ActionScript 3.0 :: Random Text From A Movie Clip?
Sep 17, 2010i want to load a random movie clip then.. as i load a movie clip.. the text from each movie clip should also be randomize.
View 1 Repliesi want to load a random movie clip then.. as i load a movie clip.. the text from each movie clip should also be randomize.
View 1 RepliesI want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).
View 5 RepliesI've imported 9 .mov files in my flash presentation. Each lasts for about a minute, and the language is english. I have translation of each video clip in Serbian language as .txt files. And now i need that text to go below the movie clip simultaneosly with the voice in movie clip. And for example when i press pause,the text stops,and when i resume it,the text goes again.
View 1 Repliesi have a collection of movie clips (mc0, mc1, mc2...etc etc), and when motion is detected on a webcam, one of these clips is shown on the stage.however, for some reason only mc0, mc1 and mc2 are being displayed,and i cannot get mc3, mc4 or any others to be chosen.
Code:
import flash.filters.*
// Assumes a Video object named "myVideoObject" is on the Stage
[code]....
i want to add random mooving effect to my movie clip and adjust it's speed and direction
View 1 RepliesI'm trying to make a series of 16 short movies loop infinitely in a random order. I have a master movie clip called "random_mov" that has 17 frames. In frame one is an action:gotoAndStop(1 + Math.floor(Math.random() * 17));Frames 2 - 17 are my individual movies (movie1, movie2, movie3, etc...), one per frame. The code above does seem to work, but it only works once, looping a randomly selected frame forever. I need it to go back to frame one after each movie is complete so it can select another random frame
View 2 RepliesI am fairly new to actionscript infact I've only had flash for a few days, so still learning, but what I'vedecided to do are just small little projects to try and improve my skills and knowledge of Actionscriptas I am enjoying programming8-)I would like to be able to display a random movieclip from my library which I created earlier and convertedthem to a symbol of a movieclip and then linked them with names piece1, piece2, piece 3 and piece 4.What I would like to be able to do is display these movie clips randonly on the stage, I've use an array withjust 1 object inside it but not with 4.
var randompiece:int=Math.random()*3;var mazearray:Array=["piece1","piece2","piece3","piece4"];
I'm not sure where to go from here
[code].....
I am making a survey which consists of 50 questions in which each question will play one movie clip and will ask the user to enter in a text box what they think about it. After that they click next and will go to the next clip
View 5 RepliesI'm making a slide show that will be playing in the background at a retirement party. I have several different slides (movie clips) that I would like continually play at random.So far my random code looks like this:
ActionScript Code:
var MCs = new Array("ball", "box", "poly");
var selectedMC = MCs[Math.floor(Math.random() * MCs.length)];
Is there a way to make it gotoAndPlay once it selects the random movieclip?
i want to load random external movie clips into a movie clip i have about 4..
ActionScript Code:
Bmc.loadMovie("de_image_01.swf");
Bmc.loadMovie("de_image_02.swf");
Bmc.loadMovie("de_image_03.swf");
Bmc.loadMovie("de_image_04.swf");
How do i put it into an array for AS to pick a external movie clip randomly?
I have a quick queshtion about movie clips. I was wonderng how to make them randomly go to a frame within themselves.
View 1 RepliesI have this code and file. It works, but I want just one movie clip to play randomly, not two, or three
Code:
var clips:Array = ["redl_mc", "blue_mc", "green_mc"];
playRandomMC();
[code]........
I'm working on a variation of the photo gallery tutorial, and I've been trying to specify random effects on a movie clip which is dynamically loading photos. I tried using the idea of the randomly loading backgrounds to specify panning effects, except that flash is running several of them on each photo instead of one case to each time a new photo loads.Here is the script, without the random effects.......
[AS]
var absX = Stage.width/2;
var absY = Stage.height/2;
this.pathToPics = "";
[code]....
I want to have a background that has random movie clips playing. Originally I was going to have long timelines with blank frames. Is there a simple a frame action that I can use that stops the playhead and makes it wait for certain amount of time and then plays?
View 6 RepliesI have a movie clip which i gave instance name "abc" (suppose). I want this movie clip to automatically load randomly on the scene when i load movie. I mean this movie clip should be seen randomly making lots of duplicates scattering all over the document (like stars twinkles randomly all over the sky).
View 1 RepliesI have 4 movie clips on the stage, which can be numbered or named whatever you like.
