ActionScript 3.0 :: Animate On Top With TimelineLite, TweenLite
Aug 11, 2011
I have a simple animation where 5 objects animate via TimelineLite. However, I can't find a way to have better_mc animate over top of the other 4 objects.. Here's my code:
import com.greensock.*;import com.greensock.easing.*;
var timeline:TimelineLite = new TimelineLite();
timeline.append(TweenLite.to(better_mc,2,{alpha:1,
[Code].....
View 2 Replies
Similar Posts:
Jul 28, 2010
Ive been messing around with Tweenlite recently and love it. However there seems to be an issue how you can set which movieclip you are animating, for example to animate a movieclip from one position to another you would simply have: TweenLite.to(mc1, 1, {_x:220, _y:220}); However Im simply trying to replace the movieClip with a variable which changes like this: TweenLite.to("mc"+i, 1, {_x:220, _y:220}); Where 'i' is incrementing as normal. This in effect should produce mc1, mc2, mc3........and so on but it doesnt??? Anyone have anything they could share with me into why this wont work?
View 3 Replies
Jun 1, 2011
Its pretty simple what im trying to achieve.I have a MC on Stage, which im trying to tween to different X coordinates.I've set up four TweenLite.to sequences, however for some weird reason only one is being triggered - what am I doing wrong?
TweenLite.to(slider.mc_slider,1,{x:_returnXPos(95), ease:menuEasing});
TweenLite.to(slider.mc_slider,1,{delay: 1, x:_returnXPos(35), ease:menuEasing});
TweenLite.to(slider.mc_slider,1,{delay: 2, x:_returnXPos(50), ease:menuEasing});
[code].....
View 3 Replies
May 5, 2011
I want to use the TimelineLite class when I press a button. I have this code in the main timeline:
Code:
TweenLite.delayedCall(0, myFunction, ["param1", 2]);
function myFunction(param1:String, param2:Number):void
{
[Code].....
This code allows me to send a movieclip called my_mc to a frame that I want with a time delay. How can I do to call the function by pressing a button and not with a delayed call?
View 2 Replies
Oct 29, 2011
Is it possible to make tweens happen at the same time with Greensock Timelinelite?
I know it could be possible to fake it by putting a negative delay in but that's not very accurate.
View 1 Replies
Feb 21, 2009
How can I compile the tweenLite library into a swc file in order to reference it instead of copying it into the project folder
View 9 Replies
Oct 25, 2011
whenever i tween something to x or y using tweenLite, it tweens it to the coordinates realtive to the object itself, how to i tween something to coordinates on the stage?
View 2 Replies
May 20, 2010
Ive been struggling with this:
import com.greensock.TweenLite;
import com.greensock.plugins.*;
import com.greensock.easing.*;
[code]......
View 1 Replies
Aug 19, 2010
I'm creating visual effects using TweenLite, which currently only manages the tweens for me, can I also attach a sprite at a specific time? (using "delay")
Basically I want to use TweenLite to attach/remove sprites apart from just tweening existing objects.
View 1 Replies
Oct 11, 2011
I'd like to remove objects via removeChild after Tweenlite has finished tweening. But it doesn't really work because my objects are still in the DisplayList. I can't figure out the problem so I would be very happy if someone could help me out with this problem.
Code:
//TweenLite.to(sndText, .5, {alpha:0, onComplete:removeChild, onCompleteParams:[sndText]});//does not really work; still in DisplayList
TweenLite.to(sndText, .5, {alpha:0});
TweenLite.to(musicText, .5, {alpha:0});
[Code]...
View 3 Replies
Feb 5, 2010
I just found out today that Adobe's Tween Class is very inefficient compared to Jack Doyle's TweenLite of [URl]. Is Adobe revising their tween classes for CS5 or is it not worth to look into?
View 1 Replies
Jul 8, 2010
Can you tell me what the quickest code is to go from frame 4 to frame 5 with a 6 second pause on frame 4?, I can't figure it out and I have a deadline today! Heres the current code on frame 4... this isn't working, not familiar with
[Code]...
