ActionScript 3.0 :: Tweenlite To Add Tweens On A MC 'separately'?
Nov 20, 2010
Anybody knows if it's possible with tweenlite to add tweens on a MC 'seperately' like you can with caurina tweener? the MC will always need to move to X 300 , but depending on circumstances may also need to be tweened to Y or rotated or scaled or alpha'd or colored or filtered. And I also planned to test if it "succeeds" in applying FP10 rotationY to 180 (3D flip around axis) but if that fails applying scaleX to -1 (so it does a simple flip around axis instaed).... basically depending on how the user has set publish settings.
I just found out today that Adobe's Tween Class is very inefficient compared to Jack Doyle's TweenLite of [URl]. Is Adobe revising their tween classes for CS5 or is it not worth to look into?
I have noticed that my tweens get off if I push a button to tween an object to fast or I enact another tween on the same object it will completely stop the tween -- the only go around that I can think of is to disable the interference with a timer event -
Its pretty simple what im trying to achieve.I have a MC on Stage, which im trying to tween to different X coordinates.I've set up four TweenLite.to sequences, however for some weird reason only one is being triggered - what am I doing wrong?
When I want to ask for a small fee for my app, I'm not allowed to use TweenLite. So I started thinking I could probably replace the tweens with Flash's built-in Tweens. BUT I'm also using rotationY. Flash doesn't support this as far as I know. Are there Tween engines out there with a copyleft?
I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons.Everything is working fine until I include a 3d tween animation of a hanging sign.it doesn't have any action script - just a 3d tween where the sign swings however once I include it in the slide show, the whole thing goes crazy:The fade in and out of tweens don't work.sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded... can someone please helpe me and point me in the right direction of where to even start trouble shooting it? The problem is that it acts as if there was some kind of script added however there's no action script included in the hanging sign.
I have a function that adds a player to a sprite containerwhen that player is clicked a hit test is done on the tiles surrounding that player that it can move to and put into an array.all that works fine.my problem is after I add more than one player to the stage I can only move the latest addition when I use MapInfo.player.x = (hexagon_width * .25) + hexagon_x_position-90;I thought if I used getChildByName I might get around making a custom event.but I get an Error #1009: Cannot access a property or method of a null object reference. when I use the code below
I want to be able to call 2 values from the mysql db Currently I only get the first one.Any order works.Now I tried to change the parameters in the flash file.I get the 2 values but they are the same.How would I get goldshare and the bank value seperately.[code]
For each level in my game I have a large bitmap that I need to load. I would like to load the bitmap as the player gets to that level rather than all the bitmaps loading right at the beginning.And this is where I get stuck. I want everything else to load during the beginning pre-loader, but I don't know how to exclude the images from being preloaded at this point. I'd prefer not to load anything externally either.
I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons...
Everything is working fine until I include a 3d tween animation of a hanging sign.. it doesn't have any action script - just a 3d tween where the sign swings... however once I include it in the slide show, the whole thing goes crazy:
The fade in and out of tweens don't work... sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded.. The problem is that it acts as if there was some kind of script added.. however there's no action script included in the hanging sign..
I'm using the new 3D tool in flash to let pictures rotate around there center. To not let it look distorted I will have to adjust the vanishing points for these images separately, however I can't find an option to control them separately. The seem linked for all my 3D movieclips. This will result in having only 1 moviclip animated right. So the question is: how do I control the vanishing points for each movieclip separately?
On frame 1 from the root I've the following script:
[Code]...
For some reason all three sound objects play at 5% of the volume (the volume that was set for "WhenTextAppears"). I want to controle the volume of the 3 objects seperatly,.... I thought the code above should do the trick but it doesnt.
I was wondering if this was possible, so that i would just have a movie load with a plain bg color and then have movie clips placed on the stage which start to show based on the percentage that they are loaded. here is the code i was messing with which didn't seem to do the trick[code]...
I just found the "famous" pageflip and encouterd a problem. I need to load each page seperatley.. cause loading the pageflip takes a while (its 1 mb) example:[URL] I tried putting this on every pageMC: _root.mymovieclip.loadMovie("page1.swf") followed by a preloader script, but that didnt work the pageflip can be downloaded here: [URL]
I want to color some lines of datagrid under some conditions at runtime. How can i color a single row of datagrid? It may be background coloring or text coloring.
