I want to have an array, where each value is a function, where each function also has a set of arguments.
What is the correct syntax for setting a value of an array as a function?
Lastly, how do I pass arguments into the array's value?
Code: var funcA = new Function(a:Number, b:Number){return a + b}; var funcB = new Function(a:Number, b:Number){return a - b}; var funcC = new Function(a:Number, b:Number){return a * b};
I'm having trouble wrapping my head around creating an array as a data member of a movieclip, i.e. dynamically adding it to that movieclip depending on data brought in at runtime.
Would I have to create an array seperately first and then somehow assign it to a new (typeless) data member of the movieclip?
I'm trying to set up a menu. Because this menu can have a varying number of entries, I'm generating it instead of hard-coding it. The Menu object contains an Array of MenuEntry objects, and each MenuEntry has a framework.Button object which contains the text and box that actually gets drawn to the screen. I can add a MouseEvent.Click event to the Button, but not the MenuEntry. If I do it that way, though, I'm unable to access the data in the MenuEntry object that contains the button, so I don't know which MenuEntry was clicked.
The only solution I can think of involves checking the mouse position against the position of each MenuEntry, depending on the number of Menu Entries. This does not seem like the right way to do it, though, as it is not scalable. I tried having the MenuEntry class extend the Button class, so theoretically, the MenuEntry itself could dispatch mouse click events, but that didn't work.
I am trying to dynamically change the alpha value of a set of movieclips on a timer. The timer works but I get an error message from the function. This is the error:
TypeError: Error #1010: A term is undefined and has no properties. at piedacoulisse_timer_fla:MainTimeline/zoom/piedacoulisse_timer_fla:onT ime()[piedacoulisse_timer_fla.MainTimeline::frame1:124] at
There is an array 'squares' with instance names of MCs that i have on stage. I made a loop to randomize this array, so that every time the randomSquares() function is called, it would show different visible squares. But the problem is that if i call this function twice, same squares are visible as before. Everytime before calling this randomSquares() function, I also call a resetSquares() function.
var squares:Array = [s1, s2, s3,s4, s5, s6, s7, s8, s9, s10, s11, s12, s13, s14, s15, s16, s17, s18, s19, s20, s21, s22]; var myArray:Array = new Array(); function randomSquares():void {
I have a panel movie clip that contains six buttons, this panel movieclip also contains a tool tip movie clip for each button, the tool tips just reside inside the panel movie clip not inside the buttons. When the buttons are rolled over I want the tool tips to appear, alpha from 0 to 1 using Tweenlite. Rather than repeating the event handler code I have used two arrays, one for the buttons and one for the tooltips.
So I need to tell flash that when button 2 for example is rolled over, make tool tip 2 appear. The code I have is below, I think I'm nearly there but this errors. Am I right to use switch?
I am trying grab all the member variables in AS3, and then foreach one i would like to process it in various ways. I would need the name and then if it is a collection of some type I would like to loop through that collection as well. I am attempting to essentially serialize in a somewhat custom fashion.
my question is, is there a way for you to do a sample .FLA file of what you talked about so I can then adjust that to what I need because I really don't know much action scripting and don't know how to implement the code in this case. I've done some intricate Flash websites like: [url], but simply because I used a sample tutorial and adjusted it to my needs.
I want to do something which is probably pretty simple but I've got absolutely no idea how to do it!What I want is for the Alpha value of an object (movie clip) to change depending on the x position of the mouse. So when the mouse is at 0 the alpha of the object will be 0%, and when it's at 100 the alpha will be 100%
I am using a listbox and have worked out how to alter the format of the text. However, how do i:make the black lines between each item a different colouralter the height of each item - I thought that by making the font bigger, and the leading this would force the list item deeper - but it didn't work
I've copyed the same source code to several scenes, hence I've had to change the variables on each scene, "var spawn" to "var spawn1"I don't get any errors, it's just that in the scenes where I've changed the variables the collision detection does not work.I've checked and rechecked the code and I just cannot figure out this issue.Bottomline, what could have caused functions to malfunction after altering variables and what's an effective way to find the error?
I have a class which controls a movie clip. The movie clip has a button in it. The problem is that I cannot use the class members in the onPress function of the button.[code]
I would like a simple way of changing the gfx of a movieclip in the similar way that you do in director etc. sprite.member = member("boat.gif").I'm not into that gotoandstop stuff. Doesn't feel right, + makes the javascript code less reusable.
I have created a class, that is simply a group of text fields. In the main app, I create instances of this class, and add them to the main app.How can i access the textFields that are in the class, to say, change the text, etc...
I have a class which controls a movie clip. The movie clip has a button in it. The problem is that I cannot use the class members in the onPress function of the button.
[AS] class Controller { private var id:Number; // I have tried public also private var myClip:MovieClip; // The clip that has the button
[URL] i want the object to fade out but in the object there's a lot of overlapping pictures and each becomes half transparent. how to make the movieclip to change the alpha as it was without objects?
I don't know if i'm in the right category here.I have a line in the center of the screen, and i want it to bend. i guess i have to use vector operations? (I mean, what Illustrator uses. visuals, with vectors instead of pixels). I want to be able to set points, so that the line bends towards that point. And the color under the line should be different than the color above the line. Does anyone know how to get started on something like this?
The bug is where when I shrink a simple circle, it appears to have somehow been altered to the point where the curves are no longer completely circular. Object becomes jagged, then when I bring the the object back to its original shape using the scale tool there the shape is no long a perfect circle.
I've toyed with this script for some time now and I am having issues removing lines of code and still getting my script to work. Basically I want to keep how this code loads and centers the parts of that code that refer to "mc" but I want to take out anything that refers to "bkg". I have gone through the code step by step to comment out areas but when I get to the very bottom, if I comment out this line:
Since allmost a week i'm trying to solve the following problem : Load an image int the background of the text animation with the same xml file. I have the following AS2 code which loads the textanimation from a xml file :
I'm in the middle of a AS3 project and I'm stuck.In my class I'm trying to control the render speed of imported swf file.I would like to make this file play single frame and then decide when to go to the next one.Can it be done without changing the external file?
is there a way i can change the standard setTextFormat() ; function? I found out that after you change the text, the format sets back to default. I want to add a "on text change, settextformat again" bit but im completely lost on how to do this? something to do with prototypes doesnt it?