ActionScript 2.0 :: Passing Array Index To Function Correctly (xml)?
Aug 25, 2005
i can load xml, get what i want out of the nodes, attach mc's accordingly, etc. but i'm having trouble figuring out the best way to build a function for a button inside each dynamic mc that works correctly.I can build the function (which should load the corresponding variable's value for the array's position) but when the button is clicked it actually loads the variable associated with one array index position up.so if i'm clicking on the button that's supposed to load [0], I get the value for [1]'s variable. make sense?ode:
I've defined an array which stores the function name, like this:
var aresetButtonTop:Array = new Array(resetTop1,resetTop2,resetTop3,resetTop4,resetTop5);
Then I have a button named"btnresetTop" which when clicked will call one of the five functions stored in the above array(aresetButtonTop). The functions are called at run-time depending upon some conditions. I need to figure out how I can call those functions using the array index. I'm using the following code to call the function. The value of i has been already calculated.
After doing this I'm getting the following error when I click the button:
TypeError: Error #2007: Parameter listener must be non-null. at flash.events::EventDispatcher/addEventListener() at gallerytest_fla::MainTimeline/thumbTopClick()
Note: thumbTopClick() is a function inside which all these codes are written.
I need to find out whether it is posible in AS3 to call a function name using the array index or not.
when doing something like passing an array of movieclips to a function then trying to access the name of the movieclip (a[i].name) why does it give instance names instead of the names passed in.
Here is example code from a function I'm trying to use to enable whatever navigation movieclips i pass into it:
ActionScript Code: function enableNavButton(a:Array):void { for(var i = 0; i < a.length; i++) {
I want to have an array, where each value is a function, where each function also has a set of arguments.
What is the correct syntax for setting a value of an array as a function?
Lastly, how do I pass arguments into the array's value?
Code: var funcA = new Function(a:Number, b:Number){return a + b}; var funcB = new Function(a:Number, b:Number){return a - b}; var funcC = new Function(a:Number, b:Number){return a * b};
in a for loop i am passing 60 movieclips to the stage at runtime.now after that I trigger a function that fires every second.But inside that timer function, i can not trace what items are in my array in other words, every second i want to trigger a movieclip inside the array.(this will later destroy a random ipad or iphone processor :p)
heres my code:
Code: var circle_array:Array; var seconds_counter:uint = 0; var myTimer:Timer = new Timer(1000);
First being attaching sound to MC's on movies that get loaded into container_mc held on index.swf. The sound can be heard if movie is played alone however when I test Index.swf that holds container_mc the movies within that have sounds on MC's dont play.
Next question I have is simiular I have made a contact form and once again viewing swf alone the drop menus will work and buttons will fire, however once I test it by opening index.swf which has the container_mc that loads contact_mc the drops dont work and display data and buttons dont fire. What is up? Do i have to pass variables through from index.swf?
I have used a method to shuffle a part of a Array, but i noticed that it does not work very well.When i run this method I sometimes get empty array values.So if you would try the example below and test it out some times you would get a right result but sometimes a wrong result.For example when i run this i get in my trace output:
a,b,c,d,g,,e,f (here after the g it goes wrong) a,b,c,f,g,d,e (here it goes right) a,b,c,d,,g,f,e (here it goes wrong)[code]...
anyone knows how to pass an array values from an HTML into flash? Well, to begin I'll discuss what am I doing. I edited a twitter widget javascript which search tweets based on the hashtag I needed then passing it on an array per tweet and then displaying it using a <div> it updates once every 5 minutes. Now I want to display those tweets on a dynamic text on Flash. Let's say I will have 5 dynamic text placed on my flash file then; I want each of those dynamic text to have the tweets I have based on on my HTML arrays to be displayed in random.
I thought that there was a way to be able to name array indexes. Like instead of myArray[0], it could be myArray["tileFour"]. I thought that instead of using index numbers one could use index words.
I have a game map made of tiles, each tile is stored in an array called _tiles.The very each tile has a "plantable" parameter, which determines whether or not something can be placed on it.Then i loop through the array and check the position of each its elements against the mosue cursor, so I know which tile am I hovering with my mouse.
And it works pretty good. The problem is that even though I know what is the position of the tile I'm having the cursor on, I still lack the knowledge of what index is that tile. I simply can't tell where exactly in the array is placed this tile. I just know its position. The reason why I want to know the index of it, is because it's the only way for me to set a proper flag, namely whether it's plantable or not. Here's the code:
Is there a way I could specify the index of a array using this short code:[code]How would I go about giving a custom index name instead of it being myArray[0]? I could do it the long way like posted below, but I was wondering the there was a way to shorten this:[code]
Is there a way I could specify the index of a array using this short code: Code: var myArray = new Array("teste"); How would I go about giving a custom index name instead of it being myArray[0]? I could do it the long way like posted below, but I was wondering the there was a way to shorten this: Code: var myArray = new Array(); myArray[myCustomIndex] = "testing";
I've got a function which is constantly running to see if a set of movie clips (ball0_mc, ball1_mc etc.) have been placed in a target zone. Once the ballPlaced[#] value is true for a partiuclar moive clip, the movie clip starts acting in different ways depending on which other balls have been placed in a target zone (i.e. their ballPlaced[#] value is also true).
The 'if' and 'else if' conditional statements are contained within the playVideo() function which is constantly running through the ENTER_FRAME event. [code]...
Got a list of MCs being populated from an XML file. Basically a list of two different types of information. Some are type A, some are type B.
Want to have a couple buttons that filter based on type (so if I push the button for type A (called "typeAbtn" below), only those MCs appear and type B MCs go to _alpha = 0 or something).
Can't seem to come up with a function to do it. I can't figure out how to reference all my MCs from outside the first function correctly.
terrible attempt:
Code: function showMCs() { for (var j = 0; j<stuff.length; j++) { MC = timeline_mc["MC"+j];
Consider an array with x number of elements (of type Object) where some of the elements might be undefined.I use a for-each loop to access all the elements of the array that is not undefined (since it simply skips the undefined elements).But I also want the index of that particular element.The only option I can see is to use indexOf(). But it feels a bit like looking for water on the other side of the river so to speak.
When looping through long arrays each frame, is there a change indexOf() might slow it down? or does the for-each loop somehow know what index it's dealing with?
I am working with a set of external XML data, and putting it into arrays. I have set up images and text on a page using XML data, which, when clicked on, will populate a popup window with XML data from the same index. For some reason, when I trace the index of the array, it comes up as -1.
I have a tricky problem in that I have an array that has been populated with strings ("item1", "item2", etc). However, at a certain point I need to pull one randomly out of the group, via a random number function. The issue is I cannot reference the items in the array by a number, I get an error. So when I try to get myArray(5) it doesn't work.
How can I work around this so I can grab a random item in my string array?
I am creating a row which have 8 thumbnails in it, I save these in a array, When user drag row right to left then first Movieclip shift to last position, then i splice array 0 index and push to last position.. it works fine but when i drag it left to right then I need to cut last index of array and i need to push on first position, but it is overwrite the last value of array and after push the value(myrow[0]=thumb) array showing it's length 7 before it was 8. What is the right way to push value at 0 index value
I got a problem with processing an array in actionScript. I removed the last element of an array through array.pop(). After that I would like to put this removed display-object back to the beginning of the array: array.unshift(object). The object is now the first element of the array but it got still its old label (number of the last element). Therefor I can't update the position (graphically) of the display object. Is it possible to "reindex" the array?