ActionScript 3.0 :: How To Make Animation Stop On Frame One
Mar 21, 2012
One of my school projects require that we make use of button in a small flash animation but the teacher has only taught us how to create buttons but not add script to them. My question is how can I make the animation stop on frame 1 as soon as it loads up and how can I add code to my play button so I can play from frame 2. Most of the code I found end up being in Actionscript 2 or something or just didn't seem to work at all.
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Jun 30, 2011
i'm very new at flash and finally ended all the work i wanted to do here. now i just need to had the actions so it will run properly. basically i just need it to stop in each frame and run the animation of the movie clip on that frame. if it's i can put the project here so you can see what and were i need to had the actions.
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May 1, 2010
how can I stop my animtation at a certain frame. Is it only possible due setting up a timer, or can I also enter a code that stops at a certain frame? And when I stop the animation, will my buttons still be able to get clicked?
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Oct 20, 2011
I am new to Flash and cannot get an FLA animation to stop on the last frame. I have inserted a blank keyframe with a "stop()" command, but this command stops the animation on a blank white frame (presumably the first frame of the animation).I am working with a rebuilt FLA file (i.e., decompiled SWF file) on the latest version of Flash. In addition to Actionscript, I have tried adjusting the Publish Settings (e.g., unchecking "Loop" and setting the Flash version to 7 or 8) and editing the embed parameters (as suggested in another answer on Stack), however neither of these efforts seems to make a difference.
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May 27, 2009
I have an animated movie clip (a man walking). I have created a tween with that clip, but when he stops at frame 30, I want the animated movie clip to stop, so it doesn't look like he's walking on the spot.
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Nov 6, 2006
1. I make a simple movie (call it movieClip) first frame has stop(); action, second frame has label playMovie, last frame has action gotoAndPlay(2); (so that movie not stop anymore2. Now I place movieClip on stage3. Question... what is code to make movieClip play frame label playMovie?
I already try to put many different type action in frame one of stage
this.movieClip.gotoAndPlay("2"); //NOT WORK
this.movieClip.gotoAndPlay(2); //NOT WORK
[code].....
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Feb 18, 2010
I am new to ActionScript 3.0. I am trying to create a button that will jump ahead to a specific frame, let the animation run, and then stop before reaching a specific frame. I have the first part working:
button1.addEventListener(MouseEvent.CLICK, buttonHandler);function buttonHandler(event:MouseEvent):void { gotoAndPlay("25");}
Once I get to frame 25, the animation will start. But I want to stop the animation at frame 49. How would I do this?
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Dec 14, 2011
I have a project which consists of 4 frames (+ one starting frame), where each frame contains a Timer class based-animation. You can visit each frame by selecting the appropriate button.
Let's say the animation in frame1 lasts for a total of 30 seconds, but I'm too impatient to watch it and decide to go frame2, which also I don't like. In the background however, the animation for frame1 is still running, for when I go to frame 2 and go back to frame1, the animation starts both from the beginning and also continues to play from where I left off.
I also get an error:
TypeError: Error #1009: Kan geen eigenschap of methode benaderen via een verwijzing naar een object dat null is.
at fl.transitions::TransitionManager/saveContentAppearance()
at fl.transitions::TransitionManager/set content()
at fl.transitions::TransitionManager()
[Code]...
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Jun 2, 2009
I can make an animation so the image fades in.http:[url].... the fade is not smooth. I did this by changing the alpha layer 20% every 5 frames. How can I make the fade smooth?
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Oct 1, 2009
is there a way to get the animation to start for the first time from frame 1 but then loop from a different frame,,, something like frame 30.
so it starts of like normal but then the loop starts at frame 30 instead of 1.
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Jun 18, 2009
basically on the stage I have my Menu movieclip which is linked to an actionscript class called Menu. Within this I have another movieclip, not linked to actionscript, just a plain old movieclip.
