Actionscript 3 :: Using Tweenlite To Tween 3d Coordinates?

Feb 26, 2011

im trying to tween a sprite to new 3D coordinates (x,y,z) using AS3 and i would like to use TweenLite to do it but i don't know how?Im not a very experienced programmer, i only started to tackle the 3d possibilities of flash 10 and Tweenlite has been far for my animations.I've been trying to use the QuaternionsPlugin like this:TweenLite.to(myMc, 2, {quaternions:{orientation:new Quaternion(x, y, z, w)}});There's the x,y,z properties but i couldn't figure out what w stand for.I tried an example with the Sprite class below but when i compile it, it says : 1180: Call to a possibly undefined method Quaternion.

package com{
import flash.display.*;
import flash.events.*;

[code].......

View 1 Replies


Similar Posts:


ActionScript 3.0 :: TweenLite New Tween Only When First Tween Completes

Feb 9, 2009

I have several mc's wrapped into one mc. On MOUSE_OVER they animate out, and on MOUSE_OUT they animate back in. This works fine. What I need to add now is a tween at the end (completion) of the MOUSE_OVER. Refer to my code... I dont want the following code:

[Code]...

View 6 Replies

ActionScript 3.0 :: Tween Something To X Or Y Using TweenLite?

Oct 25, 2011

whenever i tween something to x or y using tweenLite, it tweens it to the coordinates realtive to the object itself, how to i tween something to coordinates on the stage?

View 2 Replies

Actionscript 3 :: Tween Is Currently Playing When Using TweenLite?

Sep 14, 2010

How can you tell if a Tween is currently playing when using TweenLite?

View 2 Replies

Actionscript 3 :: Tween A Variable With TweenLite?

Jul 23, 2011

[code]I get the error #1069: Property _test not found for TweenTest.I also tried this example which does not work for me:URL...

View 2 Replies

Actionscript 3.0 :: Tweenlite If Another Tween Has Finished

Jan 22, 2010

I have a mc that I want to trigger a few tweens when rolled over but I want two of them to only trigger when another has finished...

Code: Select allmain_inner_mc.addEventListener (MouseEvent.ROLL_OVER, mainRollOver);
function mainRollOver(MouseEvent):void
{
TweenLite.to(main_inner_mc, 2, {scaleX:2.5, scaleY:2.5, ease:Elastic.easeOut});
TweenLite.to(main_inner_mc.mainheader_mc, 0.5, {alpha: 0, y:100, scaleX: 0.25,

[Code].....

View 3 Replies

ActionScript 3.0 :: Tween To TweenLite And Null References?

Sep 2, 2011

Boy, it feels like I'm here a lot more than I used to be. I'm currently switching tweens to use TweenLite and what happens is I now have a null reference.
 
What I don't understand is how to switch this code appropriately.  The object begin tweened then has to be capable of being dragged again once it's scaled back down and incapble of being dragged while it's scaled up.

[Code]...

View 8 Replies

Actionscript 3 :: When Using TweenLite To Tween A Filter While Dragging?

Mar 4, 2011

i'm receiving a very noticeable performance hit when using TweenLite to tween a filter while dragging.

private function mouseMoveEventHandler(evt:MouseEvent):void
{
evt.stopImmediatePropagation();[code]....

i understand there is a Drop Shadow Plusing with TweenLite, but that only has the ability to tween the filter on and off, rather than change the distance or blur amount of an always visible drop shadow.also, i'm not testing this on a mobile phone, i'm testing on my fast desktop in both Flash CS5 and the external debugger - both are lagging the display object, which is just a simple square shape, even after the zoomTween has completed.

View 1 Replies

Flash - Add/Tween/Remove - Multiple Instances Of The Same MC (Tweenlite)?

Nov 11, 2009

I'm trying to create a simple loop that adds a random number of stars, fades them out and removes them.The script I've come up with does everything but remove them, and perhaps I need a less on adding children to a stage.

