Actionscript 3 :: Tween A Variable With TweenLite?

Jul 23, 2011

[code]I get the error #1069: Property _test not found for TweenTest.I also tried this example which does not work for me:URL...

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ActionScript 3.0 :: TweenLite New Tween Only When First Tween Completes

Feb 9, 2009

I have several mc's wrapped into one mc. On MOUSE_OVER they animate out, and on MOUSE_OUT they animate back in. This works fine. What I need to add now is a tween at the end (completion) of the MOUSE_OVER. Refer to my code... I dont want the following code:

[Code]...

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ActionScript 3.0 :: Tween Something To X Or Y Using TweenLite?

Oct 25, 2011

whenever i tween something to x or y using tweenLite, it tweens it to the coordinates realtive to the object itself, how to i tween something to coordinates on the stage?

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Actionscript 3 :: Tween Is Currently Playing When Using TweenLite?

Sep 14, 2010

How can you tell if a Tween is currently playing when using TweenLite?

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Actionscript 3 :: Using Tweenlite To Tween 3d Coordinates?

Feb 26, 2011

im trying to tween a sprite to new 3D coordinates (x,y,z) using AS3 and i would like to use TweenLite to do it but i don't know how?Im not a very experienced programmer, i only started to tackle the 3d possibilities of flash 10 and Tweenlite has been far for my animations.I've been trying to use the QuaternionsPlugin like this:TweenLite.to(myMc, 2, {quaternions:{orientation:new Quaternion(x, y, z, w)}});There's the x,y,z properties but i couldn't figure out what w stand for.I tried an example with the Sprite class below but when i compile it, it says : 1180: Call to a possibly undefined method Quaternion.

package com{
import flash.display.*;
import flash.events.*;

[code].......

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Actionscript 3.0 :: Tweenlite If Another Tween Has Finished

Jan 22, 2010

I have a mc that I want to trigger a few tweens when rolled over but I want two of them to only trigger when another has finished...

Code: Select allmain_inner_mc.addEventListener (MouseEvent.ROLL_OVER, mainRollOver);
function mainRollOver(MouseEvent):void
{
TweenLite.to(main_inner_mc, 2, {scaleX:2.5, scaleY:2.5, ease:Elastic.easeOut});
TweenLite.to(main_inner_mc.mainheader_mc, 0.5, {alpha: 0, y:100, scaleX: 0.25,

[Code].....

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ActionScript 3.0 :: Tween To TweenLite And Null References?

Sep 2, 2011

Boy, it feels like I'm here a lot more than I used to be. I'm currently switching tweens to use TweenLite and what happens is I now have a null reference.
 
What I don't understand is how to switch this code appropriately.  The object begin tweened then has to be capable of being dragged again once it's scaled back down and incapble of being dragged while it's scaled up.

[Code]...

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Actionscript 3 :: When Using TweenLite To Tween A Filter While Dragging?

Mar 4, 2011

i'm receiving a very noticeable performance hit when using TweenLite to tween a filter while dragging.

private function mouseMoveEventHandler(evt:MouseEvent):void
{
evt.stopImmediatePropagation();[code]....

i understand there is a Drop Shadow Plusing with TweenLite, but that only has the ability to tween the filter on and off, rather than change the distance or blur amount of an always visible drop shadow.also, i'm not testing this on a mobile phone, i'm testing on my fast desktop in both Flash CS5 and the external debugger - both are lagging the display object, which is just a simple square shape, even after the zoomTween has completed.

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Flash - Add/Tween/Remove - Multiple Instances Of The Same MC (Tweenlite)?

Nov 11, 2009

I'm trying to create a simple loop that adds a random number of stars, fades them out and removes them.The script I've come up with does everything but remove them, and perhaps I need a less on adding children to a stage.

Here's what I come up with

import flash.display.*;
import com.greensock.*;
import com.greensock.easing.*;

[code].....

I need a way to make the movie clips unique so I can tell my oncomplete function to remove the property clip, if I don't do this the movie will eventually slow down and crash because of so many (invisible) movieclips.

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Flash :: Tween Scroll Position Of ScrollPane Component With TweenLite?

Sep 10, 2010

In actionscript3,using the ScrollPane component and the TweenLite package, would it be possible to animate to a particular scroll position?

