Flash TweenLite Design Pattern
Oct 3, 2011
Just curious. TweenLite/TweenMax is a very common animation library, and I was wondering how someone would classify the design pattern used in TweenLite.For those of you unfamiliar, here's some example code from their website:[code]
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Jul 3, 2011
I'm looking to get some good books on design patterns and I'm wondering what particular pattern you'd recommend for a Realtime Strategy Game (like Starcraft), MVC?. I'd like to make a basic RTS in Flash at some point and I want to start studying the best pattern for this.
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Aug 23, 2011
I'm still studying OOP designs, so what's the best way to achieve an inventory for a simple flash game? It seems that more than one design pattern could deliver some kind of an inventory but I would lose the flexibility if I try to adapt it somehow without a good knowledge about the subject. For money to buy what is available in an inventory I thought of Singleton. If there's enough cash earned while playing the game, then one can buy new skills. Maybe decorator pattern could list many thumbnails as buttons, and clicking on it applies new features and skills to the character.
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Dec 20, 2010
In this cookbook someone advocates to build own Observer Design Pattern: [URL]
Is it really faster as for performance ?
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Feb 19, 2007
a little foggy on passing variables to the Constructor from a Singleton instance. Could someone enlighten?
From timeline:
Code:
var c:Calculator = Calculator.getInstance(5,20,30);
[Code]...
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Nov 22, 2010
Can anyone show an example of the object pool design pattern, as written with Actionscript 3.0?
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Jun 20, 2011
I am just looking design patterns used in Flex. Any value object design pattern and how is it implemented in Flex.
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Oct 15, 2010
I haven't found the best process is integrating SWFAddress. I've used it on just about every project since it came out, but I rarely have something reusable, and integrating SWFAddress is one of the more time/thought intensive tasks in the dev of a project.
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Jun 22, 2011
I'm just beginning to wrap my head around design patterns. I'm in the process of rebuilding a slideshow using MVC and it's coming along nicely. I'm considering using a design pattern for the whole site and am wondering if there are certain patterns that people usually apply to sites.
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Sep 17, 2010
I'm updating a photo gallery site I did a while back to be full browser and with classesI produced this demo to work out the full browser elementsI did this with a Document Class and everything seems to be working as expected.For the updated version of the site I'm using a Model View Controller design pattern and I'm trying in implement the full browser in the View ClassTypeError: Error #1009 : Cannot access a property or method of a null object reference.I would have excepted more form this forum but I can't post any code here or even paste the text - very poor.
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May 27, 2011
I have an application that takes the user through a set of steps, configuring a product, say about 10+ screens. With options to go back, skip to a certain point etc. I need to fade between these steps, and also have language switches available at any point.
I was thinking of using an MVC style pattern, having a master view that accepts a 'next view' and fades it in, removing the old.
It feels bloated to have 10+ separate view classes, using similar components for this task, so was wondering what other approaches there are that I should look into? or one that is suited for this kind of application
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Jan 1, 2010
I am not able to understand, why a static class cannot replace a Singleton design pattern .
Cannot a static class, can be used to ensure, the class is never/once only, instantiated. Because that is the facility "static" key words provide , however it doesnot allow instantiation, but that is much similar to the limitation of instantiation once only.
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Aug 23, 2011
There are many times that I've needed to execute some code after a number of events have fired, and I've come up with counters and such but I feel there must be a better way.For example, say five files need to be loaded, after which a UI component will become active.If I set up a counter that increments each time a file is requested, then decrements each time one has loaded, I run the risk that the first two or three files may somehow get completely loaded before my code gets around to requesting the fourth and fifth, which would mean that my counter would be at zero when I still have two files to load, thus allowing the UI component to be prematurely activated.
There are some cases where you could know the number that need to be loaded before the requests go out, but it's possible that the first file contains the paths (and therefore the number of) files.And this file-loading scenario is only an example of the pattern I'm trying to explain.)
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Jun 1, 2011
Its pretty simple what im trying to achieve.I have a MC on Stage, which im trying to tween to different X coordinates.I've set up four TweenLite.to sequences, however for some weird reason only one is being triggered - what am I doing wrong?
TweenLite.to(slider.mc_slider,1,{x:_returnXPos(95), ease:menuEasing});
TweenLite.to(slider.mc_slider,1,{delay: 1, x:_returnXPos(35), ease:menuEasing});
TweenLite.to(slider.mc_slider,1,{delay: 2, x:_returnXPos(50), ease:menuEasing});
[code].....
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Nov 25, 2009
i'm trying to search a string for a particular pattern, and replace it with elements from within the pattern... for example..here's the given string...if you want to learn how to use regexp, {url===http://somesite.com, text===click here}.
the pattern...
{url===http://somesite.com, text===replacement text}
and the intended result...
if you want to learn how to use regexp, click here.
of course, i'll extract the url and do something else with it... i'm just wondering what the regexp is for that pattern, and how i can extract things from the results returned.
