ActionScript 3.0 :: Tween Something To X Or Y Using TweenLite?

Oct 25, 2011

whenever i tween something to x or y using tweenLite, it tweens it to the coordinates realtive to the object itself, how to i tween something to coordinates on the stage?

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ActionScript 3.0 :: TweenLite New Tween Only When First Tween Completes

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I have several mc's wrapped into one mc. On MOUSE_OVER they animate out, and on MOUSE_OUT they animate back in. This works fine. What I need to add now is a tween at the end (completion) of the MOUSE_OVER. Refer to my code... I dont want the following code:

[Code]...

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Actionscript 3 :: Tween Is Currently Playing When Using TweenLite?

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How can you tell if a Tween is currently playing when using TweenLite?

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Actionscript 3 :: Using Tweenlite To Tween 3d Coordinates?

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im trying to tween a sprite to new 3D coordinates (x,y,z) using AS3 and i would like to use TweenLite to do it but i don't know how?Im not a very experienced programmer, i only started to tackle the 3d possibilities of flash 10 and Tweenlite has been far for my animations.I've been trying to use the QuaternionsPlugin like this:TweenLite.to(myMc, 2, {quaternions:{orientation:new Quaternion(x, y, z, w)}});There's the x,y,z properties but i couldn't figure out what w stand for.I tried an example with the Sprite class below but when i compile it, it says : 1180: Call to a possibly undefined method Quaternion.

package com{
import flash.display.*;
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[code].......

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Actionscript 3 :: Tween A Variable With TweenLite?

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[code]I get the error #1069: Property _test not found for TweenTest.I also tried this example which does not work for me:URL...

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Actionscript 3.0 :: Tweenlite If Another Tween Has Finished

Jan 22, 2010

I have a mc that I want to trigger a few tweens when rolled over but I want two of them to only trigger when another has finished...

Code: Select allmain_inner_mc.addEventListener (MouseEvent.ROLL_OVER, mainRollOver);
function mainRollOver(MouseEvent):void
{
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[Code].....

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ActionScript 3.0 :: Tween To TweenLite And Null References?

Sep 2, 2011

Boy, it feels like I'm here a lot more than I used to be. I'm currently switching tweens to use TweenLite and what happens is I now have a null reference.
 
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[Code]...

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Actionscript 3 :: When Using TweenLite To Tween A Filter While Dragging?

Mar 4, 2011

i'm receiving a very noticeable performance hit when using TweenLite to tween a filter while dragging.

private function mouseMoveEventHandler(evt:MouseEvent):void
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i understand there is a Drop Shadow Plusing with TweenLite, but that only has the ability to tween the filter on and off, rather than change the distance or blur amount of an always visible drop shadow.also, i'm not testing this on a mobile phone, i'm testing on my fast desktop in both Flash CS5 and the external debugger - both are lagging the display object, which is just a simple square shape, even after the zoomTween has completed.

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Flash - Add/Tween/Remove - Multiple Instances Of The Same MC (Tweenlite)?

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I'm trying to create a simple loop that adds a random number of stars, fades them out and removes them.The script I've come up with does everything but remove them, and perhaps I need a less on adding children to a stage.

Here's what I come up with

import flash.display.*;
import com.greensock.*;
import com.greensock.easing.*;

[code].....

I need a way to make the movie clips unique so I can tell my oncomplete function to remove the property clip, if I don't do this the movie will eventually slow down and crash because of so many (invisible) movieclips.

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Flash :: Tweenlite - A Sequence Chain Of TweenLite.to Not Triggering?

Jun 1, 2011

Its pretty simple what im trying to achieve.I have a MC on Stage, which im trying to tween to different X coordinates.I've set up four TweenLite.to sequences, however for some weird reason only one is being triggered - what am I doing wrong?

TweenLite.to(slider.mc_slider,1,{x:_returnXPos(95), ease:menuEasing});
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[code].....

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ActionScript 3.0 :: "custom Tween" An Object Like In Tweenlite - Just X / Y Values

Jan 22, 2010

I need to "tween" an object like in tweenlite, just x/y values, but have ran into a large issue.

[Code]....

it's kind of accurate at high 'refresh times', but low ones, or long tweens it's very inaccurate. Basically, it needs to move 300pixels/1000ms, I chose to move it every 10ms, the amount I move it is 3000/1000(ms/pixels)*ms=3pixels every 10ms, so we should get to 300pixels moved over in 1000ms. But it doesn't work- the time intervals aren't consistant, sometimes it moves it after 10ms, sometimes it doesn't catch it to move again for 30ms! Tweenlite is able to bypass it's loop being able to run every 10ms, but how?

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ActionScript 3.0 :: Delay A Tween - Animate The 2nd Tween After 3 Seconds When 1st Tween Stops

Nov 1, 2009

import fl.transitions.Tween;
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var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
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ActionScript 3.0 :: Compile TweenLite Into Swc?

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How can I compile the tweenLite library into a swc file in order to reference it instead of copying it into the project folder

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ActionScript 2.0 :: TweenLite And While Loop - Why Not Work

May 20, 2010

Ive been struggling with this:

import com.greensock.TweenLite;
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[code]......

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ActionScript 3.0 :: Attach Sprites Using TweenLite?

Aug 19, 2010

I'm creating visual effects using TweenLite, which currently only manages the tweens for me, can I also attach a sprite at a specific time? (using "delay")

Basically I want to use TweenLite to attach/remove sprites apart from just tweening existing objects.

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ActionScript 3.0 :: RemoveChild After Tweenlite Not Really Working?

Oct 11, 2011

I'd like to remove objects via removeChild after Tweenlite has finished tweening. But it doesn't really work because my objects are still in the DisplayList. I can't figure out the problem so I would be very happy if someone could help me out with this problem.

