I want to have an array, where each value is a function, where each function also has a set of arguments.
What is the correct syntax for setting a value of an array as a function?
Lastly, how do I pass arguments into the array's value?
Code: var funcA = new Function(a:Number, b:Number){return a + b}; var funcB = new Function(a:Number, b:Number){return a - b}; var funcC = new Function(a:Number, b:Number){return a * b};
I need to pass some value, say 'name=john', from html to actionscript.I am now using AC_FL_RunContent as;
AC_FL_RunContent( "src", "newFile",.... );
here the movie is mensioned as 'newFile'.. how do pass the value 'name=john' to the actionscript code.what I need is something equivalent to "newFile.swf?name=john".
I have a movie clip that contains several movie clips, only one of which should be shown at a time. Which one is shown, depends on what buttons the user selects.Having trouble with the syntax for passing the argument in a button to the function that controls the tweening of the clips. (When I hard code the references into the function, it works, so I know the basic function is ok).There's a clip called 'slide1_mc' which contains various MC's to be shown based on user selection (in this case, using 'system' clip as the first one already showing). Here's the code in the parent clip of that item:
Code: var currSection = slide1_mc.system_mc; function changeSection(newSection):Void { TweenLite.to(currSection,.3,{_yscale:200, _xscale:200, _alpha:0});
[code]....
Here's one of serveral buttons that will control the content to be seen:
So - the initial part of my function works so I know my 'external' initializing of "currSection" is working (that clip is zooming/fading out)... but then the clip that I want to fade in isn't doing anything.
i have a music jukebox, with ten buttons. in the first keyframe, of the main timeline, a put a function that will be used for every button to load the mp3 to play. The problem, is that when i pass the arguments on each button to call the function, the "filme" and "som" arguments are lost.
Is it possible to pass arguments "by reference" instead of "by value". I know it's possible in almost every programming/scripting language I came across until today, but I didn't find any hint for doing it in Actionscript For those who don't know what "by reference" means: If you want to pass a Number to a function, say
Code: var mynumber:Number = 5; calculate(mynumber); and you change the value of the argument inside the function, e.g.
[code]....
then the call to calculate normally does NOT change the value of mynumber because you have passed mynumber "by value", which means the value of mynumber has been copied to the num argument. This means mynumber is 5 all the time.Now sometimes u want to be changing arguments given to a function inside the function, and this is where u will normally use references. Passing mynumber "by reference" would mean that after calling calculate the value of mynumber will be 6...I know complex Objects like MovieClips are passed by reference. But how to do it with simple DataTypes like Number, Boolean etc.?
I am fairly new to AS3. vancouverMC.dotsBttn.addEventListener(MouseEvent.M OUSE_OVER, mcIn(vancouverMC)); vancouverMC.dotsBttn.addEventListener(MouseEvent.M OUSE_OUT, mcOut(vancouverMC)); function mcIn(mcName:MovieClip):void{ mcName.gotoAndPlay("in"); mcName.ringMC.gotoAndPlay("on"); } function mcOut(mcName:MovieClip):void{ mcName.gotoAndPlay("out"); mcName.ringMC.gotoAndPlay("off"); } Why this is Not Working?
I've drawn a pretty button in Flash and given it the Class name PausePlayButton. It extends PlayerController, which allows it to toggle on and off and control whether a MovieClip is playing or not.When I instantiate it, I want to pass a reference to the MovieClip it controls into the contructor so that PlayerController has access to the MovieClip's public methods. However, I can't pass a reference into the constructor of PlayerController, unless I can pass it into the constructor of the symbol itself and call super. But where is that constructor? How do I give the button a reference to another object?
How to pass boolean arguments to a function[code]On the stage i have all the MC - screenX, alarmsX, criticalX, majorX,warningX, redX, orangeX, greenX.But i get errors:Scene 1, Layer 'Layer 1', Frame 1, Line 171119: Access of possibly undefined property visible through a reference with static type Boolean.for each of the MC.
I just started using object pooling and I have some problems with passing arguments. I made class "Circle" which needs 3 arguments when instanced and I try to push it into the pool.
I have four NetStream objects that receive cuepoints from different videos. I'd like to define one function for them all instead of using four inline functions and I'm stuck with syntaxHere's the code:
Say I have an array with 4 string elements that are 4 different urls. On the stage I have 4 movieclips that I want to have listen for a CLICK event. When the user clicks a button, the navigate to one of the 4 urls.I can loop through the buttons and add and event listener to each:
Code: private function applyPlankLinks():void { for (var i:uint = 0; i<numberOfPlankBtns; i++) {
I'm having trouble with the constructor for a custom Class tied to a library MovieClip.
Say I have a MovieClip in my library named Circle, which is tied to the class com.shapes.Circle . I want the Circle class contstructor to take 2 arguments, xScale and yScale:
public function Circle(xScale:Number, yScale:Number) { }
However, if I try to call that from in code, for example Circle ball = new Circle(3.14,2.0); , I always get an "Incorrect number of arguments. Expected 0" error.
