ActionScript 1/2 :: Adobe's Tweens Vs TweenLite

Feb 5, 2010

I just found out today that Adobe's Tween Class is very inefficient compared to Jack Doyle's TweenLite of [URl]. Is Adobe revising their tween classes for CS5 or is it not worth to look into?

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Tweenlite To Add Tweens On A MC 'separately'?

Nov 20, 2010

Anybody knows if it's possible with tweenlite to add tweens on a MC 'seperately' like you can with caurina tweener? the MC will always need to move to X 300 , but depending on circumstances may also need to be tweened to Y or rotated or scaled or alpha'd or colored or filtered. And I also planned to test if it "succeeds" in applying FP10 rotationY to 180 (3D flip around axis) but if that fails applying scaleX to -1 (so it does a simple flip around axis instaed).... basically depending on how the user has set publish settings.

[Code]....

View 10 Replies

ActionScript 3.0 :: Get Tweenlite Tweens To Stay On Target?

Dec 13, 2009

I have noticed that my tweens get off if I push a button to tween an object to fast or I enact another tween on the same object it will completely stop the tween -- the only go around that I can think of is to disable the interference with a timer event -

View 1 Replies

Flash :: Tweenlite - A Sequence Chain Of TweenLite.to Not Triggering?

Jun 1, 2011

Its pretty simple what im trying to achieve.I have a MC on Stage, which im trying to tween to different X coordinates.I've set up four TweenLite.to sequences, however for some weird reason only one is being triggered - what am I doing wrong?

TweenLite.to(slider.mc_slider,1,{x:_returnXPos(95), ease:menuEasing});
TweenLite.to(slider.mc_slider,1,{delay: 1, x:_returnXPos(35), ease:menuEasing});
TweenLite.to(slider.mc_slider,1,{delay: 2, x:_returnXPos(50), ease:menuEasing});

[code].....

View 3 Replies

ActionScript 3.0 :: Replace The Tweens With Flash's Built-in Tweens

Jan 2, 2012

When I want to ask for a small fee for my app, I'm not allowed to use TweenLite. So I started thinking I could probably replace the tweens with Flash's built-in Tweens. BUT I'm also using rotationY. Flash doesn't support this as far as I know. Are there Tween engines out there with a copyleft?

View 6 Replies

Professional :: Tweens Affect Other Tweens?

Jul 13, 2010

I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons.Everything is working fine until I include a 3d tween animation of a hanging sign.it doesn't have any action script - just a 3d tween where the sign swings however once I include it in the slide show, the whole thing goes crazy:The fade in and out of tweens don't work.sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded... can someone please helpe me and point me in the right direction of where to even start trouble shooting it?  The problem is that it acts as if there was some kind of script added however there's no action script included in the hanging sign.

View 2 Replies

Tweens Affect Other Tweens In CS4?

Jul 13, 2010

I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons...

Everything is working fine until I include a 3d tween animation of a hanging sign.. it doesn't have any action script - just a 3d tween where the sign swings... however once I include it in the slide show, the whole thing goes crazy:

The fade in and out of tweens don't work... sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded.. The problem is that it acts as if there was some kind of script added.. however there's no action script included in the hanging sign..

View 2 Replies

ActionScript 3.0 :: Compile TweenLite Into Swc?

Feb 21, 2009

How can I compile the tweenLite library into a swc file in order to reference it instead of copying it into the project folder

View 9 Replies

ActionScript 3.0 :: Tween Something To X Or Y Using TweenLite?

Oct 25, 2011

whenever i tween something to x or y using tweenLite, it tweens it to the coordinates realtive to the object itself, how to i tween something to coordinates on the stage?

View 2 Replies

ActionScript 2.0 :: TweenLite And While Loop - Why Not Work

May 20, 2010

Ive been struggling with this:

import com.greensock.TweenLite;
import com.greensock.plugins.*;
import com.greensock.easing.*;

[code]......

View 1 Replies

ActionScript 3.0 :: Attach Sprites Using TweenLite?

Aug 19, 2010

I'm creating visual effects using TweenLite, which currently only manages the tweens for me, can I also attach a sprite at a specific time? (using "delay")

Basically I want to use TweenLite to attach/remove sprites apart from just tweening existing objects.

View 1 Replies

ActionScript 3.0 :: RemoveChild After Tweenlite Not Really Working?

Oct 11, 2011

I'd like to remove objects via removeChild after Tweenlite has finished tweening. But it doesn't really work because my objects are still in the DisplayList. I can't figure out the problem so I would be very happy if someone could help me out with this problem.

