ActionScript 2.0 :: Make A Preloader Based On Frame Animation?
Jul 30, 2007im just wondering on how can i create a preloader based on a certain keyframe animation.
View 2 Repliesim just wondering on how can i create a preloader based on a certain keyframe animation.
View 2 RepliesI have 4 animations and based on the speed of the internet i want it to change between each depending on the speed.
e.g...
0 - 10kb/ps - 1st MC
11 - 30kb/ps - 2nd MC
31 - 50kb/ps - 3rd MC
50+ - 4th MC
My idea is to have like a glass of water... and for the 1st MC the water filling it up is only a drip... and then 2nd MC is a slow stream of water etc etc and then final MC is water gushing in filling the cup up faster until it's full...
I think this might be a bit hard for me... as i can't even make a preloader... everytime i try the SWF file just stays blank until it's fully loaded... haha... but i'll read tutorials and stuff... i'm rather basic with Flash and just learn what i need to learn as i get to it... I also need the transition between each change (say from 1-10kbps - 51+) to be smooth rather than just having it going from a drip to gushing water... but i think i'll just have to make animations for each and then IF statements to deal with that issue..
I am trying to make a circle preloader, so I need to convert it to be frame based.
Check it out: [URL]
Zip with Fla: [URL]
Code:
function loadExtMov(movieName, targetMovie, transEnabled:Boolean) {
var mcListener:Object = new Object();
mcListener.onLoadProgress = function(target_mc:MovieClip, bytesLoaded:Number, bytesTotal:Number) {
status_txt.text = Math.round((bytesLoaded/bytesTotal)*100);
// Radius Preloader
[Code] .....
I have a project which consists of 4 frames (+ one starting frame), where each frame contains a Timer class based-animation. You can visit each frame by selecting the appropriate button.
Let's say the animation in frame1 lasts for a total of 30 seconds, but I'm too impatient to watch it and decide to go frame2, which also I don't like. In the background however, the animation for frame1 is still running, for when I go to frame 2 and go back to frame1, the animation starts both from the beginning and also continues to play from where I left off.
I also get an error:
TypeError: Error #1009: Kan geen eigenschap of methode benaderen via een verwijzing naar een object dat null is.
at fl.transitions::TransitionManager/saveContentAppearance()
at fl.transitions::TransitionManager/set content()
at fl.transitions::TransitionManager()
[Code]...
Here is my preloader code:
stop();
this.addEventListener(Event.ENTER_FRAME, loading);
function loading(e:Event):void{
var total:Number = this.stage.loaderInfo.bytesTotal;
var loaded:Number = this.stage.loaderInfo.bytesLoaded;
[Code] .....
Why the animation [logoANIM] isnt going to the specified "loadedFrame" frame #... Additionally the
trace(loaded frame);
isnt outputting the loadedFrame #
I am facing a very peculiar problem while creating a preloader in flash. I have created a flash image gallery entirely in flash as requested. And a preloader. Now when I test my movie in local machine using simulate download feature the preloader works just fine. However when I upload it on the server the first frame of the preloader can be seen and it freezes there nothing happens though after some time the movie loads and rest of the animation then plays fine. I have checked my code it doesn't give any error on compiling. The flash SWF is being inserted in a Joomla driven website. However, that will not be a cause of problem I guess as an old preloader seems to run fine. I am using Flash CS5 Demo. I also tried saving file in CS4 and then publishing it. Still no luck.
View 2 RepliesI've got an animation in a MC which I want to play out as a preloader.For example, it has 100 frames, and I want the animation to play upto the percentage which has been loaded. So, if 40% of the SWF has been loaded, then the animation should have played upto frame 40.
View 1 RepliesVery odd but when i move my movieclip of frame one and on to say frame 5 all my images turn nasty and start pixel shifting.
if there is no fix does anyone know if there is a way to make a preloader on just one frame.
how to make simple preloader & how to place it in the frame.And also tell me that how to create the content parts later.
View 1 RepliesI can make an animation so the image fades in.http:[url].... the fade is not smooth. I did this by changing the alpha layer 20% every 5 frames. How can I make the fade smooth?
View 1 Repliesis there a way to get the animation to start for the first time from frame 1 but then loop from a different frame,,, something like frame 30.
so it starts of like normal but then the loop starts at frame 30 instead of 1.
One of my school projects require that we make use of button in a small flash animation but the teacher has only taught us how to create buttons but not add script to them. My question is how can I make the animation stop on frame 1 as soon as it loads up and how can I add code to my play button so I can play from frame 2. Most of the code I found end up being in Actionscript 2 or something or just didn't seem to work at all.
View 3 Repliescode to make a preloader jump to a frame depending on the quantity on the movie that has been preloaded? in ex i have a mc of a preloader if 5 percent of the movie its loaded the preloader mc will go to frame 2, if 10% the mc should go to frame 3, etc..
View 8 RepliesI want to make a function that's only executable if the right frame is active in the animation.In this case, the frame 1 (and make all the rest frames have it's cursor normal):
ActionScript Code:
Mouse.hide();
stage.addEventListener(MouseEvent.MOUSE_MOVE,follow);
function follow(evt:MouseEvent){
[code]....
