Flash - Add/Tween/Remove - Multiple Instances Of The Same MC (Tweenlite)?
Nov 11, 2009
I'm trying to create a simple loop that adds a random number of stars, fades them out and removes them.The script I've come up with does everything but remove them, and perhaps I need a less on adding children to a stage.
Here's what I come up with
import flash.display.*;
import com.greensock.*;
import com.greensock.easing.*;
[code].....
I need a way to make the movie clips unique so I can tell my oncomplete function to remove the property clip, if I don't do this the movie will eventually slow down and crash because of so many (invisible) movieclips.
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Apr 7, 2010
My movie publishes fine in FP9. When I try to publish in FP10 (so I can use unloadAndStop() ) I get a pile of 1009 errors and many of my Tweenlite instances won't work. Is there something obvious I'm missing here? Are there big differences between FP10 and 9?
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Aug 19, 2010
I'm creating visual effects using TweenLite, which currently only manages the tweens for me, can I also attach a sprite at a specific time? (using "delay")
Basically I want to use TweenLite to attach/remove sprites apart from just tweening existing objects.
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Sep 10, 2010
In actionscript3,using the ScrollPane component and the TweenLite package, would it be possible to animate to a particular scroll position?
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Feb 9, 2009
I have several mc's wrapped into one mc. On MOUSE_OVER they animate out, and on MOUSE_OUT they animate back in. This works fine. What I need to add now is a tween at the end (completion) of the MOUSE_OVER. Refer to my code... I dont want the following code:
[Code]...
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Nov 23, 2011
I would like to know if I can get an error or some other problems when I try to tween several objects like this and using an onComplete-property:[code]:What I want to do is fade out several objects at once and when they finished a special function gets called. Are there other possibilities when using tweenlite available or do I have to use timelinelite?
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Oct 25, 2011
whenever i tween something to x or y using tweenLite, it tweens it to the coordinates realtive to the object itself, how to i tween something to coordinates on the stage?
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Sep 14, 2010
How can you tell if a Tween is currently playing when using TweenLite?
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Feb 26, 2011
im trying to tween a sprite to new 3D coordinates (x,y,z) using AS3 and i would like to use TweenLite to do it but i don't know how?Im not a very experienced programmer, i only started to tackle the 3d possibilities of flash 10 and Tweenlite has been far for my animations.I've been trying to use the QuaternionsPlugin like this:TweenLite.to(myMc, 2, {quaternions:{orientation:new Quaternion(x, y, z, w)}});There's the x,y,z properties but i couldn't figure out what w stand for.I tried an example with the Sprite class below but when i compile it, it says : 1180: Call to a possibly undefined method Quaternion.
package com{
import flash.display.*;
import flash.events.*;
[code].......
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Jul 23, 2011
[code]I get the error #1069: Property _test not found for TweenTest.I also tried this example which does not work for me:URL...
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Jan 22, 2010
I have a mc that I want to trigger a few tweens when rolled over but I want two of them to only trigger when another has finished...
Code: Select allmain_inner_mc.addEventListener (MouseEvent.ROLL_OVER, mainRollOver);
function mainRollOver(MouseEvent):void
{
TweenLite.to(main_inner_mc, 2, {scaleX:2.5, scaleY:2.5, ease:Elastic.easeOut});
TweenLite.to(main_inner_mc.mainheader_mc, 0.5, {alpha: 0, y:100, scaleX: 0.25,
[Code].....
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Jun 1, 2011
Its pretty simple what im trying to achieve.I have a MC on Stage, which im trying to tween to different X coordinates.I've set up four TweenLite.to sequences, however for some weird reason only one is being triggered - what am I doing wrong?
TweenLite.to(slider.mc_slider,1,{x:_returnXPos(95), ease:menuEasing});
TweenLite.to(slider.mc_slider,1,{delay: 1, x:_returnXPos(35), ease:menuEasing});
TweenLite.to(slider.mc_slider,1,{delay: 2, x:_returnXPos(50), ease:menuEasing});
[code].....
