ActionScript 3.0 :: Movie Controls Don't Render In Ie8 The 2nd Time Loading
Aug 29, 2011
I find it kind of weird that IE8 would render my as3 different than firefox, and that I can't trust the movie player. I'm creating my movie object code using jquery and javascript. When I play the movie in the modal display the first time, it play and renders correctly. On the second time, the play controls dissappear.
I have spend about a 2 days on this, and have isolated it down to this object. It looks like the stage.stagewidth is inconsistent after the 1st time the object loads on a clients browser. Once the file gets cached by IE8 in the temp folder, it seems to change.
So I have replaced the stage.stagewidth with a var that is pased via flash vars, fv_Player_Width, which is 640.
When I try to access the hidden TABs of my tab navigator control in action script, it returns a null error. But it works OK if I just activate the control in the user interface once. Obviously the control is not created until I use it. How do I make all the tabs automatically created by default ?
i want to control a movie clip with two buttons, one backwards and one forwards, the movie is 25 frames long and needs to stop at every 5 frames each time one of the buttons is clicked. Below is some code i have been trying to get to work
Im using the FLVplayback component for a project im doing. I want to add the time elapsed and time left on the controls (just like how the player on the tutorials on this site works). I dont really want to create my own controls, as im happy with the flv playback component.
I'm in the middle of a AS3 project and I'm stuck.In my class I'm trying to control the render speed of imported swf file.I would like to make this file play single frame and then decide when to go to the next one.Can it be done without changing the external file?
So updateDisplayList is for laying out, positioning and sizing a component's children. It seems a waste to me, however, to have all that code running every time a render is called, even if no changes have been made to the relevant properties or child properties.The way I get around this for performance's sake (working on mobile) is to set a flag inside of my overridden updateDisplayList that lets a big part of my own sizing/positioning code run only the first time.Is this a bad idea/ big mistake? I just can't see the benefit to letting it run every time otherwise if I don't expect anything that affects sizing/positioning to change.
i'm working on a drawing tool with the flash drawing methods, but my movie starts to slow down. i'm storing the variables in an xml object and then looping through them onEnterFrame. right now i'm limiting the amount of lines that are drawn to 50. anyone have any tips on speeding up the drawing methods. as i understand it they are the same methods that flash uses to draw all it's lines. shouldn't it be able to render more than 50lines at a time.
I have two swf file and I load the them at the same time in main.swf. but both the movie get load at different time because of the dissimilar size and the movie which loaded 1st play 1st and the movie which gets loaded 2nd play 2nd. I want the both the movie to complete its loading and play at once. is there is any way?
I have a rotating menu that when clicked rotates and loads in swf movies, OnClick.The problem I seem to be having is that because the swf movies load in on click it seems to be causing the rotation of the menu not to run smooth.Is it possible to get the swf movies to load in once the action of the click has completed its action. some kind of 2 second delay before the movies load in? what happens:you can click or mouse scroll through the menu, when you click, the action repositions the selected Item (ActiveItem) in the center and resizes larger. this works great, is it possible after this action is complete to then load in the swf movies?? URL...you will see at the moment onClick the movies load straight away which makes the rotation not smooth when rotating around.I can't seem to get the mouse scroll to work the same function as the click at the moment also..
I have a rotating menu that when clicked rotates and loads in swf movies, OnClick.
The problem I seem to be having is that because the swf movies load in on click it seems to be causing the rotation of the menu not to run smooth.
Question: Is it possible to get the swf movies to load in once the action of the click has completed its action. some kind of 2 second delay before the movies load in??
what happens: you can click or mouse scroll through the menu, when you click, the action repositions the selected Item (ActiveItem) in the center and resizes larger. this works great, is it possible after this action is complete to then load in the swf movies?
to see how the movie runs at the moment this is the link: [URL]
you will see at the moment onClick the movies load straight away which makes the rotation not smooth when rotating around.
I can't seem to get the mouse scroll to work the same function as the click at the moment also.....thats for another day
I have a custom TitleWindow component.(written in ActionScript)that extends spark.componenets .TitleWindow
I want to define some controls to be in the control bar but I don't have all controls at the creation stage. Also,this custom component is the base for other components which need other controls in the control bar.
