ActionScript 3.0 :: Can't Find Tweenlite As3 Download
Jul 7, 2010Does anyone know anywhere i can download tweenlite for as3 there webpage for download link doesn't work[url]...
View 1 RepliesDoes anyone know anywhere i can download tweenlite for as3 there webpage for download link doesn't work[url]...
View 1 RepliesIts pretty simple what im trying to achieve.I have a MC on Stage, which im trying to tween to different X coordinates.I've set up four TweenLite.to sequences, however for some weird reason only one is being triggered - what am I doing wrong?
TweenLite.to(slider.mc_slider,1,{x:_returnXPos(95), ease:menuEasing});
TweenLite.to(slider.mc_slider,1,{delay: 1, x:_returnXPos(35), ease:menuEasing});
TweenLite.to(slider.mc_slider,1,{delay: 2, x:_returnXPos(50), ease:menuEasing});
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I want disable IDM(internet download manager)'s download video option from my youtube videos.
View 1 RepliesSo I basically have used the fileReference class to allow the user to download a determined file if he wants to.
I use the file.download(URL) function and it works well.
However, the file is downloaded and saved to the hard drive using only the flash player. The browser is not aware of the download, and thus, if I want to show the progress of the download I'd have to make some progress bar myself. I know how to do it, but it would become really tedious and take too much UI space.
Isn't there a damn way in Flash to "send" a determined file to the browser so that it prompts the user to download it? It's an image file, so navigateToURL doesn't cut it since it will just display the image, both if I use a new tab or the current one.
I'm working at a company which has high security environment.Akamai Download Manager starts to download a trial Flash CS5. However, it stops quickly and downloads nothing (zero byte).I want to download a trial Flash CS5 without Akamai Download Manager!
View 3 RepliesI generate a HTML page with VB.Net which stores several pinks to files. These links are formatted with JavaScript looking like the Windows-Explorer with folders and files. The problem: There are only download links for the files, not for Folders. A folder can contain Subfolders ,a List of Files or a combination of both. So if I want to download a folder, I have to click manually on every file-link. I have not the possibility to insert PHP or another Server-side language. my question now is: Is there a client side way to Download them by click on a Folder? I prefer Javascript but If it isn't possible Flash will be ok also.
View 2 RepliesI have a few buttons rigged up for downloading word.doc, mp3 etc
Problem is its opening the file rather than giving a download this file option.
I must rejected all users outside Denmark from our live streaming (c-ip) and this is done in an access plug-insBut now I need to open up one of the streams, but I can't get the streaming name in the access-plug-ins only in the Auth-plug-ins.I cant use x-page-url or s-uri I need pStreamName. in access-plug-in like thissetStringField(m_pAev, IFmsAuthEvent::F_STREAM_NAME, pStreamName);but I cant get it inside the access-plug-in
View 1 RepliesI want to download files from the server side to client side without prompting a window to the user to download when any updates happen at server side.Right now I am using urlstream class but first file is downloading completely rest of the files contents downloading partially.
editCode sample taken from other post. Warning: it's a huuuge chunk o'code.
<?xml version="1.0" encoding="utf-8"?>
<mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="client.components.*" layout="absolute" height="554" width="817"
[code]....
How can I compile the tweenLite library into a swc file in order to reference it instead of copying it into the project folder
View 9 Replieswhenever i tween something to x or y using tweenLite, it tweens it to the coordinates realtive to the object itself, how to i tween something to coordinates on the stage?
View 2 RepliesIve been struggling with this:
import com.greensock.TweenLite;
import com.greensock.plugins.*;
import com.greensock.easing.*;
[code]......
I'm creating visual effects using TweenLite, which currently only manages the tweens for me, can I also attach a sprite at a specific time? (using "delay")
Basically I want to use TweenLite to attach/remove sprites apart from just tweening existing objects.
I'd like to remove objects via removeChild after Tweenlite has finished tweening. But it doesn't really work because my objects are still in the DisplayList. I can't figure out the problem so I would be very happy if someone could help me out with this problem.
Code:
//TweenLite.to(sndText, .5, {alpha:0, onComplete:removeChild, onCompleteParams:[sndText]});//does not really work; still in DisplayList
TweenLite.to(sndText, .5, {alpha:0});
TweenLite.to(musicText, .5, {alpha:0});
[Code]...
I just found out today that Adobe's Tween Class is very inefficient compared to Jack Doyle's TweenLite of [URl]. Is Adobe revising their tween classes for CS5 or is it not worth to look into?
View 1 RepliesCan you tell me what the quickest code is to go from frame 4 to frame 5 with a 6 second pause on frame 4?, I can't figure it out and I have a deadline today! Heres the current code on frame 4... this isn't working, not familiar with
[Code]...
Does TweenLite or TweenMax support the onChange function?
I would like to re-code using TweenLite/TweenMax to get my textbox to numerically display the constantly changing x position of my tween.