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Sep 28, 2011
Im currently getting the following error:"ReferenceError: Error #1065: Variable TweenLite is not defined."I might think its because tweenlite isnt imported correctly, so some path issue - but tried a few things, and still the same.Basically I have my main.fla, where I import a class:path: main. fla /classes / com / myfolder / contact / ContactForm.as.AS: import classes.com.myfolder.contact.ContactForm;In this package I try and import the tweenlite librabry with the following:[code]
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Oct 24, 2011
Still quite new to AS3. I suppose this might be a bad thing but gotten I've to a point where even when I've gotten something to work, I'll try to make the code more efficient. I've spent three hours trying with condense my code without success.
Essentially I have a movie clip with three movieclips inside it. What I want is when the mouse hovers over one, it unblurs and the the other two blur. I've actually gotten this to work by adding an event listener to each clip and writing three separate functions that unblurs the one which the mouse rolls over and blurs the other two.
[Code]...
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Mar 3, 2011
I have an intro screen with a bitmap 250x130 that i want to fade in and out. I am using tweenlite and it looks great on the Pc, but on the iphone, it looks like 1 or 2 fps, really slow.There is only 2 text fields and this animating Bitmap. The movie is set to the default 24fps. the code is
[Code]...
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May 5, 2010
So i have a flash site i am doing in as2, even if the solution can only be done in as3, I still want it. I am trying to accomplish lines through the background image like on this site [URL] I tried just putting the patten on the image itself, but when i scale my site, its all distorted and the lines does not look as crisp anymore, like theirs do, so I am assuming they did the lines themself in flash...
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Mar 7, 2012
I've been busting my hump the last week or so on this project for my OOP/AS3 course and this past Sunday I realized that my approach wasn't going to work so I scrapped the better part of it and started over.
Our assignment is to create an XML based flash menu that demonstrates an understanding of the OOP patterns we've just learned. It was kind of a 'test the waters' project where he gave us a ton of tutorials and information and told us to make our best attempt at making sense of it so I'm certain there are more efficient ways to do what I'm doing, but that's a moot point.
We need to employ at least two patterns in our menu, though at the moment I'm just focusing on MVC so that I can get the mainUI working before I finalize the second part of the UI. It essentially flows like so:
[Code]...
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Dec 2, 2010
[Code]...
Is there a way to do this with RegExp maybe? I know that I could just add each variation of each pattern to the array, and just search it, but I want to do it more intelligently.
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Dec 6, 2010
I have a question I wanted to ask you guys, it's pretty complex because it involved classes and interfaces and can get confusing. I'll try my best to explain it below. The gist of the story is, when I click the duck, I want it to give birth and also increment the number of ducks in my farm. Here goes:
[Code]...
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Nov 11, 2009
I'm trying to create a simple loop that adds a random number of stars, fades them out and removes them.The script I've come up with does everything but remove them, and perhaps I need a less on adding children to a stage.
Here's what I come up with
import flash.display.*;
import com.greensock.*;
import com.greensock.easing.*;
[code].....
I need a way to make the movie clips unique so I can tell my oncomplete function to remove the property clip, if I don't do this the movie will eventually slow down and crash because of so many (invisible) movieclips.
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Jan 19, 2011
I was wondering is there a difference between the processor usage when using tweenlite or animating the same clip manually? Considering it's vectors and also dynamic text with it.
Similarly, if we animate manually or copy the code snippet produced by that animation. Would that make a difference on the CPU usage?
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Aug 19, 2010
I'm creating visual effects using TweenLite, which currently only manages the tweens for me, can I also attach a sprite at a specific time? (using "delay")
Basically I want to use TweenLite to attach/remove sprites apart from just tweening existing objects.
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Nov 23, 2011
I would like to know if I can get an error or some other problems when I try to tween several objects like this and using an onComplete-property:[code]:What I want to do is fade out several objects at once and when they finished a special function gets called. Are there other possibilities when using tweenlite available or do I have to use timelinelite?
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Aug 17, 2010
We are trying to fill our Flex 3 applications background with an image pattern by repeating the pattern throughout the background.
The pattern is a very small "bulleted"-background.
The Flex App seems to just stretch the image pattern even though we've specified in the CSS the following:
Application
{
background-gradient-colors: #ffffff, #ffffff;
color: #000000;
[Code]....
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Mar 4, 2012
I've read some documentation about regular expressions in AS3. I was wondering if it is possible to check every word of a string for a pattern. If all the words satisfy the pattern, the test is passed, otherwise is failed. Here is an example of what I mean:
Code:
var reg:RegExp = /[a-z]/i;
var str1:String = "a b";
var str2:String = "a 1";
[code]....
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Sep 10, 2010
In actionscript3,using the ScrollPane component and the TweenLite package, would it be possible to animate to a particular scroll position?
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Sep 20, 2011
So I have a public class and I have imported TweenLite into it and it works great but how would I activate a TweenLite plugin? The usual syntax weenPlugin.activate([ShortRotation]); isn't correct in here.
[Code]...
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