This movie in question is a dialog box, and contains an animation for it popping up, and then going away again. I'm trying to put actions on specific frames to make it stop when it reaches the middle of the animation, then when "ok" is pressed the animation will resume and it disappears again. However the actions on the frames don't seem to be getting executed. I tried putting "this.stop();" on the middle frame, and have since put "trace("hello?");" on all kinds of frames but it doesnt seem that the actionscript is getting called at all.
This is something for work so I don't really want to start sending the .fla file around, but instead is there anything I should know about things which could cause the frame actions to not be executed?
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Jul 30, 2007
im just wondering on how can i create a preloader based on a certain keyframe animation.
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May 20, 2011
I want to make a function that's only executable if the right frame is active in the animation.In this case, the frame 1 (and make all the rest frames have it's cursor normal):
ActionScript Code:
Mouse.hide();
stage.addEventListener(MouseEvent.MOUSE_MOVE,follow);
function follow(evt:MouseEvent){
[code]....
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Jan 13, 2009
I have a image slideshow set up on a time line. Each image is on a different layer and I am looking for a code to make the flash animation start at a random key frame every time the page is loaded. Here is a link to the site I am working on:
[URL]
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Aug 9, 2009
I currently got a movieclip. On the timeline of the movieclip i've put a keyframe on frame 100, so that my movieclip is 100 frames long.On the stage I got a 100px wide red square as BG and on top of that a copy of the 100px square just in blue (my shape tween).What im basically trying to do is having the 100px blue square act as a percentagebar. So when I do something like:
ActionScript Code:
percentagebar.gotoAndStop(50);
The shape tweener should tween from frame 1 to frame 50 (with 50 representing 50%).
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Jun 2, 2010
My objective is to paste together several ( a lot, actually ) armature animations, each in a separate symbol.I have no idea how to do it, armature layers are a bit... strange. So i see only one solution: convert it to a regular layer.
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Dec 26, 2009
I need to make the whole ad repeat X number of times and then stop on the last frame (it always stops in the first frame for me) then I need to link the clickable button to go to a website when clicked. [URL]
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Jan 19, 2011
I just started using flash and Im hoping someone with more experience can help me out. When I add the stop code to frame one to stop the timeline on my homepage, the buttons Ive set up in my navigation bar do not work. But, if I do not have the stop code in the timeline, the buttons will work correctly. Without the stop code, though, obviously the whole timeline plays through and doesn't stop on the homepage, which is not desirable. So how do I stop the timeline on the homepage and still have my buttons work?
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Feb 21, 2011
I'm trying to make about a minute long animation of two koi fish.
1. Fish slowly swim in frame
2. Fish swim in circle a couple times
3. 4 food pellets drop into water
4. Fish eat them one at a time
5. Fish slowly swim out of frame
I've finished step 2, but now I want to go back and do step 1. I've attatched a picture of my koi and I was wondering if there was any way I could flip the image of them and tween them to make it look like the fish were moving their bodies all in flash.
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Jun 24, 2011
am creating a shooting game. my main class in first frame now i want to add the title in front of the game if a adding frame in front make it stop function. the game play runs what can i do?
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May 11, 2010
I know how to make a video (instanced as showreel) stop when clicking on a button that that navigates to another section/frame, since otherwise I would still listen to that video while not visible. The problem is when I'm in another frame that doesn't have that video, when clicking on the menu to go to whichever other frame, it looks for that it to stop if it's playing and it and doesn't find it, and so there's an error.
How can solve this? Maybe I should put an order saying something like if there exists a video in that frame instanced as sowreel, stop it, otherwise don't do anything as there is nothing to be stopped. Or assign the order to the frame (which is called motion), but I don't know how to do that, can someone help? The code I have is:
import fl.video.VideoEvent;
function onClick(evt:MouseEvent):void { if( showreel.playing ){ showreel.stop();} gotoAndStop(evt.currentTarget.name);}
motion.addEventListener(MouseEvent.CLICK, onClick);web.addEventListener(MouseEvent.CLICK, onClick);logo.addEventListener(MouseEvent.CLICK, onClick);photo.addEventListener(MouseEvent.CLICK, onClick);
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Nov 4, 2003
so I have a looping animation that is several frames long. Inside the animation is a button, when pressed I want to go to another part of the timeline, where another animation is waiting. Simple, I got that working no problem. But... I need the first animation to go to the last frame in the loop before starting the next animation. The way I have it now makes an ugly cut, and the transition between animations isn't seamless.
[Code]...
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Jul 21, 2007
I have a movie clip with a stop command on frame 1 and a stop command on frame 20.I'm trying to have two separate buttons that tell the MC (onRollOver) to play forward or to play backwards.
The actionscript on button #1-
PHP Code:
on(rollOver){ gotoAndPlay(_currentframe +1);}
The actionscript on button #2-
[Code]...
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May 26, 2010
I'm still struggling with going from a loaded swf to the next frame in my timeline, where a new swf file will be loaded.Ths is my current code which is trying to move onto the next frame in my timeline is located at the end Frame of a 10 second animation:
[Code]...
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Jul 26, 2010
I am making a frame by frame animation, where I draw a character, make a new frame and use the onion skin to slightly move my character. Is there a way to make a certain part faster than others? I made a character prepare to kick someone, but since i was doing it frame by frame it looks slow. So instead of taking out frames and making it look choppy, how do I make a certain part faster or increase its FPS? I tried making a new scene and changing its FPS, but that still changes the overall FPS.
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Nov 19, 2010
I have an problem whereby I have created a Frame by Frame dancing human figure and now I want to move it across the screen as well as scale it using a Tween.
I have spent quite some time slightly adjusting the upper arms, forearms, hands, legs etc and creating a new keyframe for each movement. All the movements are all in one layer... ie the forearm doesn't have it's own layer etc. I am running the animation at 24fps so there is quite bit going on.
I now realise that I should have created a symbol/movie clip from the first image I created and then scaled and moved the image first before animating it's limbs but I only realized that after hours of work and I would hate to start all over again.
So basically what I have is a dancing human figure in the one spot moving it's arms and legs and I want it to move across the screen and become larger by scaling it using a Tween. I could of course re-edit each keyframe by slightly scaling and the slightly moving the figure but that will take quite some time to get right as there will be a fair bit of trial and error doing it that way.
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Feb 22, 2011
I have a project that involves flash animation- almost movie like. I need some advice on how to do flash animation. I think I'll create the graphics in illustrator. Basically, the storyline is this:
- guy leaves house and walks to car
-starts engine, puts on shades and speeds off
-scenes of downtown chicago (nightlife)
-view license plate
What is the best way to do this? create graphics in illustrator for frame by frame? Should I use after effects? The client doesn't have a high budget so video is out of the question.
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Aug 3, 2009
I created a frame by frame animation using the default elapsed time. There are 41 frames, and it is completed in 1.7 seconds. I would like the whole sequence to complete instead within 30 seconds. How can I change the timing? I am using Adobe Flash CS4 Professional (v. 10.0.2).
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Apr 3, 2011
I am developing a game for the Android platform using flash cs5 and AS3.
problem: the game will run at 24-29 fps until I call a movieClip that has frame by frame animation, then it will drop to 10-14 FPS. It looks perfect on my PC and does not lose frames until I move it to my Evo for testing. I have tested on an Epic also and I do not lose Frames which leads me to believe that it is the pixil population in the evo that is causing the problem but I have tried everything I can think of to not make it so intense on the graphics but same results every time.
It's a 20 frame animation and my FPS in flash is set to 24
What I have tried:
png's on each frame |
gif's on each frame |
[Code]....
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Aug 18, 2011
i created a two layer in time line in one layer there is a movieclip called mc1. In the same layer in 15th frame i have another movie clip mc2. Inside the movieclip mc2 i created another movie clip at frame10 now if i clik the the mc1 on first frame The movie clip should goto and stop at tenth frame
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