Here's what I come up with

import flash.display.*;
import com.greensock.*;
import com.greensock.easing.*;

[code].....

I need a way to make the movie clips unique so I can tell my oncomplete function to remove the property clip, if I don't do this the movie will eventually slow down and crash because of so many (invisible) movieclips.

View 2 Replies

Flash :: Tween Scroll Position Of ScrollPane Component With TweenLite?

Sep 10, 2010

In actionscript3,using the ScrollPane component and the TweenLite package, would it be possible to animate to a particular scroll position?

View 2 Replies

ActionScript 2.0 :: Using MC Tween 2, Updating X, Y Coordinates On Runtime?

Aug 11, 2009

I am wondering if someone were able to do what I am trying to achieve using MC Tween 2. I need to be able to update X, Y coordinates while the tweening is running. I don�t want to restart it but update X, Y values. For example, I want to modify the distance to travel on an object in given time. It means that if tweening started with distance to travel 100px on Y coordinate and time to ravel is set to 10 seconds and if I change Y coordinate within 1 second of 10 to 200 px the the rest 9 seconds will tween the object to the 200 px point.

View 4 Replies

ActionScript 3.0 :: Get X Coordinates Of Object During Motion Tween?

Oct 24, 2011

I need to have a textbox displaying the x coordinates of an object during its motion tween. I know how to do it for individual frames but don't know how to add an eventListener to do it over the span of the tween.

View 9 Replies

IDE :: Using MC Tween 2, Updating Travel X, Y Coordinates On Runtime?

Aug 11, 2009

what I am trying to achieve using MC Tween 2. I need to be able to update X, Y coordinates while the tweening is running. I don't want to restart it but update X, Y values. For example, I want to modify the distance to travel on an object in given time. It means that if tweening started with distance to travel 100px on Y coordinate and time to ravel is set to 10 seconds and if I change Y coordinate within 1 second of 10 to 200 px the the rest 9 seconds will tween the object to the 200 px point. I hope I described clear.

View 4 Replies

Flash :: Tweenlite - A Sequence Chain Of TweenLite.to Not Triggering?

Jun 1, 2011

Its pretty simple what im trying to achieve.I have a MC on Stage, which im trying to tween to different X coordinates.I've set up four TweenLite.to sequences, however for some weird reason only one is being triggered - what am I doing wrong?

TweenLite.to(slider.mc_slider,1,{x:_returnXPos(95), ease:menuEasing});
TweenLite.to(slider.mc_slider,1,{delay: 1, x:_returnXPos(35), ease:menuEasing});
TweenLite.to(slider.mc_slider,1,{delay: 2, x:_returnXPos(50), ease:menuEasing});

[code].....

View 3 Replies

ActionScript 2.0 :: Using MC Tween 2, Updating Travel X, Y Coordinates On Runtime?

Aug 11, 2009

what I am trying to achieve using MC Tween 2. I need to be able to update X, Y coordinates while the tweening is running. I don't want to restart it but update X, Y values. For example, I want to modify the distance to travel on an object in given time. It means that if tweening started with distance to travel 100px on Y coordinate and time to ravel is set to 10 seconds and if I change Y coordinate within 1 second of 10 to 200 px the the rest 9 seconds will tween the object to the 200 px point.

View 1 Replies

ActionScript 2.0 :: Tween Menu Button - Y Coordinates Do Not Work

Jan 11, 2007

The mc I want to tween is a menu button. I just want to change its y coordinate up on rollover and down at its original position on rollout. My mc has a y coordinate at _y 53 and should go up at _y 43 on rollover and it should go down at original _y 53 on rollout. So even if I respect precisely how the code should be built it does not do what I want. Or the mc button goes to high or it does not move at all.