Code:
//TweenLite.to(sndText, .5, {alpha:0, onComplete:removeChild, onCompleteParams:[sndText]});//does not really work; still in DisplayList
TweenLite.to(sndText, .5, {alpha:0});
TweenLite.to(musicText, .5, {alpha:0});

[Code]...

View 3 Replies

ActionScript 3.0 :: Move To New Frame With Tweenlite

Jul 8, 2010

Can you tell me what the quickest code is to go from frame 4 to frame 5 with a 6 second pause on frame 4?, I can't figure it out and I have a deadline today! Heres the current code on frame 4... this isn't working, not familiar with

[Code]...

View 3 Replies

ActionScript 3.0 :: Using OnChange Function With TweenLite?

Feb 11, 2011

Does TweenLite or TweenMax support the onChange function?
 
I would like to re-code using TweenLite/TweenMax to get my textbox to numerically display the constantly changing x position of my tween.
 
I did have this code before:
 
I tried some variations with the following to no avail:

nextTween1.addEventListener(TweenEvent.MOTION_CHANGE, onChange);function onChange(evt:TweenEvent):void {mph_digital.mph_counter.text = int((dial_graphics_mph.x * .20528)*10)/10;}
 
also how do i define tweens as variables now with TweenLite / TweenMax?

View 2 Replies

ActionScript 3.0 :: Animate On Top With TimelineLite, TweenLite

Aug 11, 2011

I have a simple animation where 5 objects animate via TimelineLite. However, I can't find a way to have better_mc animate over top of the other 4 objects.. Here's my code:
 
import com.greensock.*;import com.greensock.easing.*;
var timeline:TimelineLite = new TimelineLite();
timeline.append(TweenLite.to(better_mc,2,{alpha:1,

[Code].....

View 2 Replies

ActionScript 3.0 :: How To Reflect Class With TweenLite

Dec 6, 2011

Why I can't add pixelfumes reflect after I tweened the movie clip using tweenLite (greensock)? The reflect worked fine before I started tweening but disapeared after. No errors are thrown. [URL]

public function addTween(mvclp:MovieClip):void {
mvclp.y = 720 + (mvclp.height/2)
mvclp.x = 730
TweenLite.to(mvclp, 1, {y:360, ease:Back.easeOut, onComplete:addReflect()});
function addReflect():void {
var r1 = new Reflect({mc:mvclp, alpha:50, ratio:50, distance:0, updateTime:100, reflectionDropoff:1}); }

View 2 Replies

Actionscript 3 :: Tween Is Currently Playing When Using TweenLite?

Sep 14, 2010

How can you tell if a Tween is currently playing when using TweenLite?

View 2 Replies

Actionscript 3 :: Scaling And Positioning With Tweenlite?

Dec 30, 2010

I have a movieclip with the mesurements of a rectangle. When the application is launched the movieclip is being scaled before placed on the stage as following.

menu.width = 400; menu.scaleY = menu.scaleX;

this is a smaller size than the original. the position of the movieclip at this moment is in the middle on the x and top of the stage on the y. when i click iti would like to do a tween with tweenlite wich scales it to its original(bigger) width and height and position it in the center of the stage on x and y.

the problem is when i position it with tweenlite, it gets done according to its old scale and not according to its new(bigger) scale so the movieclip isnt placed in the exact center of the stage.

I tried to compensate by adding a bigger number on the position so it gets positioned in the right way. But when i click it again i would like it to rescale to its beginning scale and position so it would be very messy to compensate again. Is there any easier way to do this kind of tween?

View 1 Replies

Actionscript 3 :: Using Tweenlite To Tween 3d Coordinates?

Feb 26, 2011

im trying to tween a sprite to new 3D coordinates (x,y,z) using AS3 and i would like to use TweenLite to do it but i don't know how?Im not a very experienced programmer, i only started to tackle the 3d possibilities of flash 10 and Tweenlite has been far for my animations.I've been trying to use the QuaternionsPlugin like this:TweenLite.to(myMc, 2, {quaternions:{orientation:new Quaternion(x, y, z, w)}});There's the x,y,z properties but i couldn't figure out what w stand for.I tried an example with the Sprite class below but when i compile it, it says : 1180: Call to a possibly undefined method Quaternion.

package com{
import flash.display.*;
import flash.events.*;

[code].......

View 1 Replies

Actionscript 3 :: TweenLite Does Not Work With Object?

Jul 22, 2011

This object is blitted to the canvas by a renderer via the copyPixels method. The object is NOT a display object. It's a Score-object (self made). The Score-object extends an object called BasicBlitArrayObject. The BasicBlitArrayObject extends an EventDispatcher (therefore no display object).I tried to apply several different TweenLite-plugins to my tempScore-object (i.e. TransformAroundCenter, colorMatrixFilter, etc.). But nothing happens. Absolutely nothing.Sometimes I get error messages (when a plugin requires a display object and my object is NOT a display object). So far so good.