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Flash :: Variable TweenLite Is Not Defined

Sep 28, 2011

Im currently getting the following error:"ReferenceError: Error #1065: Variable TweenLite is not defined."I might think its because tweenlite isnt imported correctly, so some path issue - but tried a few things, and still the same.Basically I have my main.fla, where I import a class:path: main. fla /classes / com / myfolder / contact / ContactForm.as.AS: import classes.com.myfolder.contact.ContactForm;In this package I try and import the tweenlite librabry with the following:[code]

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ActionScript 2.0 :: TweenLite - Assign Incrementing Variable To AttachMovie

Aug 13, 2008

I have a script which places a clip on the stage (well, just off it), and rotates the clip and then tweens it to a certain x/y coordinate based on the rotation using TweenLite, and all of this on a setInterval of 2 milliseconds. That works well. Thing is, I don't seem to be able to set a unique name based on the clipname and an incrementing number. Basically (and this isn't the whole thing, this is just the general idea), it goes:

Code:
interval = setinterval("dothis", 2);
var increment=0;
function dothis(){
attachMovie(movieICall, "movieICall" + increment; 1)
movieICall._x = ;
_y= etc;
increment++;
}

So when I set the interval to 2 seconds, it moves everything well and there are no problems. When I set the interval to 2 milliseconds, the clips only get just onto the screen before disappearing. I've tried creating a function to handle the x,y, tween. So I could refer to the clip with a "this", but it doesn't change anything. The only thing I can think of is that movieICall is not incrementing, and every clip on the screen is being referred to as movieICall, in which case the next case of x, y, tweening overwrites that last one and effectively kills the last one (but then why is it not just left sitting on the screen)? I tried adding an overwrite: false to the end of the TweenLite, but that only let the tween happen once and then...nothing.

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ActionScript 2.0 :: Tweenlite In A Movie Clip Called From Variable?

Jan 13, 2010

i'm trying to run a loop, so a sequence of movie clips, one after the other, should "blink" as a wave.Tried the code below, without success. nothing happens. What could be wrong? The movie clips are named "menu1" thru "menu11".

Code:
function ondaMenu (){
for (var i:Number = 1; i < 12; i++) {[code].....

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Flash :: Tweenlite - A Sequence Chain Of TweenLite.to Not Triggering?

Jun 1, 2011

Its pretty simple what im trying to achieve.I have a MC on Stage, which im trying to tween to different X coordinates.I've set up four TweenLite.to sequences, however for some weird reason only one is being triggered - what am I doing wrong?

TweenLite.to(slider.mc_slider,1,{x:_returnXPos(95), ease:menuEasing});
TweenLite.to(slider.mc_slider,1,{delay: 1, x:_returnXPos(35), ease:menuEasing});
TweenLite.to(slider.mc_slider,1,{delay: 2, x:_returnXPos(50), ease:menuEasing});

[code].....

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ActionScript 3.0 :: "custom Tween" An Object Like In Tweenlite - Just X / Y Values

Jan 22, 2010

I need to "tween" an object like in tweenlite, just x/y values, but have ran into a large issue.

[Code]....

it's kind of accurate at high 'refresh times', but low ones, or long tweens it's very inaccurate. Basically, it needs to move 300pixels/1000ms, I chose to move it every 10ms, the amount I move it is 3000/1000(ms/pixels)*ms=3pixels every 10ms, so we should get to 300pixels moved over in 1000ms. But it doesn't work- the time intervals aren't consistant, sometimes it moves it after 10ms, sometimes it doesn't catch it to move again for 30ms! Tweenlite is able to bypass it's loop being able to run every 10ms, but how?

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ActionScript 3.0 :: Variable Duration For Tween?

Nov 29, 2011

I need to use tween alpha, but I want to change the duration of the tween with some buttons. Does anybody have any suggestion or example?I think that it is possible if I use variable for the duration and create a new Number by each button, but I don't know how. The tween is as below:var TweenPulseA:Tween = new Tween (right_mc, "alpha", None.easeOut, right_mc.alpha, 1, pd, true);

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ActionScript 3.0 :: How To Place A Variable Within A Tween

Sep 15, 2009

I have a variable called 'total' that gives me the instance name of the button I roll over.I want to get that answer and place it in the tween's y start and end position so when I roll over the button the textMovieClip moves accordingly

ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;

[code].......

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ActionScript 3.0 :: Using A Variable In A Tween Class?

Oct 16, 2010

I am creating a load of tween classes, but the outcome of the tween, the "end" variable, depends on a users action, e.g. a combo box selection...How can I feed this through into the end variable in the tween class.THis was my educated guess, but it doesn't want to work?...