Is it possible to have a custom class tied to a MovieClip that can take arguments, or does Flash not allow this? I'd asked about this before and thought I figured it out, but from looking at it now I apparently hadn't figured it out and had resorted to a sloppy workaround; I'm hoping to fix it now.
Is there any way to pass an argument to a function being called by a ContextMenuItem?The effect I want would be what one might expect from this pseudocode:
Code: var cm = new ContextMenuItem("Start Alt", set_row_style('start_alt_here'), separatorBefore=true, enabled=true, visible=true);
Which obviously doesn't work, or I wouldn't be asking.So far I've tried using the captions as a basis for a switch condition, which works.
Code: function set_row_style(obj, cm) { switch (cm.caption) { case 'start_alt_here' : ...
But I'd rather not use an arbitrary string as part of a function.The only other option I see is using a listener for each ContextMenuItem, then calling the function with its arguments from there.Is there any more direct a way to pass an argument to a function from a ContextMenuItem?
Is it possible to pass variable as arguments for a function? I wish to update a boolean variable via a function, by passing the name of the variable to the function, like so:
Code: function ENVSegment(curSegment:Boolean, nextSegment:Boolean) { curSegment = false; nextSegment = true; } var attackSegmentIsRunning:Boolean = false; var releaseSegmentIsRunning:Boolean = false; [Code] .....
Much shorter, and easier to understand. Also, less repetition of the same blocks of code over and over...
I'm going to post the full code of the two functions, disregard the "fluff" unrelated to the two functions as it is all working flawless, I've tested this HEAVILY and cannot understand why it keeps setting the entire array to undefined!
Code: // processReplace Function function processReplace(transferFiles) { var processArray:Array = transferFiles.slice();
[Code]....
Basically it's supposed to check to see if the file exists and return as true if it does and add it to a replace array, then the replace array is processed into a single string and put into a dialog box through the flash wrapper prompting them to "replace the files or not".
It makes the replace array just fine, it actually even has the right "count" in it but it's setting all the "filenames" to undefined because of the exists = processSearch function.
I even tried to make a new array and run the search just from that one and set the values from the old one and it's still failing.
Is it because of the "break" or can anyone figure it out? Iknow it's hard because you can't use the code
I'm an AS3 noob who is trying trying to get more comfortable with passing arguments into functions.why when the following code is all in one AS3 file as seen below it works and draws the purple square...
package{ import flash.display.*; public class Main extends Sprite{[code]............
Flash CS5 gives me an error message 1137 saying that it was expecting only 1 argument in the code line --> Fill(square_commands, square_coord);I need to pass the arguments square_commands and square_coord into the function in the second AS3 file?
I need to parse the parameters from one function to another as arguments rather than an array.[code]The problem is there that when the wrapping function 'push' has the arguments parsed, on the inside it is an array, meaning that when _array.push is called with the parameters variable, rather than the elements of parameters being pushed on, the entire array gets pushed on making it multi dimensional.I've tried to search for ways to split an array into seperate arguments, and number of arguments needs to be dynamic, so parameters[0], parameters[1] is no good in this case.
I am teaching myself AS3 and using FlashDevelop for all of my work (so far so good) and I have hit a snag with passing arguments.What is the best way to pass arguments of one array to another? Ie, I want the Harvester class to have visibility to the Resource class so I can do some iteration.
I'm passing a DisplayObject to a command that will instantiate it. Something like this:
// ViewClass is passed into this method typed as a Class var view : DisplayObject = new ViewClass() as DisplayObject;
Is there a way to pass arguments to ViewClass() without knowing it's type? I'm assuming the list of parameters passed to any object's constructor is an array, but I'm not certain how to proceed.
I know I can do something like this:
// Assume arguments, an Array of arguments, has also been passed in var view : DisplayObject = new ViewClass(arguments[0], arguments[1], arguments[2], arguments[3], arguments[4]) as DisplayObject;
But clearly I'd like something more dynamic, like to be able to just pass the arguments Array directly. I suppose all of this, however, goes against any type safe checking
anyone knows how to pass an array values from an HTML into flash? Well, to begin I'll discuss what am I doing. I edited a twitter widget javascript which search tweets based on the hashtag I needed then passing it on an array per tweet and then displaying it using a <div> it updates once every 5 minutes. Now I want to display those tweets on a dynamic text on Flash. Let's say I will have 5 dynamic text placed on my flash file then; I want each of those dynamic text to have the tweets I have based on on my HTML arrays to be displayed in random.
I am working on an interactive quiz type game using arrays and multidimensional arrays.
I am trying to make a dynamic textfield say "the current question" + "Sorry, the correct answer is..." + "the second answer in the first string of answers in the array".
I think I am pretty close, but there is an error in the syntax.
Here is the line of code where I try to do this:
questionHolder.question.text=(String (cat4Questions[0]) + "Sorry, the correct answer is "+ String (cat4Answers[0,2]));
I am getting this error:
VerifyError: Error #1030: Stack depth is unbalanced. 1 != 0.