Is there a way to add controls to the controlBarContent in ActionScript at run time?Maybe something like the following? (this obviously didn't work)
I recently downloaded a template for Flash that didn't have any type of video included. I decided to include video in my completed project and for the last two months (working in CS5), I have tried to get assistance in making it work correctly...even contacting the company who MADE the template and they told me they couldn't assist because I changed the entire template & I guess they didn't want to figure it out.Here's my problem and if this has already been answered, maybe someone can just post the link directly and I'll follow it.hen the page opens up, the video starts automatically and seems to work fine and then another instance and another begin to play but not the video, just the audio. I have two videos in my movie and both do this.
I am action script developer in a company. I want to render my freequency spectrum while loading sound.I tried it different way.please suggest any way to do it
I have a Flash movie embedded as shown below. In Firefox, the movie renders beautifully In IE7, the movie is scaled down, pixelated, and looks bad.There is no HTML aside from what you see here - no CSS or anything.
I'm new to Flex and am using TileList bound to an ArrayCollection. The array collection is empty at load time, and then updates with the results from am HTTPService call. The problem is that the item renderers aren't being rendered as expected, I'm guessing because there was no data when they were first rendered at load time. Here's simplified example:
I have a question in Flash play/pause button. I have created a flash slideshow which was exceeding 16000 frames, so I've split the movie into two. I'm loading the second movie at the end of the main movie using loadMovieNum. I have placed the play/pause button in the main movie which works fine until the second movie loads. This used to work for me in the older version of Flash (flash 8).I'm using CS4 now.
i have the controls for car number 1 that would be the arrow keys if [code]but how can i make controls for car 2.i wann use wasd but i cant figure out how the key.a doesnt work.
I manage to import a mpg movie and put controls to it. And it was great but now the customer wants the movie to not start on load but when the user press the play button. How do I do that.
In any case I had a question about exporting. You see I imported a flv file (which was converted from a wmv) into Flash Prof CS5, when I did this I got a nice interface to choose a player control skin for the movie. However when I export the movie the player controls are no longer present.I'm doing this simply so I can embed the swf on a website and wish the user to have some control over it.
I would like to create play/pause movie controls that for different flv files. I do not want to use skins but have the controls as part of the movie/video.
I would like to create play/pause movie controls that for different flv files.I do not want to use skins but have the controls as part of the movie/video.Can anyone point me to a tutorial source that will help me design these?
This is what I thought would be pretty easy to do:
- I have 1 scene named: "ucScene" - I have a Movie clip on frame 1 with instance name "ucMovie" - Inside this movie clip is a button with instance named "ucButton"
When I click this button I want my "ucScene" to "gotoAndStop" on frame 10
I have a swf streaming an flv with the default controls from Flash. Is there a way to call a javascript function when the pause button is clicked? And then another when the play button is clicked?
I have a fairly complex animation movie clip within my main timeline in a Flash file. When you click a button, it plays the movie clip, then goes back out to the main timeline. The first time the movie clip runs, it plays choppy and slow, but if I play it two or more times, it plays correctly (smoothly). Is there some actionscript I need to preload the movie clip, or some other solution to the first-run slowness?
I have a game built and I would like to reduce the loading time to the minimum possible.One of my ideas is to load the essential assets and some lower quality images the first time, leaving the higher quality images and some of the functionality out at first (for instance things like buttons that change the background color), and once the player enters the game, the rest of the functionality and its assets (images and sounds) will be loading in the background using the Loader class.So once the non-essential assets and the high quality images have loaded they will fade in and substitue the lower quality assets in the most subtle way possible.
Also... Would it be better to have various instances of a "Loader" class and try to load everything at once, or load stuff in order with a single instance of the "loader" class listening to the Event.COMPLETE event ?
so ive got this map that zooms and pans around. it works on its own but wont pan once it is loaded into another movie. what about these lines becomes wrong when loaded into another movie? the pan controls are in an MC inside the MC there is this code:
i got a swf, which i've dynamically loaded into an mc called pitch_mc . After loading it want flash to stop the file from automatically playing, then have play and stop buttons that trigger the movie.
I can load movies fine, but i havent used transport buttons yet :S
i got a swf, which i've dynamically loaded into an mc called pitch_mc . After loading it want flash to stop the file from automatically playing, then have play and stop buttons that trigger the movie.