So the code is
import mx.transitions. Tween;
import mx.transitions.easing.*;
menu1_mc.onRollOver= function() {
new tween(menu1_mc,_y,Bounce.easeIn,menu1_mc._y,43,3,t rue); };
menu1_mc.onRollOut= function() {
new tween(menu1_mc,_y,Bounce.easeIn,menu1_mc._y,53,3,t rue); };

View 10 Replies

ActionScript 3.0 :: "custom Tween" An Object Like In Tweenlite - Just X / Y Values

Jan 22, 2010

I need to "tween" an object like in tweenlite, just x/y values, but have ran into a large issue.

[Code]....

it's kind of accurate at high 'refresh times', but low ones, or long tweens it's very inaccurate. Basically, it needs to move 300pixels/1000ms, I chose to move it every 10ms, the amount I move it is 3000/1000(ms/pixels)*ms=3pixels every 10ms, so we should get to 300pixels moved over in 1000ms. But it doesn't work- the time intervals aren't consistant, sometimes it moves it after 10ms, sometimes it doesn't catch it to move again for 30ms! Tweenlite is able to bypass it's loop being able to run every 10ms, but how?

View 2 Replies

Actionscript 3 :: Convert Global Coordinates To Local Coordinates Of A UIComplenent In Flex Project?

Dec 19, 2011

I was trying to convert global coordinates to local coordinates of a UIComplenent in my flex project using below code using below code

var gp:Point = new Point(e.stageX,e.stageY); //global point
var lp:Point = uic.globalToLocal(gp); //local point

uic is UIComponent in which I have subclass of Sprite for drawing something I have set the sprite's mouseEnabled and mouseChildren to false to not interrupt the mouse event. above code is within uic's mousemove event where I was tracing the gp and lp gp was giving correct value and suprisingly lp was giving negetive values. when I move the move to the top left corner of uic i expect lp to be 0,0 but it is giving the -width of of uic. I broke my head for hours and ended up finding an alternate by using offsets. Infact my original code was much simpler like this which was same issue

var lp:Point = new Point(e.localX,e.localY);

I am not sure what exactly is causing this problem. the workaround had lot of issues and it creating a mess in my rest of the algorithms.Just now I found even more interesting thing (which is actually weird). for some reason I went and create a new lp2

var lp2:Point = new Point(e.localX,e.localY);

now surprisingly it was giving correct values as expected and I went back and changed the code as

var gp:Point = new Point(e.stageX,e.stageY); //global point
var lp:Point = uic.globalToLocal(gp); //local point
var lp2:Point = new Point(e.localX,e.localY);
var lp2:Point = uic.globalToLocal(gp);

now it is expected to have all the lp, lp2 and lp3 variables to be same but weiredly lp two is giving wrong value and lp2 and lp3 were giving correct. I am suspecting using the variable lp has something to do. I am not sure about that but above proves it so right now I am using lp2.

View 1 Replies

ActionScript 2.0 :: Converts 3d Coordinates To 2d Coordinates - Difference Between MoveTo And LineTo?

May 21, 2007

I was reading the 'Isometric Transformations' tutorial by Danko Kozar and I have a few questions. I understand what all the code does, but not how it does it. First of all, how does the following code work:

transforms x,y,z coordinates into Flash x coordinate
xFla = function (x, y, z) {
// cartesian coordinates[code].....

I understand that it converts 3d coordinates to 2d coordinates, but I don't understand how. What numbers whould be punched into x, y, and z to acquire certain desired effects?Also, what's the difference between moveTo and lineTo:

red line
style(1, "0xFF0000", 100);
plot(0, 0, 0);
draw(200, 0, 0);

View 4 Replies

ActionScript 3.0 :: Converting Papervision Coordinates Into Cartesian 2D Coordinates?

May 3, 2010

Im making a little app in flash using papervision I want to make a regular movieClip show up in the same place as a papervision object. The coordinates seem like perspective is affecting the number displayed.

View 2 Replies

ActionScript 3.0 :: Delay A Tween - Animate The 2nd Tween After 3 Seconds When 1st Tween Stops

Nov 1, 2009

import fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
var adobeTween:Tween = new Tween(adobe_mc, "alpha", Regular.easeOut, 0, 1, 3, true);//second tween

how can I animate the 2nd tween after 3 seconds when 1st tween stops.