View 3 Replies
Feb 11, 2011
Does TweenLite or TweenMax support the onChange function?
I would like to re-code using TweenLite/TweenMax to get my textbox to numerically display the constantly changing x position of my tween.
I did have this code before:
I tried some variations with the following to no avail:
nextTween1.addEventListener(TweenEvent.MOTION_CHANGE, onChange);function onChange(evt:TweenEvent):void {mph_digital.mph_counter.text = int((dial_graphics_mph.x * .20528)*10)/10;}
also how do i define tweens as variables now with TweenLite / TweenMax?
View 2 Replies
Dec 6, 2011
Why I can't add pixelfumes reflect after I tweened the movie clip using tweenLite (greensock)? The reflect worked fine before I started tweening but disapeared after. No errors are thrown. [URL]
public function addTween(mvclp:MovieClip):void {
mvclp.y = 720 + (mvclp.height/2)
mvclp.x = 730
TweenLite.to(mvclp, 1, {y:360, ease:Back.easeOut, onComplete:addReflect()});
function addReflect():void {
var r1 = new Reflect({mc:mvclp, alpha:50, ratio:50, distance:0, updateTime:100, reflectionDropoff:1}); }
View 2 Replies
Sep 14, 2010
How can you tell if a Tween is currently playing when using TweenLite?
View 2 Replies
Dec 30, 2010
I have a movieclip with the mesurements of a rectangle. When the application is launched the movieclip is being scaled before placed on the stage as following.
menu.width = 400; menu.scaleY = menu.scaleX;
this is a smaller size than the original. the position of the movieclip at this moment is in the middle on the x and top of the stage on the y. when i click iti would like to do a tween with tweenlite wich scales it to its original(bigger) width and height and position it in the center of the stage on x and y.
the problem is when i position it with tweenlite, it gets done according to its old scale and not according to its new(bigger) scale so the movieclip isnt placed in the exact center of the stage.
I tried to compensate by adding a bigger number on the position so it gets positioned in the right way. But when i click it again i would like it to rescale to its beginning scale and position so it would be very messy to compensate again. Is there any easier way to do this kind of tween?
View 1 Replies
Feb 26, 2011
im trying to tween a sprite to new 3D coordinates (x,y,z) using AS3 and i would like to use TweenLite to do it but i don't know how?Im not a very experienced programmer, i only started to tackle the 3d possibilities of flash 10 and Tweenlite has been far for my animations.I've been trying to use the QuaternionsPlugin like this:TweenLite.to(myMc, 2, {quaternions:{orientation:new Quaternion(x, y, z, w)}});There's the x,y,z properties but i couldn't figure out what w stand for.I tried an example with the Sprite class below but when i compile it, it says : 1180: Call to a possibly undefined method Quaternion.
package com{
import flash.display.*;
import flash.events.*;
[code].......
View 1 Replies
Jul 22, 2011
This object is blitted to the canvas by a renderer via the copyPixels method. The object is NOT a display object. It's a Score-object (self made). The Score-object extends an object called BasicBlitArrayObject. The BasicBlitArrayObject extends an EventDispatcher (therefore no display object).I tried to apply several different TweenLite-plugins to my tempScore-object (i.e. TransformAroundCenter, colorMatrixFilter, etc.). But nothing happens. Absolutely nothing.Sometimes I get error messages (when a plugin requires a display object and my object is NOT a display object). So far so good.
According to Greensock (maker of Tweenlite) his engine can tween ANY numeric property of ANY object. So when a plugin like TransformAroundCenter requires a display object for tweening I have to modify the plugin to get it working for my non-display object (tempScore). Currently I can't do that because it's way too hard for m
View 1 Replies
Jul 23, 2011
[code]I get the error #1069: Property _test not found for TweenTest.I also tried this example which does not work for me:URL...
