ActionScript 2.0 :: Passing Arguments Into A Function Member Of An Array?
May 20, 2007
I want to have an array, where each value is a function, where each function also has a set of arguments.
What is the correct syntax for setting a value of an array as a function?
Lastly, how do I pass arguments into the array's value?
Code:
var funcA = new Function(a:Number, b:Number){return a + b};
var funcB = new Function(a:Number, b:Number){return a - b};
var funcC = new Function(a:Number, b:Number){return a * b};
I have a movie clip that contains several movie clips, only one of which should be shown at a time. Which one is shown, depends on what buttons the user selects.Having trouble with the syntax for passing the argument in a button to the function that controls the tweening of the clips. (When I hard code the references into the function, it works, so I know the basic function is ok).There's a clip called 'slide1_mc' which contains various MC's to be shown based on user selection (in this case, using 'system' clip as the first one already showing). Here's the code in the parent clip of that item:
Code: var currSection = slide1_mc.system_mc; function changeSection(newSection):Void { TweenLite.to(currSection,.3,{_yscale:200, _xscale:200, _alpha:0});
[code]....
Here's one of serveral buttons that will control the content to be seen:
So - the initial part of my function works so I know my 'external' initializing of "currSection" is working (that clip is zooming/fading out)... but then the clip that I want to fade in isn't doing anything.
How to pass boolean arguments to a function[code]On the stage i have all the MC - screenX, alarmsX, criticalX, majorX,warningX, redX, orangeX, greenX.But i get errors:Scene 1, Layer 'Layer 1', Frame 1, Line 171119: Access of possibly undefined property visible through a reference with static type Boolean.for each of the MC.
I have four NetStream objects that receive cuepoints from different videos. I'd like to define one function for them all instead of using four inline functions and I'm stuck with syntaxHere's the code:
Is there any way to pass an argument to a function being called by a ContextMenuItem?The effect I want would be what one might expect from this pseudocode:
Code: var cm = new ContextMenuItem("Start Alt", set_row_style('start_alt_here'), separatorBefore=true, enabled=true, visible=true);
Which obviously doesn't work, or I wouldn't be asking.So far I've tried using the captions as a basis for a switch condition, which works.
Code: function set_row_style(obj, cm) { switch (cm.caption) { case 'start_alt_here' : ...
But I'd rather not use an arbitrary string as part of a function.The only other option I see is using a listener for each ContextMenuItem, then calling the function with its arguments from there.Is there any more direct a way to pass an argument to a function from a ContextMenuItem?
I'm an AS3 noob who is trying trying to get more comfortable with passing arguments into functions.why when the following code is all in one AS3 file as seen below it works and draws the purple square...
package{ import flash.display.*; public class Main extends Sprite{[code]............
Flash CS5 gives me an error message 1137 saying that it was expecting only 1 argument in the code line --> Fill(square_commands, square_coord);I need to pass the arguments square_commands and square_coord into the function in the second AS3 file?
I'm going to post the full code of the two functions, disregard the "fluff" unrelated to the two functions as it is all working flawless, I've tested this HEAVILY and cannot understand why it keeps setting the entire array to undefined!
Code: // processReplace Function function processReplace(transferFiles) { var processArray:Array = transferFiles.slice();
[Code]....
Basically it's supposed to check to see if the file exists and return as true if it does and add it to a replace array, then the replace array is processed into a single string and put into a dialog box through the flash wrapper prompting them to "replace the files or not".
It makes the replace array just fine, it actually even has the right "count" in it but it's setting all the "filenames" to undefined because of the exists = processSearch function.
I even tried to make a new array and run the search just from that one and set the values from the old one and it's still failing.
Is it because of the "break" or can anyone figure it out? Iknow it's hard because you can't use the code
I have a class which controls a movie clip. The movie clip has a button in it. The problem is that I cannot use the class members in the onPress function of the button.[code]
I have a class which controls a movie clip. The movie clip has a button in it. The problem is that I cannot use the class members in the onPress function of the button.