According to Greensock (maker of Tweenlite) his engine can tween ANY numeric property of ANY object. So when a plugin like TransformAroundCenter requires a display object for tweening I have to modify the plugin to get it working for my non-display object (tempScore). Currently I can't do that because it's way too hard for m

View 1 Replies

Actionscript 3 :: Tween A Variable With TweenLite?

Jul 23, 2011

[code]I get the error #1069: Property _test not found for TweenTest.I also tried this example which does not work for me:URL...

View 2 Replies

Flex :: Remove Object From Tweenlite?

Sep 13, 2011

how can i remove object from Tweenlite

private var planeCards:Plane;
protected function animate():void
{

[code].....

View 1 Replies

Flash :: Variable TweenLite Is Not Defined

Sep 28, 2011

Im currently getting the following error:"ReferenceError: Error #1065: Variable TweenLite is not defined."I might think its because tweenlite isnt imported correctly, so some path issue - but tried a few things, and still the same.Basically I have my main.fla, where I import a class:path: main. fla /classes / com / myfolder / contact / ContactForm.as.AS: import classes.com.myfolder.contact.ContactForm;In this package I try and import the tweenlite librabry with the following:[code]

View 2 Replies

Flash TweenLite Design Pattern

Oct 3, 2011

Just curious. TweenLite/TweenMax is a very common animation library, and I was wondering how someone would classify the design pattern used in TweenLite.For those of you unfamiliar, here's some example code from their website:[code]

View 1 Replies

ActionScript 3.0 :: TweenLite Function Won't Work

May 30, 2010

For some reason my TweenLite function won't work. Doesn't give any errors, but it just doesn't do anything and thus the onComplete function won't work to continue the script.

[Code]....

View 3 Replies

ActionScript 3.0 :: Can't Find Tweenlite As3 Download

Jul 7, 2010

Does anyone know anywhere i can download tweenlite for as3 there webpage for download link doesn't work[url]...

View 1 Replies

ActionScript 3.0 :: Attach Sprites Using TweenLite

Aug 19, 2010

I'm creating visual effects using TweenLite, which currently only manages the tweens for me, can I also attach a sprite at a specific time? (using "delay") Basically I want to use TweenLite to attach/remove sprites apart from just tweening existing objects.

View 6 Replies

ActionScript 3.0 :: Accordion Menu Without XML Or TweenLite?

Dec 9, 2010

I was wanting to use this code for a project: trouble is I can't have the file call any extraneous files. Since I am still learning I am not sure how to go about adusting this code. Essentially I need it to function exactly the same but using the AS3 Tween Class in place of Tweenlite.

///////this is the code I would love to alter!/////////
import gs.*;
import gs.easing.*;
panel1.props = {lx:0, rx:570, ind:1};

[Code]....

View 3 Replies

ActionScript 3.0 :: Removing OnComplete From TweenLite?

Mar 3, 2011

if I assign an onComplete function in a TweenLite.to() call.. I can't seem to figure out how to remove the onComplete function of that tween incase I don't want it to be called for some reason..

example..

ActionScript Code:
TweenLite.to(current_slide,1,{x:0,onComplete:hideOld});

ok so i have a prev and next buttons .. and want to have it so that i can cycle through my slides (right now they overlap each other).. well with each it assigns the onComplete for that current_slide..

what i want to do is make it so that if there is a new tween for a new slide that the old current_slide doesn't call the onComplete..

so i store the old current_slide as previous_slide and then I tried to cancel the onComplete like you do other properties with killTweensOf()

this doesn't work it still gets fired..

ActionScript Code:
TweenLite.killTweensOf(previous_slide,false,{onComplete:true});

i think its cause this is only supposed to remove tweenable properties and not callback functions.. but there doesn't seem to be able to prematurely remove a onComplete function.

View 2 Replies

Actionscript 3.0 :: Tweenlite If Another Tween Has Finished

Jan 22, 2010

I have a mc that I want to trigger a few tweens when rolled over but I want two of them to only trigger when another has finished...

Code: Select allmain_inner_mc.addEventListener (MouseEvent.ROLL_OVER, mainRollOver);
function mainRollOver(MouseEvent):void
{
TweenLite.to(main_inner_mc, 2, {scaleX:2.5, scaleY:2.5, ease:Elastic.easeOut});
TweenLite.to(main_inner_mc.mainheader_mc, 0.5, {alpha: 0, y:100, scaleX: 0.25,

[Code].....

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved