Alter Frame Rate Without Altering The Overall Time Of The Animation?
Nov 24, 2009
I've created a complicated animation at a stupidly high frame rate. The .mov file at the moment just runs too slowly. The animation is of a watch interface so the timing is very important and I can't just have the movie file take twice as long at a lower frame rate.
How can I drop the frame rate without altering the overall time? and without manually changing the frame length of each motion tween?
Currently i m working on a loader.... i want to use this loader on different-different project but every fla file have different frame rate.In that case the animation of the loader is not looking so good.
Any way that I can adjust the frame rate of a movieclip without affecting the frame rate that I set for the rest of the document. I want to speed up the animation of this clip and it would be difficult to adjust the timeline of this clip to accomplish this.
What would be best practice for speeding up an animation? - Increase the frame rate, or is that considered cheating (already set to 25)? The alternative would be to manually adjust the length of the tweens on each layer.
I'm recording Webcam to FMS 3.5 but when I play the recorded video from FMS it's choppy. I have set the camera.fps to 30 but when I trace out the currentFPS for camera it's variable and usually falls between 20 and 30. However when I play the recorded video, netStream's currentFPS returns a lower value, something closer to 10. So my question is, 1) why currentFPS of netStream is not the same as Camera's? 2) What's the actual frame rate of the recorded video (not the netStream, but FLV's)?
set the frame rate of an externally loaded movie to a different frame rate than the movie it is embedded within.
I basically have a flash site that loads flash movies using loadMovie command, however, the frame is lost within these movies and simply adopts the main site frame rate.
it possible to set the frame rate of an externally loaded movie to a different frame rate than the movie it is embedded within. I basically have a flash site that loads flash movies using loadMovie command, however, the frame is lost within these movies and simply adopts the main site frame rate.
I created a frame by frame animation using the default elapsed time. There are 41 frames, and it is completed in 1.7 seconds. I would like the whole sequence to complete instead within 30 seconds. How can I change the timing? I am using Adobe Flash CS4 Professional (v. 10.0.2).
I'm in the middle of a AS3 project and I'm stuck.In my class I'm trying to control the render speed of imported swf file.I would like to make this file play single frame and then decide when to go to the next one.Can it be done without changing the external file?
Is it possible to access the graphics.* - characteristics of objects that I have drawn at authoring-time at runtime? If I have drawn a single line in a movieclip I'd like to do sth like this:
I have an animation and i want a variable to eb set to false once it is done. I was currently using the statement below when i simply used addChild(name); to add it.
MovieClip(this.parent).hero.landing = false;
However i now changed that statement to gamelevel.addChild(name); and the above statement no longer works properly, it changes the variable to false, but it resets immediately after. How do i reference this properly?
I have just finished a movie, and want to duplicate it to some other frames.Its a movieclip on frame 1 and it contains a kind of work-calender for 2011 with a lot of different movieclips inside - I want to place a combobox in it where the user can choose what year he wants to see.Is there a easy way to copy frame 1 and just altering the different textfields and data to fit the new year or do I have to duplicate every movieclip and rename functions and variables in AS for the entire movie?
I got a MovieClip filled with a lot of others clips... When I change de X or Y value of this first MovieClip the frame rate slows down for during 1 frame. For exemple... I created a counter that returns around 30 mseconds every frame, but when I do this X or Y change the return is around 400 mseconds... When I try to fill the first MovieClip with less information it goes faster, about 100+-200 mseconds...
My objective is to paste together several ( a lot, actually ) armature animations, each in a separate symbol.I have no idea how to do it, armature layers are a bit... strange. So i see only one solution: convert it to a regular layer.
I'm trying to insert an old banner ad into a new Flash site The problem is, the banner I made at 20 frames per second, and the Flash site is set to 41, so it literally plays the banner twice as fast.
Is it possible to set the frame rate of a movie through ActionScript 2? Is it possible to check it?
I've found many ways to check the rate at which it is playing, but I want, ideally, to be able to set the frame rate dynamically at runtime. I'm making a timer that uses flashing dots to show each unit of time, and I'd like to create a user interface so that someone playing the swf can set the time intervals without having to open the fla to change the frame rate.
i have to set the stage frame rate according to the frame rate of the flv and I will have differnet flv with different frame rate so i have to get frame rate of FlV using action script ??
Is there any method available in Video Class of ActionScript??
But if I want to change these values I have a problem, I could create a button that says 'on(release){ mc1.framespersec(15);' but all this will do is increase the frame rate by 15, not make it 15.
I am creating a flash game that runs at 45 fps. When run either in a browser or on the desktop in Windows XP it looks smooth. When I view it in Windows 7 it is choppy - as if it was running at 15 fps. It is still processing correctly, it just looks bad. Does anyone know why this is? Is it just Windows 7 I have a test code snippet that shows this weirdness. Just paste the following into a new file and publish.
var nCounter:Number = 0; var nColumn:Number = 9; var nRow:Number = 5 var aBoxes:Array = new Array(); function setInit(){ [Code]....
Actually I am working in an image scroller project. It was working perfectly. But the client asked to do some updations. First of all please download the file that I have atached, which is a screen shot of user control page for image scroller. There is an user control page for image scroller. You can see many options there. In user control, scroller is specified as marquee scroller. There is an option, Speed of scroller, which denotes how quickly the image should scroll. The unit of this field is seconds. Because we are giving seconds in that field. A single image should move out of the stage with in the specified seconds in "speed of scroller" field.
var UnitDistPerSec:Number = Number(TransSpeed)*10; where "TransSpeed" denotes the speed we are given in the user control page. var FPS = 100; var ScrlConst = UnitDistPerSec/FPS;
I have a problem exporting a flash movie to a Quicktime movie with the correct frame rate. When I try to transfer it to a DVD that will play in loop, the video is jerking. I really need to get a 30 fps video.
I'm using Flash CS3 on Mac OS X. I built my flash animation with photos and text only (no SWF or movies linked or embeded, no actionscript, no sound, one scene only). The frame rate I specified in my flash movie is 30 fps. My scene format is 1360 x 768 pixels (16:9).
I need to export my flash movie in an almost uncompressed format to bring it to a DVD.
I am working in a flash file, and I wish to embed a new swf. Normally, I would just import it using the video importer, but this swf has controls on it, and I have a feeling they might be lost if the swf is converted to a swf. So, I am now using the loader class to laod it in. Is it possible to make it totally independent to the rest of the fla? One example, I want the frame rate to be different in the loaded swf, to the original swf, is this possible?
I recently built a flash movie that I am going to export out into a quicktime movie for YouTube. I mistakenly built it with the frame rate of 12 fps and I need to switch it to 30 to make it compatible for YouTube.
My question is:
Is there an easy way to change the frame rate from 12 to 30 and keep the same timing that I have with the movie at 12fps? The only way I can think to do it is manually, but I was wondering if there is an easier way.
I am trying to get the main timelines frame rate. In AS2 I can detect the frame rate from the outside in my main App, but I can not find the AS2 code to to do it from with in.In AS3 I can do:
trace(stage.frameRate);
I have a AS2 component that is frame rate dependent. I need to have it detect the FPS instead of passing FPS variable to it.
I'm building an application in Actionscript using Flash assets, and my frame rate becomes very low (~7 fps) when I attempt to render 20+ assets on the screen, even though most of those assets are stopped movie clips. I've tried setting .cacheAsBitmap to true, which helps a bit, but not enough. What else can I do to get the frame rate up? I've noticed that some movie clips seem to impact it more than others, but I'm not sure how to alter them to make them easier to render.