[AS] class Controller { private var id:Number; // I have tried public also private var myClip:MovieClip; // The clip that has the button
when doing something like passing an array of movieclips to a function then trying to access the name of the movieclip (a[i].name) why does it give instance names instead of the names passed in.
Here is example code from a function I'm trying to use to enable whatever navigation movieclips i pass into it:
ActionScript Code: function enableNavButton(a:Array):void { for(var i = 0; i < a.length; i++) {
i can load xml, get what i want out of the nodes, attach mc's accordingly, etc. but i'm having trouble figuring out the best way to build a function for a button inside each dynamic mc that works correctly.I can build the function (which should load the corresponding variable's value for the array's position) but when the button is clicked it actually loads the variable associated with one array index position up.so if i'm clicking on the button that's supposed to load [0], I get the value for [1]'s variable. make sense?ode:
in a for loop i am passing 60 movieclips to the stage at runtime.now after that I trigger a function that fires every second.But inside that timer function, i can not trace what items are in my array in other words, every second i want to trigger a movieclip inside the array.(this will later destroy a random ipad or iphone processor :p)
heres my code:
Code: var circle_array:Array; var seconds_counter:uint = 0; var myTimer:Timer = new Timer(1000);
I'm having trouble wrapping my head around creating an array as a data member of a movieclip, i.e. dynamically adding it to that movieclip depending on data brought in at runtime.
Would I have to create an array seperately first and then somehow assign it to a new (typeless) data member of the movieclip?
I need to pass some value, say 'name=john', from html to actionscript.I am now using AC_FL_RunContent as;
AC_FL_RunContent( "src", "newFile",.... );
here the movie is mensioned as 'newFile'.. how do pass the value 'name=john' to the actionscript code.what I need is something equivalent to "newFile.swf?name=john".
i have a music jukebox, with ten buttons. in the first keyframe, of the main timeline, a put a function that will be used for every button to load the mp3 to play. The problem, is that when i pass the arguments on each button to call the function, the "filme" and "som" arguments are lost.
Is it possible to pass arguments "by reference" instead of "by value". I know it's possible in almost every programming/scripting language I came across until today, but I didn't find any hint for doing it in Actionscript For those who don't know what "by reference" means: If you want to pass a Number to a function, say
Code: var mynumber:Number = 5; calculate(mynumber); and you change the value of the argument inside the function, e.g.
[code]....
then the call to calculate normally does NOT change the value of mynumber because you have passed mynumber "by value", which means the value of mynumber has been copied to the num argument. This means mynumber is 5 all the time.Now sometimes u want to be changing arguments given to a function inside the function, and this is where u will normally use references. Passing mynumber "by reference" would mean that after calling calculate the value of mynumber will be 6...I know complex Objects like MovieClips are passed by reference. But how to do it with simple DataTypes like Number, Boolean etc.?
I am fairly new to AS3. vancouverMC.dotsBttn.addEventListener(MouseEvent.M OUSE_OVER, mcIn(vancouverMC)); vancouverMC.dotsBttn.addEventListener(MouseEvent.M OUSE_OUT, mcOut(vancouverMC)); function mcIn(mcName:MovieClip):void{ mcName.gotoAndPlay("in"); mcName.ringMC.gotoAndPlay("on"); } function mcOut(mcName:MovieClip):void{ mcName.gotoAndPlay("out"); mcName.ringMC.gotoAndPlay("off"); } Why this is Not Working?
I've drawn a pretty button in Flash and given it the Class name PausePlayButton. It extends PlayerController, which allows it to toggle on and off and control whether a MovieClip is playing or not.When I instantiate it, I want to pass a reference to the MovieClip it controls into the contructor so that PlayerController has access to the MovieClip's public methods. However, I can't pass a reference into the constructor of PlayerController, unless I can pass it into the constructor of the symbol itself and call super. But where is that constructor? How do I give the button a reference to another object?