ActionScript 3.0 :: Altering External Swf Render Time
Nov 14, 2011
I'm in the middle of a AS3 project and I'm stuck.In my class I'm trying to control the render speed of imported swf file.I would like to make this file play single frame and then decide when to go to the next one.Can it be done without changing the external file?
I've created a complicated animation at a stupidly high frame rate. The .mov file at the moment just runs too slowly. The animation is of a watch interface so the timing is very important and I can't just have the movie file take twice as long at a lower frame rate.
How can I drop the frame rate without altering the overall time? and without manually changing the frame length of each motion tween?
Is it possible to access the graphics.* - characteristics of objects that I have drawn at authoring-time at runtime? If I have drawn a single line in a movieclip I'd like to do sth like this:
I find it kind of weird that IE8 would render my as3 different than firefox, and that I can't trust the movie player. I'm creating my movie object code using jquery and javascript. When I play the movie in the modal display the first time, it play and renders correctly. On the second time, the play controls dissappear.
I have spend about a 2 days on this, and have isolated it down to this object. It looks like the stage.stagewidth is inconsistent after the 1st time the object loads on a clients browser. Once the file gets cached by IE8 in the temp folder, it seems to change.
So I have replaced the stage.stagewidth with a var that is pased via flash vars, fv_Player_Width, which is 640.
So updateDisplayList is for laying out, positioning and sizing a component's children. It seems a waste to me, however, to have all that code running every time a render is called, even if no changes have been made to the relevant properties or child properties.The way I get around this for performance's sake (working on mobile) is to set a flag inside of my overridden updateDisplayList that lets a big part of my own sizing/positioning code run only the first time.Is this a bad idea/ big mistake? I just can't see the benefit to letting it run every time otherwise if I don't expect anything that affects sizing/positioning to change.
i'm working on a drawing tool with the flash drawing methods, but my movie starts to slow down. i'm storing the variables in an xml object and then looping through them onEnterFrame. right now i'm limiting the amount of lines that are drawn to 50. anyone have any tips on speeding up the drawing methods. as i understand it they are the same methods that flash uses to draw all it's lines. shouldn't it be able to render more than 50lines at a time.
I'm new to Flex and am using TileList bound to an ArrayCollection. The array collection is empty at load time, and then updates with the results from am HTTPService call. The problem is that the item renderers aren't being rendered as expected, I'm guessing because there was no data when they were first rendered at load time. Here's simplified example:
I want to do something which is probably pretty simple but I've got absolutely no idea how to do it!What I want is for the Alpha value of an object (movie clip) to change depending on the x position of the mouse. So when the mouse is at 0 the alpha of the object will be 0%, and when it's at 100 the alpha will be 100%
I am using a listbox and have worked out how to alter the format of the text. However, how do i:make the black lines between each item a different colouralter the height of each item - I thought that by making the font bigger, and the leading this would force the list item deeper - but it didn't work
I've copyed the same source code to several scenes, hence I've had to change the variables on each scene, "var spawn" to "var spawn1"I don't get any errors, it's just that in the scenes where I've changed the variables the collision detection does not work.I've checked and rechecked the code and I just cannot figure out this issue.Bottomline, what could have caused functions to malfunction after altering variables and what's an effective way to find the error?
I don't know if i'm in the right category here.I have a line in the center of the screen, and i want it to bend. i guess i have to use vector operations? (I mean, what Illustrator uses. visuals, with vectors instead of pixels). I want to be able to set points, so that the line bends towards that point. And the color under the line should be different than the color above the line. Does anyone know how to get started on something like this?
The bug is where when I shrink a simple circle, it appears to have somehow been altered to the point where the curves are no longer completely circular. Object becomes jagged, then when I bring the the object back to its original shape using the scale tool there the shape is no long a perfect circle.