I have a image slideshow set up on a time line. Each image is on a different layer and I am looking for a code to make the flash animation start at a random key frame every time the page is loaded. Here is a link to the site I am working on:
[URL]
Have used the preloader at [URL] and it seems to work fine however after the last frame of the movie it appears to flick (quickly) back to the preloader info, note I want the movie to loop continually. Is there a way I can add something that will make the movie loop direct to frame two and miss the preloader?
View 1 RepliesMy objective is to paste together several ( a lot, actually ) armature animations, each in a separate symbol.I have no idea how to do it, armature layers are a bit... strange. So i see only one solution: convert it to a regular layer.
View 1 RepliesI'm trying to make about a minute long animation of two koi fish.
1. Fish slowly swim in frame
2. Fish swim in circle a couple times
3. 4 food pellets drop into water
4. Fish eat them one at a time
5. Fish slowly swim out of frame
I've finished step 2, but now I want to go back and do step 1. I've attatched a picture of my koi and I was wondering if there was any way I could flip the image of them and tween them to make it look like the fish were moving their bodies all in flash.
so I have a looping animation that is several frames long. Inside the animation is a button, when pressed I want to go to another part of the timeline, where another animation is waiting. Simple, I got that working no problem. But... I need the first animation to go to the last frame in the loop before starting the next animation. The way I have it now makes an ugly cut, and the transition between animations isn't seamless.
[Code]...
how to make text acting as a preloader so that its color changes as preloader percentage. i dont mean how to apply the math, i mean how to mask it or whatever action to achieve that effect?
like for example imagine the red is constantly growing to the right letter by letter (actually pixel by pixel:
I want to make a preloader for flash mx 2004 that when it finish becomes to decrement another time. I would like to do it to modify the flash preloader component.
View 2 Repliesi have this ongoing problem that nobody seems to be able to help me with and i'm new to flash: i have an swf that is heavily audio based. all of the audio is triggered through actionscript, which means it is linked in the library and to be exported on first frame. this swf is then being loaded into a movie clip (content_mc) on the _root timeline. to my knowledge linked audio and components are actually loaded previous to first frame which means that audio loads first then preloader kicks in. and this defeats its purpose
How can i get a preloader to be general, working in a movieclip not the _root, while solving this audio/component loading problem?
at first, I thought I could manage this myself searching the forums about "preloader" but none of the solutions seem to work. I think it has to do with the fact that I'm using the FLVPlayer with an external file. What am I looking for?
1. Well, the preload code for frame 1 that makes sure the external F4V (movie.f4v in the same dir) is loaded 100% before it jumps to frame 2 where the movie should start playing...
2. If possible, a progress bar.
Is there a way to have a pre-loader based on a single movie clip, instead of on the entire SWF size? This movie clip may have a single graphic, but the entire movie has a slideshow with more images to display...but rather than making my visitor wait for the entire site to download before they see anything, I'd like to have it so when that graphic is loaded, it displays while the rest of the movie finishes loading. And there would be a preloader that shows the progression of the single movie clip.
View 3 RepliesI am trying to move an object across the stage while my preloader is going. (i want two fists to meet when the preloader hits 100%). i am not very good with AS but i have tried things such as this.fist1_mc._x = percent + 100; but i am just taking shots in the dark at this point.
View 2 Repliesi'm very new at flash and finally ended all the work i wanted to do here. now i just need to had the actions so it will run properly. basically i just need it to stop in each frame and run the animation of the movie clip on that frame. if it's i can put the project here so you can see what and were i need to had the actions.
View 1 RepliesI'm still struggling with going from a loaded swf to the next frame in my timeline, where a new swf file will be loaded.Ths is my current code which is trying to move onto the next frame in my timeline is located at the end Frame of a 10 second animation:
[Code]...
I am making a frame by frame animation, where I draw a character, make a new frame and use the onion skin to slightly move my character. Is there a way to make a certain part faster than others? I made a character prepare to kick someone, but since i was doing it frame by frame it looks slow. So instead of taking out frames and making it look choppy, how do I make a certain part faster or increase its FPS? I tried making a new scene and changing its FPS, but that still changes the overall FPS.
View 6 RepliesI have an problem whereby I have created a Frame by Frame dancing human figure and now I want to move it across the screen as well as scale it using a Tween.
I have spent quite some time slightly adjusting the upper arms, forearms, hands, legs etc and creating a new keyframe for each movement. All the movements are all in one layer... ie the forearm doesn't have it's own layer etc. I am running the animation at 24fps so there is quite bit going on.
I now realise that I should have created a symbol/movie clip from the first image I created and then scaled and moved the image first before animating it's limbs but I only realized that after hours of work and I would hate to start all over again.
So basically what I have is a dancing human figure in the one spot moving it's arms and legs and I want it to move across the screen and become larger by scaling it using a Tween. I could of course re-edit each keyframe by slightly scaling and the slightly moving the figure but that will take quite some time to get right as there will be a fair bit of trial and error doing it that way.
I have a project that involves flash animation- almost movie like. I need some advice on how to do flash animation. I think I'll create the graphics in illustrator. Basically, the storyline is this:
- guy leaves house and walks to car
-starts engine, puts on shades and speeds off
-scenes of downtown chicago (nightlife)
-view license plate
What is the best way to do this? create graphics in illustrator for frame by frame? Should I use after effects? The client doesn't have a high budget so video is out of the question.