I did have this code before:
I tried some variations with the following to no avail:
nextTween1.addEventListener(TweenEvent.MOTION_CHANGE, onChange);function onChange(evt:TweenEvent):void {mph_digital.mph_counter.text = int((dial_graphics_mph.x * .20528)*10)/10;}
also how do i define tweens as variables now with TweenLite / TweenMax?
I have a simple animation where 5 objects animate via TimelineLite. However, I can't find a way to have better_mc animate over top of the other 4 objects.. Here's my code:
import com.greensock.*;import com.greensock.easing.*;
var timeline:TimelineLite = new TimelineLite();
timeline.append(TweenLite.to(better_mc,2,{alpha:1,
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Why I can't add pixelfumes reflect after I tweened the movie clip using tweenLite (greensock)? The reflect worked fine before I started tweening but disapeared after. No errors are thrown. [URL]
public function addTween(mvclp:MovieClip):void {
mvclp.y = 720 + (mvclp.height/2)
mvclp.x = 730
TweenLite.to(mvclp, 1, {y:360, ease:Back.easeOut, onComplete:addReflect()});
function addReflect():void {
var r1 = new Reflect({mc:mvclp, alpha:50, ratio:50, distance:0, updateTime:100, reflectionDropoff:1}); }
How can you tell if a Tween is currently playing when using TweenLite?
View 2 RepliesI have a movieclip with the mesurements of a rectangle. When the application is launched the movieclip is being scaled before placed on the stage as following.
menu.width = 400; menu.scaleY = menu.scaleX;
this is a smaller size than the original. the position of the movieclip at this moment is in the middle on the x and top of the stage on the y. when i click iti would like to do a tween with tweenlite wich scales it to its original(bigger) width and height and position it in the center of the stage on x and y.
the problem is when i position it with tweenlite, it gets done according to its old scale and not according to its new(bigger) scale so the movieclip isnt placed in the exact center of the stage.
I tried to compensate by adding a bigger number on the position so it gets positioned in the right way. But when i click it again i would like it to rescale to its beginning scale and position so it would be very messy to compensate again. Is there any easier way to do this kind of tween?
im trying to tween a sprite to new 3D coordinates (x,y,z) using AS3 and i would like to use TweenLite to do it but i don't know how?Im not a very experienced programmer, i only started to tackle the 3d possibilities of flash 10 and Tweenlite has been far for my animations.I've been trying to use the QuaternionsPlugin like this:TweenLite.to(myMc, 2, {quaternions:{orientation:new Quaternion(x, y, z, w)}});There's the x,y,z properties but i couldn't figure out what w stand for.I tried an example with the Sprite class below but when i compile it, it says : 1180: Call to a possibly undefined method Quaternion.
package com{
import flash.display.*;
import flash.events.*;
[code].......
This object is blitted to the canvas by a renderer via the copyPixels method. The object is NOT a display object. It's a Score-object (self made). The Score-object extends an object called BasicBlitArrayObject. The BasicBlitArrayObject extends an EventDispatcher (therefore no display object).I tried to apply several different TweenLite-plugins to my tempScore-object (i.e. TransformAroundCenter, colorMatrixFilter, etc.). But nothing happens. Absolutely nothing.Sometimes I get error messages (when a plugin requires a display object and my object is NOT a display object). So far so good.
According to Greensock (maker of Tweenlite) his engine can tween ANY numeric property of ANY object. So when a plugin like TransformAroundCenter requires a display object for tweening I have to modify the plugin to get it working for my non-display object (tempScore). Currently I can't do that because it's way too hard for m
[code]I get the error #1069: Property _test not found for TweenTest.I also tried this example which does not work for me:URL...
View 2 Replieshow can i remove object from Tweenlite
private var planeCards:Plane;
protected function animate():void
{
[code].....
Im currently getting the following error:"ReferenceError: Error #1065: Variable TweenLite is not defined."I might think its because tweenlite isnt imported correctly, so some path issue - but tried a few things, and still the same.Basically I have my main.fla, where I import a class:path: main. fla /classes / com / myfolder / contact / ContactForm.as.AS: import classes.com.myfolder.contact.ContactForm;In this package I try and import the tweenlite librabry with the following:[code]
View 2 RepliesJust curious. TweenLite/TweenMax is a very common animation library, and I was wondering how someone would classify the design pattern used in TweenLite.For those of you unfamiliar, here's some example code from their website:[code]
View 1 RepliesFor some reason my TweenLite function won't work. Doesn't give any errors, but it just doesn't do anything and thus the onComplete function won't work to continue the script.
[Code]....
I'm creating visual effects using TweenLite, which currently only manages the tweens for me, can I also attach a sprite at a specific time? (using "delay") Basically I want to use TweenLite to attach/remove sprites apart from just tweening existing objects.
View 6 RepliesI was wanting to use this code for a project: trouble is I can't have the file call any extraneous files. Since I am still learning I am not sure how to go about adusting this code. Essentially I need it to function exactly the same but using the AS3 Tween Class in place of Tweenlite.
///////this is the code I would love to alter!/////////
import gs.*;
import gs.easing.*;
panel1.props = {lx:0, rx:570, ind:1};
[Code]....