View 2 Replies
Sep 13, 2011
how can i remove object from Tweenlite
private var planeCards:Plane;
protected function animate():void
{
[code].....
View 1 Replies
Sep 28, 2011
Im currently getting the following error:"ReferenceError: Error #1065: Variable TweenLite is not defined."I might think its because tweenlite isnt imported correctly, so some path issue - but tried a few things, and still the same.Basically I have my main.fla, where I import a class:path: main. fla /classes / com / myfolder / contact / ContactForm.as.AS: import classes.com.myfolder.contact.ContactForm;In this package I try and import the tweenlite librabry with the following:[code]
View 2 Replies
Oct 3, 2011
Just curious. TweenLite/TweenMax is a very common animation library, and I was wondering how someone would classify the design pattern used in TweenLite.For those of you unfamiliar, here's some example code from their website:[code]
View 1 Replies
May 30, 2010
For some reason my TweenLite function won't work. Doesn't give any errors, but it just doesn't do anything and thus the onComplete function won't work to continue the script.
[Code]....
View 3 Replies
Jul 7, 2010
Does anyone know anywhere i can download tweenlite for as3 there webpage for download link doesn't work[url]...
View 1 Replies
Aug 19, 2010
I'm creating visual effects using TweenLite, which currently only manages the tweens for me, can I also attach a sprite at a specific time? (using "delay") Basically I want to use TweenLite to attach/remove sprites apart from just tweening existing objects.
View 6 Replies
Dec 9, 2010
I was wanting to use this code for a project: trouble is I can't have the file call any extraneous files. Since I am still learning I am not sure how to go about adusting this code. Essentially I need it to function exactly the same but using the AS3 Tween Class in place of Tweenlite.
///////this is the code I would love to alter!/////////
import gs.*;
import gs.easing.*;
panel1.props = {lx:0, rx:570, ind:1};
[Code]....
View 3 Replies
Mar 3, 2011
if I assign an onComplete function in a TweenLite.to() call.. I can't seem to figure out how to remove the onComplete function of that tween incase I don't want it to be called for some reason..
example..
ActionScript Code:
TweenLite.to(current_slide,1,{x:0,onComplete:hideOld});
ok so i have a prev and next buttons .. and want to have it so that i can cycle through my slides (right now they overlap each other).. well with each it assigns the onComplete for that current_slide..
what i want to do is make it so that if there is a new tween for a new slide that the old current_slide doesn't call the onComplete..
so i store the old current_slide as previous_slide and then I tried to cancel the onComplete like you do other properties with killTweensOf()
this doesn't work it still gets fired..
ActionScript Code:
TweenLite.killTweensOf(previous_slide,false,{onComplete:true});
i think its cause this is only supposed to remove tweenable properties and not callback functions.. but there doesn't seem to be able to prematurely remove a onComplete function.
View 2 Replies
Jan 22, 2010
I have a mc that I want to trigger a few tweens when rolled over but I want two of them to only trigger when another has finished...
Code: Select allmain_inner_mc.addEventListener (MouseEvent.ROLL_OVER, mainRollOver);
function mainRollOver(MouseEvent):void
{
TweenLite.to(main_inner_mc, 2, {scaleX:2.5, scaleY:2.5, ease:Elastic.easeOut});
TweenLite.to(main_inner_mc.mainheader_mc, 0.5, {alpha: 0, y:100, scaleX: 0.25,
[Code].....
View 3 Replies
Dec 8, 2010
I've made a preloader, and wanted to fade it out using tweenLite how exactly do i go about doing that? and where do i put the code?here's my code
\Code: Select allimport flash.events.ProgressEvent;
import com.greensock.*;
var l:Loader = new Loader ();[code]..............
View 5 Replies
Mar 15, 2009
I made a spiral in pv3d using a mc for material and added a listener for the mouse events.Now the problem is that when i rollover my mc the rollover tween start and directly start the roll out tween.The clickhandler is rendered useless.So before adding tweenlite to the class everything works fine?
View 2 Replies