Im currently making a flash website. and trying to make it as light as possible.so decided to load images dynamically.Im using UILoaders.I drag the UILoader from components into the main timeline and set the source as 1.jpg, because the image is in the same folder as the .fla file.and scale - false
Tested the movie but nothing shows up. i guess i need some coding? but i dont know where to add the codes. on the same frame? or in frame 1? i also need the image to fade-in.the end result im looking for is, as i click a button. 3 images show up at the same time, fading in.
I've been playing around with a demo version of a PHP Flv streaming player from rich media project. I've been able to setup my player to play flv videos dynamically by passing an id from the database to the swf file (works great).
However I cannot for the life of me work out how images are loaded dynamically. The player uses the filename and adds .jpg as the extension to load the image file when the player starts. Problem is my image name will be different to the file and so I need to pass a variable in the same way I am passing a variable for the movie name.
// skinID=1// Instance names and linkage identifiers were set with '_1' extension//myPlayer.skinID=1;myPlayer.skinPlayer=true; var passed:String = video;myPlayer.movieName = video;// Init isFullScreen and zoom varisFullScreen=false;zoom=1; // Set scaleMode to noScale and align top leftStage.align = "TL";Stage.scaleMode = "noScale";
I'm building a slide-show like application in Flex and I'm trying to load images dynamically. The images are in a folder outside the application folder. This is the folder structure:
I am only perfect with basics of AS3 and flash. I need AS3 code or a basic example/tutorial for loading of .jpeg images into flash from database.I had searched through google, but, any of the example won't match. If anyone has their ideas, atleast send me the algorithm for your idea, so that i can try by implementing the idea. I think, once again when I open this topic, i will be getting my requirement.
I'm trying to load images from the library not externally, i know how to load externally but the thing is i need these images to be instantaneous when browsing, so i cannot load them externally.[code]...
I'm more Graphically inclined so bare with me. I need to dynamically load images from an XML file and I usually find badly written tutorials that I can't understand or I find a .fla but don't understand the code in it.
I am not terribly advanced in Flash, but I have figured out dynamically loading text and images into flash, but what I am trying to set up is somewhat of a back end script for a client. It is a photography website and I am trying to have the images dynamically load into a movie clip. So he can change out the files on his end when needed. I have a script something like this for the button that loads the image.
I've managed to use AS to dynamically create empty movie clips and offset them so that they appear side by side. The problem is, I can't use loadMovie to load in images into my empty movie clips. I can successfully use loadMovie outside of my for loop, by directly referencing each of the dynamically created clips (holder_mc1.loadMovie(...),older_mc2.loadMovie(...),etc) after they have been created. This is ok but I really need to create and fill the empty movie clips within a single for loop. By the way, the references to the images being loaded are contained within an external text file, but this doesn't seem to be part of the problem. Does anybody know if there is a problem using loadMovie in this way or if there is anything I can do to fix the problem?
Can you addChild to a specific movieclip instance i.e. movieclip.name.addChild(movieclip).
I have built a 'for loop' to render a series of 'products'. The idea being to create a movieclip, load an image into this movieclip, assign a URL and later some text.[code]...
I'm having trouble with the scroll pane component in flash...becuase my portfolio images are quite large I wanted to put them into a scrollpane to easily view the whole thing. the problem is that when I dynamically load them, there is a delay everytime I click on the "next" button to view the next image.
I am designing a website and have for locations I would like to load a random image from the same folder. Goals we'd like to accomplish with this:
1. We want images to load randomly from same folder 2. We don't want any duplicate images on the page at any one time 3. We have different size movie clips they are loading into.
Is there a way to accomplish this? What script do I use to resize the .jpg to fit whatever movieclip it's loading into and how to I tell it not to load an image that is already loaded in another movieclip?
Trying to load images dynamically from library NOT externally since i want these images to be loaded when the site is launched. Basically i have several buttons, each button returns an event that throws a specific image name to grab. Here is the function;
function sendDisplayData(e:MouseEvent){ display_mc.displayName.text = e.currentTarget.parent.menuItemName.text; //name of image eg. "myImageName" in the library; //create the image object
[code]....
So how can i make this function dynamic by using a String and then grabbing the image related to that string from the library.
I've got a weird problem that could probably be easily fixed if I weren't such a novice coder. I'm loading external jpegs into movie clips that are within a movie clip which is within another movie clip (because they are animated as a whole within the other movie clips). The XML loads fine. The "Image" class I've made up is defined. The attributes from the XML load into the array of images.
However, I can't loop through the movieclips to actually load the images. But if I define manually the movie clip loads it loads perfectly. Here is the code that loads the images successfully, but not 100% dynamically:
ActionScript Code: // Define the Images Array var ImageArray:Array = new Array();
I'm not quite conversant with classes and loading external pictures so be patient My intention is the following: a sort of slide show which dynamically loads all pictures of a certain directory and displays them one after the other. To do so I want to get the number of images of a certain diretory (img) by using a PHP script (done), then the PHP-Script sends the data to the Flash file (done) which stores it in a variable (done). I've created a class called PHPLoading for doing this (finally it creates an array which stores the links dynamically created (pictures are named 0.jpg, 1.jpg, [code]...
I'm trying to create a slideshow which loads images dynamically from a folder on my server. The number of images in the folder will change on a daily basis, so I'm guessing that this needs some kind of array to predetermine the contents of the folder. The files will not have a regimented naming structure.
Basically, I need to display all of the images in the folder one by one and then loop back to the start.
I am trying to load images dynamically to my stage. I am reading an xml file and trying to add the images0 to the scene. For some reason the image file seems to be loaded (I have put a trace "Success to check it") but when I try to addChild nothing happens. This is the code of my class followed by the code of my flash file: The main idea here is to load as many thumbnails as the xml file contains so I can play with them making a horizontal scroll.
The above code loads an XML file which contains the path to text and image files, i am able to trace the path correctly within the above PARSE function but i am not able to retrieve the variable (or trace it for that matter) in the LOAD TEXT section, As i continue to code, i would also like to dynamically load multiple images (in the LOAD IMAGES section) using the projectPath and iterating through each image listed in an XML file. I am not at that point yet but my question is how would i create a progressbar/preloader that diplays total progress for all URL Requests (the text file and multiple images listed in the XML).
So I've been working on a Flash-based web portfolio for my sound design work, and I'm creating a gallery of images/sound clips which load dynamically (that way I don't need to recompress the swf file every time I add/remove a production). I'm having trouble with checking to see if files exist; for example, I want to check if a sound file exists, and if it does, set the alpha property of a symbol to 100%, and if it doesn't, set the alpha property of that symbol to 25%.
The code I'm using works fine when I test the file locally, but as soon as I upload the file and test it, the movie responds as if a file exists even when it doesn't, and I can't figure out why.
I'm trying to dynamically load multiple images to a Movie Clip on the stage. Where I am having trouble, is when I position different sized images one under another.
What I have done is, assign a variable for the position for the _y of the next image. eg. var spacing:Number = 0;
Since I'm loading the images from a XML file, I've included the height for each image aswell. This is where I am having trouble
Say for example, the image I am loading is 400px high, 'spacing' then appears to be 0400 and not 400. After I load the second image, which is 500px high, spacing appears to be 0400500 and not 900.
I need to load dynamically a few images (4-6) so that by clicking on particular image user would invoke particular action. Embedding images solves the problem but at the expense of file size. If I load them dynamically, they lose their ID.