Code:
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TweenLite.to(sndText, .5, {alpha:0});
TweenLite.to(musicText, .5, {alpha:0});

[Code]...

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ActionScript 1/2 :: Adobe's Tweens Vs TweenLite

Feb 5, 2010

I just found out today that Adobe's Tween Class is very inefficient compared to Jack Doyle's TweenLite of [URl]. Is Adobe revising their tween classes for CS5 or is it not worth to look into?

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ActionScript 3.0 :: Move To New Frame With Tweenlite

Jul 8, 2010

Can you tell me what the quickest code is to go from frame 4 to frame 5 with a 6 second pause on frame 4?, I can't figure it out and I have a deadline today! Heres the current code on frame 4... this isn't working, not familiar with

[Code]...

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ActionScript 3.0 :: Using OnChange Function With TweenLite?

Feb 11, 2011

Does TweenLite or TweenMax support the onChange function?
 
I would like to re-code using TweenLite/TweenMax to get my textbox to numerically display the constantly changing x position of my tween.
 
I did have this code before:
 
I tried some variations with the following to no avail:

nextTween1.addEventListener(TweenEvent.MOTION_CHANGE, onChange);function onChange(evt:TweenEvent):void {mph_digital.mph_counter.text = int((dial_graphics_mph.x * .20528)*10)/10;}
 
also how do i define tweens as variables now with TweenLite / TweenMax?

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ActionScript 3.0 :: Animate On Top With TimelineLite, TweenLite

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I have a simple animation where 5 objects animate via TimelineLite. However, I can't find a way to have better_mc animate over top of the other 4 objects.. Here's my code:
 
import com.greensock.*;import com.greensock.easing.*;
var timeline:TimelineLite = new TimelineLite();
timeline.append(TweenLite.to(better_mc,2,{alpha:1,

[Code].....

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ActionScript 3.0 :: How To Reflect Class With TweenLite

Dec 6, 2011

Why I can't add pixelfumes reflect after I tweened the movie clip using tweenLite (greensock)? The reflect worked fine before I started tweening but disapeared after. No errors are thrown. [URL]

public function addTween(mvclp:MovieClip):void {
mvclp.y = 720 + (mvclp.height/2)
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Actionscript 3 :: Scaling And Positioning With Tweenlite?

Dec 30, 2010

I have a movieclip with the mesurements of a rectangle. When the application is launched the movieclip is being scaled before placed on the stage as following.

menu.width = 400; menu.scaleY = menu.scaleX;

this is a smaller size than the original. the position of the movieclip at this moment is in the middle on the x and top of the stage on the y. when i click iti would like to do a tween with tweenlite wich scales it to its original(bigger) width and height and position it in the center of the stage on x and y.

the problem is when i position it with tweenlite, it gets done according to its old scale and not according to its new(bigger) scale so the movieclip isnt placed in the exact center of the stage.

I tried to compensate by adding a bigger number on the position so it gets positioned in the right way. But when i click it again i would like it to rescale to its beginning scale and position so it would be very messy to compensate again. Is there any easier way to do this kind of tween?

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Actionscript 3 :: TweenLite Does Not Work With Object?

Jul 22, 2011

This object is blitted to the canvas by a renderer via the copyPixels method. The object is NOT a display object. It's a Score-object (self made). The Score-object extends an object called BasicBlitArrayObject. The BasicBlitArrayObject extends an EventDispatcher (therefore no display object).I tried to apply several different TweenLite-plugins to my tempScore-object (i.e. TransformAroundCenter, colorMatrixFilter, etc.). But nothing happens. Absolutely nothing.Sometimes I get error messages (when a plugin requires a display object and my object is NOT a display object). So far so good.

According to Greensock (maker of Tweenlite) his engine can tween ANY numeric property of ANY object. So when a plugin like TransformAroundCenter requires a display object for tweening I have to modify the plugin to get it working for my non-display object (tempScore). Currently I can't do that because it's way too hard for m

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Flex :: Remove Object From Tweenlite?

Sep 13, 2011

how can i remove object from Tweenlite

private var planeCards:Plane;
protected function animate():void
{

[code].....

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Flash :: Variable TweenLite Is Not Defined

Sep 28, 2011

Im currently getting the following error:"ReferenceError: Error #1065: Variable TweenLite is not defined."I might think its because tweenlite isnt imported correctly, so some path issue - but tried a few things, and still the same.Basically I have my main.fla, where I import a class:path: main. fla /classes / com / myfolder / contact / ContactForm.as.AS: import classes.com.myfolder.contact.ContactForm;In this package I try and import the tweenlite librabry with the following:[code]

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Flash TweenLite Design Pattern

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Just curious. TweenLite/TweenMax is a very common animation library, and I was wondering how someone would classify the design pattern used in TweenLite.For those of you unfamiliar, here's some example code from their website:[code]

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ActionScript 3.0 :: TweenLite Function Won't Work

May 30, 2010

For some reason my TweenLite function won't work. Doesn't give any errors, but it just doesn't do anything and thus the onComplete function won't work to continue the script.

[Code]....

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ActionScript 3.0 :: Can't Find Tweenlite As3 Download

Jul 7, 2010

Does anyone know anywhere i can download tweenlite for as3 there webpage for download link doesn't work[url]...

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ActionScript 3.0 :: Attach Sprites Using TweenLite

Aug 19, 2010

I'm creating visual effects using TweenLite, which currently only manages the tweens for me, can I also attach a sprite at a specific time? (using "delay") Basically I want to use TweenLite to attach/remove sprites apart from just tweening existing objects.

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