ActionScript 3.0 :: Array's - Tool Tips To Appear - Alpha From 0 To 1 Using Tweenlite
Mar 25, 2009
I have a panel movie clip that contains six buttons, this panel movieclip also contains a tool tip movie clip for each button, the tool tips just reside inside the panel movie clip not inside the buttons. When the buttons are rolled over I want the tool tips to appear, alpha from 0 to 1 using Tweenlite. Rather than repeating the event handler code I have used two arrays, one for the buttons and one for the tooltips.
So I need to tell flash that when button 2 for example is rolled over, make tool tip 2 appear. The code I have is below, I think I'm nearly there but this errors. Am I right to use switch?
Anybody know how to create the tooltips show on this website URL...The tool tips will appear when you mouse over the word "location" that is highlighted in blue on the web page. The tool tips will follow the mouse where ever it is within the blue highlighted area.
I have referred this for creating error message tool tips, to be displayed continuously unless the error is resolved by the user. :: [URL]
But, this is being applied to a pop-up window visualized as a pop-up form.
When the user clicks 'CANCEL' button, I want the error message tooltips if present to be cleared off from the screen. The message tool tips remains on the screen even if the CANCEL button is clicked.
Its pretty simple what im trying to achieve.I have a MC on Stage, which im trying to tween to different X coordinates.I've set up four TweenLite.to sequences, however for some weird reason only one is being triggered - what am I doing wrong?
I want to be able to populate the tool tip array for a HSlider via a web service.Below is my code and all I'm doing here is populating anotherArray in the init() function from the arrayValues array just to test that much.However when I launch the application anotherArray contains only "null" and not the rest of the data.
I am trying to dynamically change the alpha value of a set of movieclips on a timer. The timer works but I get an error message from the function. This is the error:
TypeError: Error #1010: A term is undefined and has no properties. at piedacoulisse_timer_fla:MainTimeline/zoom/piedacoulisse_timer_fla:onT ime()[piedacoulisse_timer_fla.MainTimeline::frame1:124] at
I was wondering anyone had suggestions for ways to chart data easily from a mysql database. I am working on a website composed totally in Flash.For example: a football database, a user may enter a players name and then a graph shows the goals scored over time.I have looked into google charts, fusion charts and opencharts and they seem to be ok if you are making a html page and will create graphs for you..
My trouble is that my project is taking more and more time to be compiled.My preocupation is how to speed up this compilation ?I used now a SSD hard disk and a quad core CPU.Do you think that purchasing an I7 core will speed up the compilation ?
My fear is that it does not bacause Flash CS5 will not take advantage of the multi core.
Is there a hardware configuration someone can advise me ?
I found that .fla files do not save in Flash CS4 when the Deco tool or Spray Brush tool is selected. Is this a bug? Or is there a workaround to this issue.
Working with senocular Transform Tool - How to remove/disable tool for objects Im new to AS3, and i have to use it for my current project. I have used the AS2 Transform tool extensively, but needless to say, the AS3 version works entirely differently. The way i understand it, the tool applies to and every Sprite , movieclip on stage
im building a product menu that loads a bunch of images through xml and uses one movieclip instance for the texts.URL..So far my code loads the 5 items and gives them 600px of space in beetween. This way i can use next/prev navigation. But the problem is when i reach the last one, it should loop, so that after the last one should come the first one again. And same in reverse for the prev-arrow.I have all this code inside a movieclip that im now controlling with the arrows:[code]And i cant get my head around that where should i include the looping, in pseudocode: "if picture x <= -600 reload it as the last picture && if picture x >= +600 reload it as the first picture"
I am new in flash AS3 and I have made a little game. I want you to make corrections, optimize script, give advices how to make something easier. Also, in left down corner, there is score text and try this: take 100 score, than hit enemy, than take 200 score and hit enemy again. you will get error. I tried everything and can't get rid of this error. upload_score.php is working fine:[code]
Any tips on building a better mouse cursor?The basic implementations of a custom mouse cursors I've found to be incredibly unresponsive. Does anyone out there have any tricks on how to structure the code so that a custom cursor actually updates its position in a more responsive manner?[code]
There is an array 'squares' with instance names of MCs that i have on stage. I made a loop to randomize this array, so that every time the randomSquares() function is called, it would show different visible squares. But the problem is that if i call this function twice, same squares are visible as before. Everytime before calling this randomSquares() function, I also call a resetSquares() function.
var squares:Array = [s1, s2, s3,s4, s5, s6, s7, s8, s9, s10, s11, s12, s13, s14, s15, s16, s17, s18, s19, s20, s21, s22]; var myArray:Array = new Array(); function randomSquares():void {
im making a bone animating system in flash but then i want to give it a more vital animation by manipulating its z y x position how is it possible using the 3d tool?im doing everything needed but when i get to that point nothing seems to work,i dont get 3d tool options.
[URL] i want the object to fade out but in the object there's a lot of overlapping pictures and each becomes half transparent. how to make the movieclip to change the alpha as it was without objects?
I want to create a line tool exactly like flash line tool. But the code that I am using shows the line when we release the mouse button. How can I show the lines while it is drawing
anyone know of a good resource for banner development tips and tricks - mainly in regards to image optimization, external imports and filesize reduction. Its been a while since i have looked into smart ways to pack more clarity and quality into flash banners and wanted to reach out.
whenever i tween something to x or y using tweenLite, it tweens it to the coordinates realtive to the object itself, how to i tween something to coordinates on the stage?
I'm creating visual effects using TweenLite, which currently only manages the tweens for me, can I also attach a sprite at a specific time? (using "delay")
Basically I want to use TweenLite to attach/remove sprites apart from just tweening existing objects.