To start, I need some code that tells one of them (at random) to play.
Then when the clip finishes playing, on the last keyframe, some similar code that tells another of the 4 clips to play (at random), but not the same clip again.
I know this should be easy, but I can't seem to make it work. All I want is for the variable currentPage to select randomly from an array so that every time the page loads, it displays a different currentPage. This is what I have so far:
var myImages:Array = new Array("outsource_mc","solutions_mc","staff_mc");
var randomImages:Array = [];
var randomCount:Number = 1;
var r:Number;
for (var i = 0; i<randomCount; i++) {
[Code]...
My goal here is to place this movie clip randomly along the x axis, play it and then repeat. This is what I've got so far:[code]It places the movie clip at random location every time a new frame is played but I want it to play the whole movie clip and then replace it.
View 3 RepliesHere is what im trying to do:
I have created a movie clip which contains a bubble inside it which floats upwards. On my main banner i want this symbol to appear randomly (time and location) but at the same height measurement everytime, but a random width value.
when i click a button i want a random movie clip to appear on the screen, ive seen random motion random colour etc but i cant figure this one atm.
View 2 RepliesIm going through this method for generating a random image into a movie clip [URL] I was just wondering if theres a way to check if say for example image 4 has loaded into the movieClip previously (just before)...and if so....not load that image and randomly pick one of the other images
View 2 Repliesim developing a match game for our website..i want to have about 6 external swfs for the cards that will be flipped over, and one main movie shell with 12 target clips that the 6 external files will load into. (each card needs to appear twice in the movie so that people can flip them over and match them)what would be the best way to randomly load in the cards into each of the 12 positions and make sure that each card gets loaded twice and no more.
View 1 RepliesHow do I load a movie clip randomly from an array? Do I need to use a container movie clip to load them into? I've tried a few methods that work for external swf's - but I want to load movie clips that are already in my library.
View 1 RepliesOk, i am creating a snakes and ladders game and have so far produced the board, the counter and the dice.Once the dice is rolled it returns a value called 'rollValue'The counter is a movie clip with the instance name 'counter' and is set up on the timeline with position 1 on the timeline being the first place on the board, position 2 on the timeline being the second place, 3 on the timeline being 3rd position on board etc etc.What i need to do is move the counter to the position on the timeline (hence moving it on the board) that is returned by the dice value.I was thinking something like this:
counter.gotoAndStop(rollValue);
or maybe this on the actual counter which would move it the amount of places determined by rollValue:
[code].....
i'm making a small flash program. whenever the user presses a certain button a random card (movie clip) will appear. i'm sure how to do this, however i think it also involves using a function?
View 7 RepliesHow do you make a movie clip play at a random time? And keep on playing at random times until the flash movie is over.
View 1 RepliesI have been making a memory game, where words are shown to the user. Once they have memorised the words they go to the next screen where the words that they have memorised are shown. They then have to drag each word into a "correct" place and a "wrong" place. I now want to edit it so that I can use two arrays one for correct words and one for wrong words. I want to generate random words from each of these arrays. I have sort of worked out how this is possible to do but using dynamic text, but am I correct in thinking that the whole dragging the words thing is not possible with dynamic text. (I may be wrong though, I am quite new to flash).
View 2 RepliesI'm trying to do a game in as3, but i get a problem, i got an array :var movieClipArray:Array = new Array(new monClip1(),new monClip2(),new monClip3(),new monClip4(),new monClip5())that each clip appears randomly and for a random time, but for special buttons, you can suppress some clips, the problem is that with monClip1, and monClip5, its quiet easy with shift() and pop(), because they will always be the first and last of the array, but for the rest, s they wont be the same order, we cant only use a splice(), so I tried with indexOf, but it doesnt work ...
if(blablabla ...)
{
movieClipArray.splice(movieClipArray.indexOf(new monClip2()), 1);
}
I am currently working on an assignment that requires me to add sound to a mobile game. This is fairly straightforward in many ways but I wondered if there was any way that I could add multiple sounds to a single movie clip or action?
What I really want to do is to have say three or four different sounds for the sound of a spaceship exploding in the game to create variety and stop the gamer getting bored of the same sound every time they hit a spaceship.
I have this code here to count down every 10 seconds and load an external random movie clip. It works once, but I would like to have it start the timer again-
code:
displayTime = 5;
function countDown() {
displayTime--;
[Code].....