View 9 Replies

ActionScript 3.0 :: Compile TweenLite Into Swc?

Feb 21, 2009

How can I compile the tweenLite library into a swc file in order to reference it instead of copying it into the project folder

View 9 Replies

ActionScript 2.0 :: TweenLite And While Loop - Why Not Work

May 20, 2010

Ive been struggling with this:

import com.greensock.TweenLite;
import com.greensock.plugins.*;
import com.greensock.easing.*;

[code]......

View 1 Replies

ActionScript 3.0 :: Attach Sprites Using TweenLite?

Aug 19, 2010

I'm creating visual effects using TweenLite, which currently only manages the tweens for me, can I also attach a sprite at a specific time? (using "delay")

Basically I want to use TweenLite to attach/remove sprites apart from just tweening existing objects.

View 1 Replies

ActionScript 3.0 :: RemoveChild After Tweenlite Not Really Working?

Oct 11, 2011

I'd like to remove objects via removeChild after Tweenlite has finished tweening. But it doesn't really work because my objects are still in the DisplayList. I can't figure out the problem so I would be very happy if someone could help me out with this problem.

Code:
//TweenLite.to(sndText, .5, {alpha:0, onComplete:removeChild, onCompleteParams:[sndText]});//does not really work; still in DisplayList
TweenLite.to(sndText, .5, {alpha:0});
TweenLite.to(musicText, .5, {alpha:0});

[Code]...

View 3 Replies

ActionScript 1/2 :: Adobe's Tweens Vs TweenLite

Feb 5, 2010

I just found out today that Adobe's Tween Class is very inefficient compared to Jack Doyle's TweenLite of [URl]. Is Adobe revising their tween classes for CS5 or is it not worth to look into?

View 1 Replies

ActionScript 3.0 :: Move To New Frame With Tweenlite

Jul 8, 2010

Can you tell me what the quickest code is to go from frame 4 to frame 5 with a 6 second pause on frame 4?, I can't figure it out and I have a deadline today! Heres the current code on frame 4... this isn't working, not familiar with

[Code]...

View 3 Replies

ActionScript 3.0 :: Using OnChange Function With TweenLite?

Feb 11, 2011

Does TweenLite or TweenMax support the onChange function?
 
I would like to re-code using TweenLite/TweenMax to get my textbox to numerically display the constantly changing x position of my tween.
 
I did have this code before:
 
I tried some variations with the following to no avail:

nextTween1.addEventListener(TweenEvent.MOTION_CHANGE, onChange);function onChange(evt:TweenEvent):void {mph_digital.mph_counter.text = int((dial_graphics_mph.x * .20528)*10)/10;}
 
also how do i define tweens as variables now with TweenLite / TweenMax?

View 2 Replies

ActionScript 3.0 :: Animate On Top With TimelineLite, TweenLite

Aug 11, 2011

I have a simple animation where 5 objects animate via TimelineLite. However, I can't find a way to have better_mc animate over top of the other 4 objects.. Here's my code:
 
import com.greensock.*;import com.greensock.easing.*;
var timeline:TimelineLite = new TimelineLite();
timeline.append(TweenLite.to(better_mc,2,{alpha:1,

[Code].....

View 2 Replies

ActionScript 3.0 :: How To Reflect Class With TweenLite

Dec 6, 2011

Why I can't add pixelfumes reflect after I tweened the movie clip using tweenLite (greensock)? The reflect worked fine before I started tweening but disapeared after. No errors are thrown. [URL]

public function addTween(mvclp:MovieClip):void {
mvclp.y = 720 + (mvclp.height/2)
mvclp.x = 730
TweenLite.to(mvclp, 1, {y:360, ease:Back.easeOut, onComplete:addReflect()});
function addReflect():void {
var r1 = new Reflect({mc:mvclp, alpha:50, ratio:50, distance:0, updateTime:100, reflectionDropoff:1}); }

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved