I have created this spinning diamond flash with a dynamic frame rate controlled by the mouse cursor. it spins from the right to the left if the cursor is at the left side of the diamond and vice verse, and also the further away the cursor is from the middle of the diamond, the faster it spins.
it works perfectly awesome in Firefox and by itself, but when it's in IE, the cursor loses control of frame rate, so it spins at the highest frame rate regardless where the cursor is at. I used nextFrame(), prevFrame() to do the winding and rewinding job, and frame rate gets changed in ENTER_FRAME. I've heard some say that IE ignores frame rate per frame? is it true? if so, how do I fix it?
I'm trying for two days to make a animation and it needs AS but I'm not good at all with it. I'm a graphist ( french, sorry for the grammatical mistakes in the post ) and I just don't get I want to make an infinite panoramic controlled by mouse cursor position ( left et right ), with active zone in it.
I've made my image for that, and tried several code but nothing work.
I'm recording Webcam to FMS 3.5 but when I play the recorded video from FMS it's choppy. I have set the camera.fps to 30 but when I trace out the currentFPS for camera it's variable and usually falls between 20 and 30. However when I play the recorded video, netStream's currentFPS returns a lower value, something closer to 10. So my question is, 1) why currentFPS of netStream is not the same as Camera's? 2) What's the actual frame rate of the recorded video (not the netStream, but FLV's)?
set the frame rate of an externally loaded movie to a different frame rate than the movie it is embedded within.
I basically have a flash site that loads flash movies using loadMovie command, however, the frame is lost within these movies and simply adopts the main site frame rate.
it possible to set the frame rate of an externally loaded movie to a different frame rate than the movie it is embedded within. I basically have a flash site that loads flash movies using loadMovie command, however, the frame is lost within these movies and simply adopts the main site frame rate.
i was wondering if theres a way to link the amount and direction of an objects rotation to the mouse position. I want it so if you move the mouse far to the left the object spins fast anticlockwise but if you move it to the center it stops.
I got a MovieClip filled with a lot of others clips... When I change de X or Y value of this first MovieClip the frame rate slows down for during 1 frame. For exemple... I created a counter that returns around 30 mseconds every frame, but when I do this X or Y change the return is around 400 mseconds... When I try to fill the first MovieClip with less information it goes faster, about 100+-200 mseconds...
Working on a small kiosk app that runs in Firefox for Ubuntu. Mouse.hide() works for everything else, but the cursor is showing up in Firefox for Ubuntu
I am trying to make a simple game in flash it is a target shooting game i would like to make it so that the mouse cursor dissapears and a crosshair is shown as the cursor (if you get what i mean). I have created the crosshair and made it into a graphic symbol called: "crosshair" so what is the script i need to make it the cursor for the game
in the swf, when my mouse reaches a dynamic text box, the cursor always changes to the 'I' cursor and the text can be highlighted.how to prevent this from occurring?
how to change the cursor when move over a chart in flex i have tried useHandCursor="true" but it's not working in charts.....and it should show values also....
I want to make an interface that can be controlled by the mouse or by the arrow keys - the only simlat to what I'm trying to achieve is the game Colin McRae.
Lets say I have 3 buttons. If I move my mouse on any of them it gets an mouse over effect.
What I want to do is to combine this with the arrow keys that should be able to jump between the buttons - and the one selected is in the "over" state - to select it I press return.
Code: // EXAMPLE CREATED BY GENESIS F5 (www.flashkit.com) stageheight = Stage.height / 2; overhangy = ((stageheight * 2) - image._height) / 2;
[code]...
Basically, my problem is that i've got 15 buttons labeled Channel 1 to Channel 15, but when the page first loads up, it skips down showing the very last button at the bottom, rather than the very first button at the top. The top button is off the screen.
I have a movieclip that moves on the x axis and is controlled by the mouse. I want to set boundaries for the movieclip so it won't go past a certain section on the stage.For example, say there is a rectangle on the stage and the paddle is supposed to appear to be inside the rectangle. I hope this makes sense.The movieclip is called mcPaddle. Here is my code.
ActionScript Code: stage.addEventListener(MouseEvent.MOUSE_MOVE, movePaddle); function movePaddle(event:MouseEvent):void
I'm curious, can I have more than one line (different styles) laying over each other, controlled by one mouse event? I hope that's clear....what i'm looking to do is add some depth to the line that is drawn by the user....this seems like it sould be the easiest if it is possible. I've tried duplicating the "line" object but whatever one is last in the script ends up on top by itself.
I need to set a mouse-controlled scrolling animation to ease when it starts and when it stops in AS2. Here's my current onEnterFrame script. Might be a little crude, but it succeeds in starting and stopping the animation when the mouse rolls off the movie. Moves left on one side and right on the other. I just want the starting and stopping to be eased a bit.
I'm trying to insert an old banner ad into a new Flash site The problem is, the banner I made at 20 frames per second, and the Flash site is set to 41, so it literally plays the banner twice as fast.
Is it possible to set the frame rate of a movie through ActionScript 2? Is it possible to check it?
I've found many ways to check the rate at which it is playing, but I want, ideally, to be able to set the frame rate dynamically at runtime. I'm making a timer that uses flashing dots to show each unit of time, and I'd like to create a user interface so that someone playing the swf can set the time intervals without having to open the fla to change the frame rate.
i have to set the stage frame rate according to the frame rate of the flv and I will have differnet flv with different frame rate so i have to get frame rate of FlV using action script ??
Is there any method available in Video Class of ActionScript??
As of Flash 10.2, Flash supports hardware accelerated mouse cursors:[URL]..Unfortunately, the mouse cursor doesn't update until AFTER the mouse moves. You can see this behavior on the web page above. If you click "Set to custom cursor" in the sample app at the bottom of the article, you'll see that the cursor doesn't change until you move the mouse.
Anyone have a trick for updating the mouse cursor immediately, before the user moves the mouse? I tried doing Mouse.hide(); Mouse.show(); but that doesn't work.
I changed the mouse cursor using a tutoral from this forum, but when I press the right mouse button,the standard mouse cursor reapears.How to prevent that?
But if I want to change these values I have a problem, I could create a button that says 'on(release){ mc1.framespersec(15);' but all this will do is increase the frame rate by 15, not make it 15.
I am creating a flash game that runs at 45 fps. When run either in a browser or on the desktop in Windows XP it looks smooth. When I view it in Windows 7 it is choppy - as if it was running at 15 fps. It is still processing correctly, it just looks bad. Does anyone know why this is? Is it just Windows 7 I have a test code snippet that shows this weirdness. Just paste the following into a new file and publish.
var nCounter:Number = 0; var nColumn:Number = 9; var nRow:Number = 5 var aBoxes:Array = new Array(); function setInit(){ [Code]....
Actually I am working in an image scroller project. It was working perfectly. But the client asked to do some updations. First of all please download the file that I have atached, which is a screen shot of user control page for image scroller. There is an user control page for image scroller. You can see many options there. In user control, scroller is specified as marquee scroller. There is an option, Speed of scroller, which denotes how quickly the image should scroll. The unit of this field is seconds. Because we are giving seconds in that field. A single image should move out of the stage with in the specified seconds in "speed of scroller" field.
var UnitDistPerSec:Number = Number(TransSpeed)*10; where "TransSpeed" denotes the speed we are given in the user control page. var FPS = 100; var ScrlConst = UnitDistPerSec/FPS;
I have a problem exporting a flash movie to a Quicktime movie with the correct frame rate. When I try to transfer it to a DVD that will play in loop, the video is jerking. I really need to get a 30 fps video.
I'm using Flash CS3 on Mac OS X. I built my flash animation with photos and text only (no SWF or movies linked or embeded, no actionscript, no sound, one scene only). The frame rate I specified in my flash movie is 30 fps. My scene format is 1360 x 768 pixels (16:9).
I need to export my flash movie in an almost uncompressed format to bring it to a DVD.