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Sep 13, 2011
how can i remove object from Tweenlite
private var planeCards:Plane;
protected function animate():void
{
[code].....
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Sep 2, 2011
Boy, it feels like I'm here a lot more than I used to be. I'm currently switching tweens to use TweenLite and what happens is I now have a null reference.
What I don't understand is how to switch this code appropriately. The object begin tweened then has to be capable of being dragged again once it's scaled back down and incapble of being dragged while it's scaled up.
[Code]...
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Mar 4, 2011
i'm receiving a very noticeable performance hit when using TweenLite to tween a filter while dragging.
private function mouseMoveEventHandler(evt:MouseEvent):void
{
evt.stopImmediatePropagation();[code]....
i understand there is a Drop Shadow Plusing with TweenLite, but that only has the ability to tween the filter on and off, rather than change the distance or blur amount of an always visible drop shadow.also, i'm not testing this on a mobile phone, i'm testing on my fast desktop in both Flash CS5 and the external debugger - both are lagging the display object, which is just a simple square shape, even after the zoomTween has completed.
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Oct 16, 2011
can we know what "eat" the most of memory in a swf ? is it possible with monster debugger? (i've just downloaded it)
my project works fine, but if i re-launch the swf when it is already launched (cmd+enter -> the swf is launched, then cmd+enter), this seems to give me an example of how it would be if i was on a very very slow computer, and this is "very" slow.So is there any possiblity to know what i can remove to save the memory?i use several tweenlite, no sound, and i load all my pages (5) that contains a very basic content, at the beginning, so during the preloading...
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Oct 11, 2011
I'd like to remove objects via removeChild after Tweenlite has finished tweening. But it doesn't really work because my objects are still in the DisplayList.
Code:
//TweenLite.to(sndText, .5, {alpha:0, onComplete:removeChild, onCompleteParams:[sndText]});//does not really work; still in DisplayList
TweenLite.to(sndText, .5, {alpha:0});
TweenLite.to(musicText, .5, {alpha:0});
TweenLite.to(sndSlider, .5, {alpha:0});
[code]....
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Feb 21, 2011
I've recently made the move from Tweener to TweenLite (about time) and am wondering if its possible to pass more than one object into a tween like I could with tweener.
For example, does this tweener syntax...
Code:
Tweener.addTween([movie1,movie2,movie3],{alpha:1, time:1});
...need to be divided up into separate tweens in TweenLite or is there another way to do it?
Code:
TweenLite.to(movie1,1,{alpha:1});
TweenLite.to(movie2,1,{alpha:1});
TweenLite.to(movie3,1,{alpha:1});
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Mar 25, 2010
I have a doubt: When you open various flash pages in tabs, for example in Firefox, all those pages share the same Flash instance or each one use an instance of flash??
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Sep 14, 2011
I'm creating an XML custom card game and am at the point of building the deck and making them draggable so the user can drag and drop them on top of another card.how to build the deck and put multiple instances of the movie clip that resides in the library, I just cannot figure out a way to make each one of the cards draggable. What currently is happening is the card on top of the deck is the only one that will drag, even if I click on the card below it. I have researched setChildIndex(), but I don't think I am using it correctly.
Another issue I'm having is when the user clicks the click_btn (named for testing only) to build the deck it takes a while to build it, can that be sped up any? Then once the user clicks the first card to drag it there is another long wait?
Document Class (CardGame.as)
package library
{
import flash.display.*;[code].....
The xml file actually has 64 activity card entries and 41 event card entries, but I trimmed it down to make it easier.
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Jun 3, 2011
need to create a simple application that will essentially function as a remote slideshow broadcast service. One presenter will see the show (full screen) and will be able to proceed to the next slide, all other attendees will only see the show (no control) and will see the next slide when the presenter proceeds. I have a Flash Media Interactive Server which can be utilized.
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Mar 4, 2011
im new to flash actionscript and i am trying to create a very simple game. in this game i have about 50 walls that i want to stop the player if they collide with it. i cant figure out how to assign the same code to multiple instants and im still fuzzy on alot of the terms flash programmers use but im learning.on an unrelated note i am also having the player push the ball and when i add a collision.block to the ball when it hits the wall it goes right through it because of the ball repositioning itself based on the players location.
