ActionScript 2.0 :: Make A Preloader Jump To A Frame Depending On The Quantity?
Jan 18, 2004
code to make a preloader jump to a frame depending on the quantity on the movie that has been preloaded? in ex i have a mc of a preloader if 5 percent of the movie its loaded the preloader mc will go to frame 2, if 10% the mc should go to frame 3, etc..
I am trying to make a preloaded that stops on frames depending on how much is loaded, I want it to stay on frame 1 if 24% or less of the movies is loaded and for every 25% I want it to it to move forward a frame, So far I have done thus,
var bytes = _root.getBytesTotal(); var bytes_loaded = _root.getBytesLoaded(); if (bytes / bytes_loaded >= .25) { _root.gotoAndPlay(2); } else { _root.gottoAndStop(1); }
I am trying to make a text link within a scroll box jump to another frame within the same Flash file. Is this possible without having to make a button or movie clip? For some reason if I insert an object like a movie clip or button in the scroll box, it appears in a different area when I publish the file so I can't use that option for links.
I need to be able to highlight the text and then program it to jump to another frame label.
When landing on a certain frame, I'm trying to make a MC jump randomly either forward or back ONE frame in the timeline. Can't get random(whatever); to cooperate.
I need to create a script that will jump to a certain frame in the scene when a movie cilp reaches its last frame. Putting a goto... within the MC itself doesn't work. I assume that I need to create a listener of some sort....I haven't been able to find what I need in any documentation (and I'm even been looking through AS dictionaries going back to Flash 4).
I built a button in one of the movie clips in my project,
when I release this button, it goes to the 41st frame of the main timeline and continue to play until the frame 70 which has got a stop; command. till here everything's just OK. But I want this button to do something more though I don't know whether it's possible or not.
I want this button to go and play the frame number 41 in the main timeline, and then after it stopped at the frame 70 , then jump to frame 73.
Have used the preloader at [URL] and it seems to work fine however after the last frame of the movie it appears to flick (quickly) back to the preloader info, note I want the movie to loop continually. Is there a way I can add something that will make the movie loop direct to frame two and miss the preloader?
i want to make the character in my flash game make a jump when the player presses a key,e.g. 'space',even the player release the key instantly,the character will still finish the complete jump process.
im been trying to make a stationary movie clip do a jump move to the top, slowing down, and then comming back down (like a ball being thrown vertically up) within a given number of frames, ie 10 frames. Also i would want to add a horizontal vector quantity whereby if a key is pressed (ie left) then it would move horizontally left while still in jump mode. Does an actionscript like this exist?? if so can someone please post it here?
I have a movie clip with a button, clicking on it goes to another scene. When in the other scene, i want to be able to click another button and go back to the original scene and have the movie clip be at the frame where I left it, or any other that I specify.
I have a memory game here. And each time a card is removed from the gameboard I have "cardCount -2", when this cardCount gets to zero, I want the program to jump to the next frame which is like a "game over" page. I've tried using gotoAndStop(); as well as nextFrame(); but it doesn't seem to be working![code]...
I want to jump to a specific frame in the swf I load using the Loader class. As it is now it goes directly to frame1 in the file, which I dont really want it to do. I'm using Flash CS4
I'm trying to create a movie, that when a correct word is entered, it goes to a specified frame. The code below words fine but I need to make an addition to it,
on (release, keyPress "<Enter>") { if (inputtext eq "word1") { gotoAndStop("frame1"); } else if (inputtext eq "word2") {gotoAndStop("frame2");[code]....
I was hoping to add extra words that would go to the same frame. I know I ca do this by�
if (inputtext eq "word1") { gotoAndStop("frame1"); } else if (inputtext eq "word3") {gotoAndStop("frame1");
but was wondering if there is an easier way, something along the lines of�
if (inputtext eq "word1", "word2", "word3") { gotoAndStop("frame1");
I have an animation where I want to play a movie clip and then play another movie clip from the library (selecting randomly from a group of movie clips). I couldn't figure out how to get this to work, so I tried to play the first clip, and when it gets to its last frame jump to a random clip which is already on the time line. The AS is attached.
how to accomplish my current task. I have an .fla with 32 frames in it, an open frame, a close frame, and a bank of 30 frames in between. I want to set up some AS so that once the user clicks a "Next" button on the first frame, it randomly jumps to another one of the frames within the bank of 30. Then, when they get to that frame and view the contents, and click next, they'll randomly jump to another one of the remaining frames. This will only happen for 20 frames, after the 20th viewed frame, I want the "Next" button to take them to the final slide in the series. The purpose being so that each time a user views the program, it's never the same (well not likely ever the same) - so they'll all see 20 different frames in a different order.
I'm guessing I could do this with arrays, and the math.random method, some if/else statements.
i have a clock, and a background the background contains an animated ocean (100 frames) there are four sky themes which change on the appropriate hour to night-time, morning, sunset, sunrise (could just use alpha to show another here although maybe processor intensive)
ok so the ocean could animate on its own and only the sky would need to change, that would be the easy part
but when it gets to night-time the ocean needs to jump to the night-time version of itself so if the user presses the hour button, and the ocean is on daytime at frame 80, how would i say play night version at frame 81 so that the ocean doesnt skip animation??
Today I found that flash had no option to jump to unassigned frames.
Say, I am working on frames numbered from 1 to 250. Now I need to jump to frame number 15000 and I found that I cannot jump to the frame number 15000 directly. I have to click in the Timelline and move the scroller right to its full extent, again click in the last frame visible in the time line and so on continue this until I reached the frame 15000.
i'm trying to make a transition, but unfortunatelly cannot make it work! it does not jump from the _root frame to the one i indicate, simply repeats the movie in that frame everytime i press the buttons! here are my actions on the buttons:
I work with flash 2.0 in CS3 When I click a button I want to load an swf in a higher level of a "main" swf and jump to a certain frame of the "main" swf. Is that possible? In a nutshell, I want to bring in an swf in a higher level that play a fade to white animation, which then hits a stop motion on a blank frame at the end, then the timeline of the main swf should go to a frame where a transition fades white to a new section of the flash website. Or the timeline could jump right away. Either way I need a goToAndPlay action to work with a loadMovie action simultaneously on a button click. For some reason these two actions seem to cancel each other out.
I know there's been a million "how do I load a movie and than jump to a specific frame" thead. Well all of those have been helpful :: HOWEVER I wouldn't be posting because I can't seem to get my script to run successfully First the background I have a nav. menu made up of seprate movies clips :: inside each movie clip is four buttons :: these buttons are shown using a rollOver, rollOut dealy
anyway when you click on one of the buttons it calls "student.swf" to load into an empty MC called content.I've tried everything :: What happens is the button will load the MC but will sit on the first frame and do nothing :: the movie clip "student.swf" is not that big so I doubt I'm waiting for it to load.