ActionScript 3.0 :: Flash If/else Statement With Tweenlite?
Oct 24, 2011
Still quite new to AS3. I suppose this might be a bad thing but gotten I've to a point where even when I've gotten something to work, I'll try to make the code more efficient. I've spent three hours trying with condense my code without success.
Essentially I have a movie clip with three movieclips inside it. What I want is when the mouse hovers over one, it unblurs and the the other two blur. I've actually gotten this to work by adding an event listener to each clip and writing three separate functions that unblurs the one which the mouse rolls over and blurs the other two.
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Jun 1, 2011
Its pretty simple what im trying to achieve.I have a MC on Stage, which im trying to tween to different X coordinates.I've set up four TweenLite.to sequences, however for some weird reason only one is being triggered - what am I doing wrong?
TweenLite.to(slider.mc_slider,1,{x:_returnXPos(95), ease:menuEasing});
TweenLite.to(slider.mc_slider,1,{delay: 1, x:_returnXPos(35), ease:menuEasing});
TweenLite.to(slider.mc_slider,1,{delay: 2, x:_returnXPos(50), ease:menuEasing});
[code].....
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Sep 28, 2011
Im currently getting the following error:"ReferenceError: Error #1065: Variable TweenLite is not defined."I might think its because tweenlite isnt imported correctly, so some path issue - but tried a few things, and still the same.Basically I have my main.fla, where I import a class:path: main. fla /classes / com / myfolder / contact / ContactForm.as.AS: import classes.com.myfolder.contact.ContactForm;In this package I try and import the tweenlite librabry with the following:[code]
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Oct 3, 2011
Just curious. TweenLite/TweenMax is a very common animation library, and I was wondering how someone would classify the design pattern used in TweenLite.For those of you unfamiliar, here's some example code from their website:[code]
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Mar 3, 2011
I have an intro screen with a bitmap 250x130 that i want to fade in and out. I am using tweenlite and it looks great on the Pc, but on the iphone, it looks like 1 or 2 fps, really slow.There is only 2 text fields and this animating Bitmap. The movie is set to the default 24fps. the code is
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Nov 11, 2009
I'm trying to create a simple loop that adds a random number of stars, fades them out and removes them.The script I've come up with does everything but remove them, and perhaps I need a less on adding children to a stage.
Here's what I come up with
import flash.display.*;
import com.greensock.*;
import com.greensock.easing.*;
[code].....
I need a way to make the movie clips unique so I can tell my oncomplete function to remove the property clip, if I don't do this the movie will eventually slow down and crash because of so many (invisible) movieclips.
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Jan 19, 2011
I was wondering is there a difference between the processor usage when using tweenlite or animating the same clip manually? Considering it's vectors and also dynamic text with it.
Similarly, if we animate manually or copy the code snippet produced by that animation. Would that make a difference on the CPU usage?
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Aug 19, 2010
I'm creating visual effects using TweenLite, which currently only manages the tweens for me, can I also attach a sprite at a specific time? (using "delay")
Basically I want to use TweenLite to attach/remove sprites apart from just tweening existing objects.
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Nov 23, 2011
I would like to know if I can get an error or some other problems when I try to tween several objects like this and using an onComplete-property:[code]:What I want to do is fade out several objects at once and when they finished a special function gets called. Are there other possibilities when using tweenlite available or do I have to use timelinelite?
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May 14, 2009
Having a few problems with what I thought was a simple if statement. Here is the code:
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I can't quite figure out the small problem with the code. It seems to just bypass the first requirement of the if statement when I do type in the proper input and go straight to the else statement.
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Aug 31, 2011
if (variable == 1){
//code
//Execute this code.
} else if (variable == 2) {
//code
[Code]...
I dont want to copy the code from the first into the second and the first and second into the third.
My mind isn't working and there is probably an extremelly simple way to get this working.
I know I could used functions but for some reason it stops the instance referencing working: _root["bullet"+j] doesnt work in a function.
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Oct 10, 2008
The Flash movie contains 2 Text files, one Component button, and 1 component checkbox.The purpose of the application is to load an XML file(works)Populate 2 text fields with information from the XML file(works)Compare the two text fields, if they contain the same information then the checkbox, via AS is told to be selected. (Heres the problem);
Heres the code:
Code:
runCode_btn.onPress = function() {
data_xml = new XML();
data_xml.ignoreWhite = true;
data_xml.onLoad = function(success) {
[code]....
The idea behind this app is that its an electronic form. The user fills it out, the information is then sent to a newly created XML file, months later the open the XML file in flash, and Flash fills out text fields and check and or unchecks Checkboxes based on the XML data.CheckBoxes are mandatory.But I don't see how I'll be able to use them if i can't create and condition statements based on the loaded Data.
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Sep 10, 2010
In actionscript3,using the ScrollPane component and the TweenLite package, would it be possible to animate to a particular scroll position?
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Sep 20, 2011
So I have a public class and I have imported TweenLite into it and it works great but how would I activate a TweenLite plugin? The usual syntax weenPlugin.activate([ShortRotation]); isn't correct in here.
[Code]...
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Oct 26, 2011
I have a vector circle and what to do the following:I 'd like to animate it with tweenlite so it looks like a shockwave of an explosion. At first it fades in (from 0 to .5) and gets scaled and when it reaches half of the total animation time it fades out but it still gets scaled (hope you know what I mean).
Currently it looks horrible because I don't know how to get a smooth transition from part 1 to part 2 with TweenLite. My animation stops when reaching the end of part 1 and suddenly makes a jump to part 2.
