ActionScript 3.0 :: Tips On Building A Better Mouse Cursor
May 22, 2009
Any tips on building a better mouse cursor?The basic implementations of a custom mouse cursors I've found to be incredibly unresponsive. Does anyone out there have any tricks on how to structure the code so that a custom cursor actually updates its position in a more responsive manner?[code]
Working on a small kiosk app that runs in Firefox for Ubuntu. Mouse.hide() works for everything else, but the cursor is showing up in Firefox for Ubuntu
I am trying to make a simple game in flash it is a target shooting game i would like to make it so that the mouse cursor dissapears and a crosshair is shown as the cursor (if you get what i mean). I have created the crosshair and made it into a graphic symbol called: "crosshair" so what is the script i need to make it the cursor for the game
in the swf, when my mouse reaches a dynamic text box, the cursor always changes to the 'I' cursor and the text can be highlighted.how to prevent this from occurring?
how to change the cursor when move over a chart in flex i have tried useHandCursor="true" but it's not working in charts.....and it should show values also....
As of Flash 10.2, Flash supports hardware accelerated mouse cursors:[URL]..Unfortunately, the mouse cursor doesn't update until AFTER the mouse moves. You can see this behavior on the web page above. If you click "Set to custom cursor" in the sample app at the bottom of the article, you'll see that the cursor doesn't change until you move the mouse.
Anyone have a trick for updating the mouse cursor immediately, before the user moves the mouse? I tried doing Mouse.hide(); Mouse.show(); but that doesn't work.
I changed the mouse cursor using a tutoral from this forum, but when I press the right mouse button,the standard mouse cursor reapears.How to prevent that?
I'm making a drawing application, everythings looks and works ok, except for one thing...My mouse cursor is hidden and a paintbrush like cursor follows it. This cursor is a movieclip, because the user chooses a color, and the tip of this paintbrush changes to the selected color.But there's one problem... when I draw to the left the line is drawed with no problem, but when I draw to the right, the line is interrupted, and I don't understand why.I made one experiment, and with no movieclip "attached" to the mouse cursor, the line is drawed with no problem, both to the right and left.
I have created a small flash movie where the eyes of the character follow the cursor. Its based on this one here Only problem is, it only works while the mouse is actually over the movie. Is there any way to increase the sensitive area to the whole screen without increasing the actual size of the movie?
Is there a way to change mouse cursor from code?For example i have a text field and when people put mouse cursor on it i want it to show the hand not the standart text cursor.There seems to be many tutorials on how to make custom cursors. However I wanted to know are there any default curors to choose from (for example do i have to create my own zoom in curosor?) and most importantly what clases or functions do that.
I'm making a Myst clone and want the cursor to do different things when it mouses over various objects and regions, for instance:
- Turns into an open hand when over a grabbable item.
- Turns into a right-facing arrow when on the right side of the screen signifying "turn right here".
- Turns into an icon of an inventory object when the object is selected.
How is this done? I found some code that sort of did it, but it was sloppy, the cursor flickered like crazy, and overall it sucked. I want to harness in Flash the same mechanism that makes my cursor turn into the bracket thing when it's over a text field, or a finger when over a link.ALSO I want to be able to make the arrow stay a regular arrow when it's over manipulatable items I want to remain secret.
but i get the following error: 1119: Access of possibly undefined property buttonMode through a reference with static type flash.display:SimpleButton. / myMc.buttonMode = true; And do not apply the action to turn into a hand on mouse over!
how I can get my cursor to the front? It stays behind my movieclips, that are moles. They are not in the frame, but it is a move script in the movieclip that makes i move. Is there any way to get my cursor to appear infront of everything? I have already tried to move to front, change the layer it is in. I have also tried to add the cursor further down in the script but it didn't work.
our group want to develop a 3D FPS game on flash 11, but how could we make same user experience as Conter-Strike or those classic FPS games without set mouse cursor location?as I know, both ShockWave and Unity Web Player can lock or set location of mouse cursor.we may considering some sercurity issues of open this API, but we are talking about things that desktop apps can do and web apps can not do.
I'm working on an interface control that allows users to navigate a 3d space with their mouse. Currently we are using up/down/left/right arrow buttons, but what I'd really like to switch to is a clickwheel type interface.
[Code]...
The problem I see with this is that the invisible mouse will quickly move out of the movie and stop tracking.Has anybody dealt with this before? I'm sure I saw a flash toy somewhere that trapped the mouse inside a box, but can't find it now. :(
I would like to fade-off the mouse cursor; I am thinking that the best way is to screencapture an image of the curser during runtime using BitmapData, or some approach similar;
I want to know how to change the mouse cursor for a MovieClip. I know the way using startDrag and mousehide and the way change the movieclip X and Y as the mouse move, but doing that, when I click the buttons don't activate, like this exemple:
How can i get it so that i do not have any mouse cursor over my flash movies? The movies are for a presentation and i dont want the cursor to be visable anywhere on the swfs.
I like the mouse cursor to change to another object (like zoom lens) when rollover a certain area.but only for this area, when rollout of this area the cursor should be as per normal.[code]...
but that means the cursor have to change to a new object throughout the flash.
what i want is for the cursor to change just only on one area and the rest remain as usual.
Ok, let's say I'm making a Myst clone and want the cursor to do different things when it mouses over various objects and regions, for instance:- Turns into an open hand when over a grabbable item.- Turns into a right-facing arrow when on the right side of the screen signifying "turn right here".- Turns into an icon of an inventory object when the object is selected.How is this done? I found some code that sort of did it, but it was sloppy, the cursor flickered like crazy, and overall it sucked. I want to harness in Flash the same mechanism that makes my cursor turn into the bracket thing when it's over a text field, or a finger when over a link.
I have created this spinning diamond flash with a dynamic frame rate controlled by the mouse cursor. it spins from the right to the left if the cursor is at the left side of the diamond and vice verse, and also the further away the cursor is from the middle of the diamond, the faster it spins.
it works perfectly awesome in Firefox and by itself, but when it's in IE, the cursor loses control of frame rate, so it spins at the highest frame rate regardless where the cursor is at. I used nextFrame(), prevFrame() to do the winding and rewinding job, and frame rate gets changed in ENTER_FRAME. I've heard some say that IE ignores frame rate per frame? is it true? if so, how do I fix it?