I got a website that has different buttons that each open a different movieclip (a window with content). But some buttons will have to open the same movieclip as the other button...
So, to make it bit better to understand than my weird explanation above:
Button1 }---- Open Movieclip (content window) 1 Button2
I have a project with two text boxes, "nameBox" and "controlBox" and a button, "createButt",I want the code to control boxes that are made in ActionScript separately, so if i put Hello into the nameBox and press createButt it will create a box with a variable attached called the playerName being the name that is entered in nameBox, when i type the name of the block into the controlBox the block will start to move, the problem is though, doing it with two blocks on the stage it will only move the block every two frames and any more will be slower, is there any way to make this code move the specified block every frame?[code]...
If I have a rectangle which has a fill of blue and stroke of orange how can I change the stroke to black and the fill to red using actioncript.
When I use the following code it changes the entire rectangle to 0x008000 (green). Either the fill is covering the stroke or it is changing both the fill and stroke to 0x008000 (green).
var myColor:ColorTransform = myRectangle.transform.colorTransform; savedColor = myRectangle.transform.colorTransform; myColor.color = 0x008000;
Is it possible to host a class file separate from everything else on a website where it can be edited when needed? For example, I'm thinking that in the Linkage section of the movieclip you would put the path to the location of the as file on the website, so [URL] <--well I guess without the ".as".
how does pagination work? Is that I just need to create several Movieclips for each page and then add the contents into pages seperately?? Or is there any available tutorials??
I am trying to create a flash service tutorial to appear on a website that will be able to play and load 6 steps of a process separately when prompted with a button click. I do not want to link back and forth between web pages to do so, but rather have the files loaded on demand and played within one flash movie "viewer" to keep things clean.
Each movie is going to be somewhat image heavy. load each of the 6 step movies within one main movie file?
Im working on a project and I dont know how to even think through the problem, as I've only worked through Flash through AS3, and the following needs to be done completely in AS too.
I have two pieces of content - some flash video, and an mp3, both loaded dynamically with loaders etc. All this I think I have fairly well in hand. What I'd like to do make the 'hick-up' as these tracks loop, disappear by cross fading the video and mp3 across it self in the loop - if that makes any sense at all. I suspect that I'll have to delve into the timeline, but perhaps strangely, never done so.
[URL] i want the object to fade out but in the object there's a lot of overlapping pictures and each becomes half transparent. how to make the movieclip to change the alpha as it was without objects?
I am in the making of a isometric level editor, and I have about 15 movie clips with more to come. I want to let people change the color of tiles to what they want from a list of colors, so how can I let them change the color of a tile dinamicly with actionscript so that it changes a tile's color while preserving changes of "shadows"? I mean I have let's say a cube and to make it look 3D I need to change each face to make a feeling of 3D and not a flat one.
1) i have palced 2 flash file on my web page.if i stop the sound on this file then the sound on another flash movie placed on my web page also stops.i want both the files to be independent to each other and controlled separately
2)if i click on play it shows loading.even after it loads the file it doesnt change itz status. if i click again on play then itz status changes to play.my codes for flash.....
soundUrl = "test.mp3";
// create sound object, assign properties and events function createSoundObject(){[code].....
I have a dynamic image gallery that pulls the pics into a movie clip and adds them to the container (slider) The issue i am having is that when i click on this i am essentially clicking on all the items collectively and i would like to be able to click on each image seperately...
I have run across a strange problem. When I load products2.swf by itself, I can call the two "copy" files and everything works. When I open 0342.swf (the index page), I can switch between the home and products2 pages, but I can't view the "copy" pages.I'm guessing there may be some sort of conflict with variable names, but I have been messing with it for most of today.I have uploaded all of the FLA files to here:[url]....
If you make an swf file out of each of the attached items, and open the 0342 file, you will see what is supposed to be happening.
on (release) { if (_root.currMovie == undefined) { _root.currMovie = "home";[code].....