomly making lots of duplicates scattering all over the document (like stars twinkles randomly all over the sky).
I have 4 movie clips on the stage, which can be numbered or named whatever you like.
To start, I need some code that tells one of them (at random) to play.
Then when the clip finishes playing, on the last keyframe, some similar code that tells another of the 4 clips to play (at random), but not the same clip again.
Download file synchronously in it?I am really new to Flash. I have just read the tutorial "Loading a Random Background" I was hoping that this would help me be able to load SWF files, which in themselves are short movies, on the click of a button.
I have all the SWF files and the FLA file in the same folder as per the instructions, and labled likewise.
However when I try to play this movie, all I get is the main SWF movie, it doesn't want to load the other random movies.[code],...
I know this should be easy, but I can't seem to make it work. All I want is for the variable currentPage to select randomly from an array so that every time the page loads, it displays a different currentPage. This is what I have so far:
var myImages:Array = new Array("outsource_mc","solutions_mc","staff_mc"); var randomImages:Array = []; var randomCount:Number = 1; var r:Number; for (var i = 0; i<randomCount; i++) {
My goal here is to place this movie clip randomly along the x axis, play it and then repeat. This is what I've got so far:[code]It places the movie clip at random location every time a new frame is played but I want it to play the whole movie clip and then replace it.
I have created a movie clip which contains a bubble inside it which floats upwards. On my main banner i want this symbol to appear randomly (time and location) but at the same height measurement everytime, but a random width value.
Im going through this method for generating a random image into a movie clip [URL] I was just wondering if theres a way to check if say for example image 4 has loaded into the movieClip previously (just before)...and if so....not load that image and randomly pick one of the other images
How do I load a movie clip randomly from an array? Do I need to use a container movie clip to load them into? I've tried a few methods that work for external swf's - but I want to load movie clips that are already in my library.
I have a page with 8 photos that are movie clips. I'm attempting code that allows the user to click on each photo/movie clip and this loads a movie clip inside which is a larger version of the photo.
how to do this and then allow the user to click the photo to close?
I realize this is a strange way to organize photos but they laid out over a detailed photo album background.
Ok, i am creating a snakes and ladders game and have so far produced the board, the counter and the dice.Once the dice is rolled it returns a value called 'rollValue'The counter is a movie clip with the instance name 'counter' and is set up on the timeline with position 1 on the timeline being the first place on the board, position 2 on the timeline being the second place, 3 on the timeline being 3rd position on board etc etc.What i need to do is move the counter to the position on the timeline (hence moving it on the board) that is returned by the dice value.I was thinking something like this:
counter.gotoAndStop(rollValue); or maybe this on the actual counter which would move it the amount of places determined by rollValue: