Increase Frame-by-frame Elapsed Time Animation?
Aug 3, 2009
I created a frame by frame animation using the default elapsed time. There are 41 frames, and it is completed in 1.7 seconds. I would like the whole sequence to complete instead within 30 seconds. How can I change the timing? I am using Adobe Flash CS4 Professional (v. 10.0.2).
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Aug 10, 2011
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Mar 5, 2010
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Jun 2, 2010
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May 26, 2010
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[Code]...
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Apr 3, 2011
I am developing a game for the Android platform using flash cs5 and AS3.
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What I have tried:
png's on each frame |
gif's on each frame |
[Code]....
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[Code]...
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Code:
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[Code]....
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Suppose I have 2 buttons on stage. When the first button is pressed, a time count starts. When the second button is pressed, the time count stops. (In essence we are measuring the time elapsed (in milliseconds) between the first and second click.)How can I set up such time count?
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[code]....
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I have published some videos with flash, but I need to find a way to display a very simple timer showing the elapsed time. I tried to use a dynamic text with AS3 without any success. I would like to use one of the ready-made skin for my player, and just add anywhere on the stage a dynamic text field with my time inside.
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Does anyone know a script that can display the time elapsed on a site like this http:[url].... i took a look at the countdown timer tutorial but it's not what i'm looking for ...
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Maybe I'm blind (or just dumb) but I've been searching through the API trying to find out how to get the time elapsed for a Timer object. I want to, at any given time, find out EXACTLY how much time(in milliseconds) has passed since a Timer Object has been started.
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