I've toyed with this script for some time now and I am having issues removing lines of code and still getting my script to work. Basically I want to keep how this code loads and centers the parts of that code that refer to "mc" but I want to take out anything that refers to "bkg". I have gone through the code step by step to comment out areas but when I get to the very bottom, if I comment out this line:
Since allmost a week i'm trying to solve the following problem : Load an image int the background of the text animation with the same xml file. I have the following AS2 code which loads the textanimation from a xml file :
is there a way i can change the standard setTextFormat() ; function? I found out that after you change the text, the format sets back to default. I want to add a "on text change, settextformat again" bit but im completely lost on how to do this? something to do with prototypes doesnt it?
I have a holder movieclip on screen, then I create a loader, load an external SWF into the loader and addChild to my holder:
var bgloader1:Loader = new Loader(); [code].....
This all works. Now if I want to come back later on and alter the alpha or position I get an error:
//Neither of these work: MyHolder1.bgloader1.alpha=0; MyHolder1.bgloader1.content.alpha=0;
TypeError: Error #1010: A term is undefined and has no properties. at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at flash.net::URLLoader/onComplete()
I have two things I wish to change with the display elements in flex. The first on relates to and AdvancedDataGridColumn in a AdvancedDataGrid. This is shown in the picture URL with the words "Word Student Teacher ..." These are the headertext of an AdvancedDataGrid. I want to remove the little "1" symbol and disable the abiliy to click on the column and have them sort.
The second is also shown in the picture and it relates to the mx:ToggleButtonBar shown with the text "Pronunciation Pitch Timing Loudness" At present "Pronunciation" is selected, but is is possible to make this clearer? For example have the currently selected tab show in a different color?
Lets say that a user has a profile on my webpage and is logged in. Hes using a flash draw app on that site and now he wants to save what his drawn. He wants to save it to his profil in an archive, so he can access it again later on. is this possible? and how would you go about it? the drawing is all within one movieclip (with tons of other movieclips inside it) it has to be saved in such a away so its possible to access the individual movieclip inside main movieclip.
I have an animation and i want a variable to eb set to false once it is done. I was currently using the statement below when i simply used addChild(name); to add it.
MovieClip(this.parent).hero.landing = false;
However i now changed that statement to gamelevel.addChild(name); and the above statement no longer works properly, it changes the variable to false, but it resets immediately after. How do i reference this properly?
I have just finished a movie, and want to duplicate it to some other frames.Its a movieclip on frame 1 and it contains a kind of work-calender for 2011 with a lot of different movieclips inside - I want to place a combobox in it where the user can choose what year he wants to see.Is there a easy way to copy frame 1 and just altering the different textfields and data to fit the new year or do I have to duplicate every movieclip and rename functions and variables in AS for the entire movie?
I have a flash file on the homepage of my client's website. When you click "Enter", the new page opens in a new tab. I want it all to stay in the same tab. If you would like to view the entire code yourself to identify how I could solve this issue, the site is: [URL] - but if not here is the code of the Flash file itself:
I have a flash file on the homepage of my client's website. When you click "Enter", the new page opens in a new tab. I want it all to stay in the same tab. If you would like to view the entire code yourself to identify how I could solve this issue, the site is: [URL]- but if not then I will paste the code of the flash object below:
My site is set up with next and prev buttons on the right and left sides respectively, and as you roll over either of the hit areas around the buttons a Sprite fades in which contains a TextField that describes the next page. Said Sprite calls the StartDrag() method, so it follows the mouse within the bounds, which is all fine and dandy on the left side of the page. Adobe, however, seems to have forgotten to put a way to dynamically alter the registration point of a Sprite, MC, whatever else, so when you roll over the right side of the page, the sprite is displayed from the top left and is mostly off the stage.
Trying to hack this problem I have tried numerous things ( classes written by others, other hacks) and the best that I have found is to use the scaleX method on the Sprite, changing the scale to -1. This, of course, makes the Sprite seem like it's reflected from its normal point, which means all its children show up backwards.
Is there anyway I can use this hack without it altering the text?
OR
Does anyone know a different way to go about displaying a Sprite from another corner? Any way to make a Sprite fade in and follow the mouse on the LEFT HAND side of the mouse pointer?
Here is a snippet to give an idea of what's happening:
how I could create a simple drag and drop. So far I am able to get one drag_mc to go to one target_mc. Howver I would like to know how I could change the code so that drag_mc could have multiple targets?