Total time of animation: .75 sec
total amount of scaling: 5
Code:
part 1 of 2:
TweenLite.to(blastwave, .375, {alpha:.5, transformAroundCenter:{scale:2.23},
onComplete:blastScaleFadeOut, onCompleteParams:[blastwave]});
part 2 of 2:
private function blastScaleFadeOut(object:DisplayObject, time:Number = .375, scaleVal:Number = 4.46) {
TweenLite.to(object, time, {alpha:0, transformAroundCenter:{scale:scaleVal},
onComplete:backgroundSprite.removeChild, onCompleteParams:[object]});
}
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Apr 7, 2010
My movie publishes fine in FP9. When I try to publish in FP10 (so I can use unloadAndStop() ) I get a pile of 1009 errors and many of my Tweenlite instances won't work. Is there something obvious I'm missing here? Are there big differences between FP10 and 9?
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Mar 30, 2011
why this code won't work
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I'm sure you can put if statements inside other if statements, seriously I can't figure it out
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Sep 22, 2010
I need to write an if statement inside an if-else statement. But no matter how I write it it keeps giving me a syntax error.The syntax error is "1083: syntax error: else is unexpected".[code]No matter how or where I place the braces, it keeps giving me errors.
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Jul 12, 2010
what I'm trying to do is create an else if argument for each object in an array based on a user set number
Code:
for(var i:int=0; i < numberOfElseIfs; i++){
GENERATE AS3 CODE
}
to which I want it to GENERATE THE FOLLOWING CODE:
Code:
}else if(baskets[i].used == false){
baskets[i].used = true;
drawButton(i);
}
the problem is obviously that the compiler reads this code rather than understanding I'm trying to regenerate the code within the for loop...does that make sense :S? So basically I need as3 to read the code between the for statement as if it is going to echo that out later. Is this even possible?
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Dec 18, 2011
I have a movieclip on the screen called "mc_bg". Within this movieclip are 7 movieclips called "barrier1" through "barrier7".From main.as I want to be able to do this call:
for (var i: int = 1; i < 3; i++ ){
trace("got here")
trace(mc_bg["mc_barrier" + String(i)])
[code]....
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Sep 22, 2010
I have a script which is giving me a lot of trouble since I have no idea how to write another "if statement" inside another if-else statement. I keep getting errors, I guess I don't know where to put the braces exactly...
example:
if(bla == bla) {
<------------how would I write another if statement here?
}else if (bla == bla){
}
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Feb 21, 2009
How can I compile the tweenLite library into a swc file in order to reference it instead of copying it into the project folder
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Oct 25, 2011
whenever i tween something to x or y using tweenLite, it tweens it to the coordinates realtive to the object itself, how to i tween something to coordinates on the stage?
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May 18, 2010
Ive been working on a pong game, and its coming alond well, but i have a problem with that if your score is 5, or the AI's score 5, it goes to the 'you lose/win' screen.Well, ive been working with this:
if(bluesco==5) {
gotoAndStop(6);
}
bluesco is the enemys score
6 is the lose frame
Ive tried everything i can, ive added _root.'s, changed the equals (to things like '=', '==', '>=4'), and tried things like 'nextFrame' instead of '(6)', ive changed the instances thousands of times, and if it helps:
score = 0;
bluesco = 0;
Ive also put the top code on frames, movieclips, even buttons, but i either get these errors: Nothing happens when the score gets to 5.It goes to frame 6 as soon as the frame is loaded
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May 20, 2010
Ive been struggling with this:
import com.greensock.TweenLite;
import com.greensock.plugins.*;
import com.greensock.easing.*;
[code]......
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Aug 19, 2010
I'm creating visual effects using TweenLite, which currently only manages the tweens for me, can I also attach a sprite at a specific time? (using "delay")
Basically I want to use TweenLite to attach/remove sprites apart from just tweening existing objects.
View 1 Replies
Oct 11, 2011
I'd like to remove objects via removeChild after Tweenlite has finished tweening. But it doesn't really work because my objects are still in the DisplayList. I can't figure out the problem so I would be very happy if someone could help me out with this problem.
Code:
//TweenLite.to(sndText, .5, {alpha:0, onComplete:removeChild, onCompleteParams:[sndText]});//does not really work; still in DisplayList
TweenLite.to(sndText, .5, {alpha:0});
TweenLite.to(musicText, .5, {alpha:0});
[Code]...
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Feb 5, 2010
I just found out today that Adobe's Tween Class is very inefficient compared to Jack Doyle's TweenLite of [URl]. Is Adobe revising their tween classes for CS5 or is it not worth to look into?
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Jul 8, 2010
Can you tell me what the quickest code is to go from frame 4 to frame 5 with a 6 second pause on frame 4?, I can't figure it out and I have a deadline today! Heres the current code on frame 4... this isn't working, not familiar with
[Code]...
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Feb 11, 2011
Does TweenLite or TweenMax support the onChange function?
I would like to re-code using TweenLite/TweenMax to get my textbox to numerically display the constantly changing x position of my tween.
I did have this code before:
I tried some variations with the following to no avail:
nextTween1.addEventListener(TweenEvent.MOTION_CHANGE, onChange);function onChange(evt:TweenEvent):void {mph_digital.mph_counter.text = int((dial_graphics_mph.x * .20528)*10)/10;}
also how do i define tweens as variables now with TweenLite / TweenMax?
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