ActionScript Code:
my_Combobox.addEventListener(Event.CHANGE, Asizes);
var CanvasType:String

[code].....

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ActionScript 3.0 :: Tween A Custom Variable?

May 13, 2010

Has anybody seen a Tweener (I do not want to use original Adobe ones) that tweens a custom variable.

For example, I have a class called Car, and it has a parameter named "speed". How can I tween this parameter (car.speed) - let's say from 50-80.

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ActionScript 3.0 :: Dynamically Creating The Obj Variable For A Tween?

Jun 19, 2009

I'm a few days into learning flash AS3 and I'm stuck. So i have movie clip that is made up of smaller clips, and I want to change the opacity of one of the sub clips. Here's my code so far

//MOUSE OVER EVENTS FOR PORTFOLIO ENTRIES
function entryOver(evtObj:MouseEvent):void
{

[code].....

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ActionScript 3.0 :: Calling A Variable (tween) From Another Frame?

Jul 29, 2009

This is my first time working with flash and actionscript. when my project increased in size, it became frustrating to look through 2 or 3 hundred lines of code to find my mistakes. I decided to code in frames, so that one animation or movieclip could be handled by each frame, making it easy to edit each individually. So far so good, but i am trying to reuse a tween from an earlier frame, and it doesn't seem to work. I was under the impression that if you define a variable in a previous frame, you can use it in a later frame.

here's what it looks like

(frame 5)
var closeMenu:Tween = new Tween(mainMenu_mc, "x", Strong.easeOut, 238, 900, 3, true);

there is a frame in between that does: gotoAndStop(20);I want the animation to start right when it gets to frame 20:

(frame 20)
closeMenu.start();
TypeError: Error #1009: Cannot access a property or method of a null object reference.

I can copy and paste the original var and change the name from closeMenu to, say, closeMenu2 and it will work fine, but I feel like what I did should work.

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ActionScript 3.0 :: Pass Function Variable Into Tween?

Aug 5, 2009

How do I pass a variable into a Tween, lets say youve got a Tween like this[code]...

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ActionScript 3.0 :: Tween A Regular Number Variable?

Aug 10, 2009

I have several objects referencing one value in a number, and I need to tween this number but I cant figure out how.I'll use whatever, the built in tweens or tweener or anything.I cant figure out how to reference the value of the variable, since its not a display object and you cant just say myDisObj.y or something like that.If theres no way to do this i'll just have all of the display objects reference from one's property.

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ActionScript 3.0 :: Time Tween Script/Weather Variable?

Dec 15, 2010

working on my website and I'm trying to figureout how to go about creating a script the moves an item based on system time. Basically I need a Sun Mclip to move based on time, to create a sunrise and sunset based on the actual sunset and sunrise time.

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ActionScript 3.0 :: Convert String Variable Into MovieClip For Use In Tween?

Apr 25, 2011

Basically i have a variable that is a string and i need it to be a movieclip so that i can put it in an AS Tween.[code]...

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ActionScript 3.0 :: Delay A Tween - Animate The 2nd Tween After 3 Seconds When 1st Tween Stops

Nov 1, 2009

import fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
var adobeTween:Tween = new Tween(adobe_mc, "alpha", Regular.easeOut, 0, 1, 3, true);//second tween

how can I animate the 2nd tween after 3 seconds when 1st tween stops.

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ActionScript 2.0 :: Set Motion Path For Movie Clip And To Have Speed Of Tween Set As Variable

Oct 22, 2006

Does anyone know whether it would be possible to set a motion path for a movie clip and to have the speed of the tween set as a variable which can be increased or decreased by the user during the movie?

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ActionScript 3.0 :: Compile TweenLite Into Swc?

Feb 21, 2009

How can I compile the tweenLite library into a swc file in order to reference it instead of copying it into the project folder

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ActionScript 2.0 :: TweenLite And While Loop - Why Not Work

May 20, 2010

Ive been struggling with this:

import com.greensock.TweenLite;
import com.greensock.plugins.*;
import com.greensock.easing.*;

[code]......

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ActionScript 3.0 :: Attach Sprites Using TweenLite?

Aug 19, 2010

I'm creating visual effects using TweenLite, which currently only manages the tweens for me, can I also attach a sprite at a specific time? (using "delay")

Basically I want to use TweenLite to attach/remove sprites apart from just tweening existing objects.

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