ActionScript 3.0 :: Load Swf And Images Separately?

Dec 31, 2010

For each level in my game I have a large bitmap that I need to load. I would like to load the bitmap as the player gets to that level rather than all the bitmaps loading right at the beginning.And this is where I get stuck. I want everything else to load during the beginning pre-loader, but I don't know how to exclude the images from being preloaded at this point. I'd prefer not to load anything externally either.

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[code]....

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[Code]...

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[Code]....

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[Code]...

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[Code]...

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[Code]....

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Code:

[Embed(source="images/foo.png")]
[Bindable]
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Code:

myImage:Image = someMagicalFunction(foo.png);

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2. Getting an error "1061: Call to a possibly undefined method addChild through a reference with static type flash.display:Shape."

[Code]....

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