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Aug 2, 2010
In the library of the FLa I have a symbol that is exported for actionscript with a class name of 'aClip'.I am placing multiple instances of it on stage as follows:
Code:
for (var i:int = 0; i < 10; i++) {
var myClip:aClip = new aClip();
myClip.x = 0;
myClip.y = 50 + (50 * i);
}
Each myClip will move across the stage at 1 unit per frame. If I only had 1 instance on the stage I would implement as follows:
Code:
//make an enterFrame listener for the stage
this.addEventListener(Event.ENTER_FRAME, moveClip);
//make a function for the listener[code]...
The problem I am having, is getting this to work for the multiple instances generated in the for loop.
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Dec 13, 2010
i would like to place various instances of the same library object on the stage.
the different instances (0,1,2,...) are meant to be containers for their individual content. hence, each instance (0,1,2,...) is one container and each containter embeds different placeholders (textfields- and image-instances) in itself.
[Code].....
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Feb 26, 2011
I'm working on a game engine with a friend of mine, we plan to make it open source so other people can use it too for their own games. We basically have everything done, but I really want to add multiple ground instance support. I would like to use an Array, to call upon all ground layers on the stage, and put it into one call name for my gravity function. So I wouldn't have to have various strings for each ground instance.
Code:
var groundArray:Array = [ground, ground2, ground3];
var groundtile:MovieClip = groundArray[1];
addChild(groundtile);
This is my gravity..
[Code] .....
What I have so far works perfect without arrays.. When I add my above array, I don't get any errors.. but I fall through the ground.
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Sep 8, 2009
Ok so here is my XML slideshow Actionscript:
ActionScript Code:
stop();
var xmlRequest:URLRequest= new URLRequest("graphicImages.xml");
var xmlLoader:URLLoader = new URLLoader(xmlRequest);
[Code]....
So I figured that the coding of separate scenes would work independently of one another, but I guess I was dead wrong, because when I apply this to a different scene and change the XML path for a different set of images, I get all sorts of conflict errors when I test the entire movie. I have my flash film set up so that each link send the user to a different scene, which plays a unique intro for each, and then the slideshow appears on screen and the viewer can navigate the images.
Is there a work around for this? Or am I going to have to break my flash movie into separate movies? Or should I just add a suffix to all my vars and functions so that they are unique for each scene?
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Jan 22, 2010
I need to "tween" an object like in tweenlite, just x/y values, but have ran into a large issue.
[Code]....
it's kind of accurate at high 'refresh times', but low ones, or long tweens it's very inaccurate. Basically, it needs to move 300pixels/1000ms, I chose to move it every 10ms, the amount I move it is 3000/1000(ms/pixels)*ms=3pixels every 10ms, so we should get to 300pixels moved over in 1000ms. But it doesn't work- the time intervals aren't consistant, sometimes it moves it after 10ms, sometimes it doesn't catch it to move again for 30ms! Tweenlite is able to bypass it's loop being able to run every 10ms, but how?
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Apr 27, 2010
I'm using Adobe Flash CS4.The language is Action Script 3In my library I have 2 items:playerwallthe player object is already functioning correctly with moving him around.Now when I place multiple wall objects into the stage (wall = 32x32 px) I want to prevent the player from moving when he walks into a wall.I've tried giving all the walls the same instance name and just check for a collision with that object but when I do that the collision only works for 1 of the walls.I could give all the instances of wall a different collision script but this is way to time consuming, is there another way to globally define the wall as solid for the player?
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Oct 27, 2010
I have a movieclip created in the IDE exported to Actionscript via the Library panel (Linkage?).I instatiate multiple instances of it via a loop on the timeline.I want to move them around randomly via Actionscript. How do I do that?I tried using listeners, but I have no way to store values to make each movement unique.
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May 15, 2010
I need to generate multiple instances of a code generated movieclip. If I try:
Code:
var mc:MovieClip = new MovieClip();
var n:mc = new mc();
[code]......
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