ActionScript 3.0 :: Bitmap Object - Load Images Dynamically To Stage
Mar 23, 2009
I am trying to load images dynamically to my stage. I am reading an xml file and trying to add the images0 to the scene. For some reason the image file seems to be loaded (I have put a trace "Success to check it") but when I try to addChild nothing happens. This is the code of my class followed by the code of my flash file: The main idea here is to load as many thumbnails as the xml file contains so I can play with them making a horizontal scroll.
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Similar Posts:
Oct 25, 2006
I'm trying to dynamically load multiple images to a Movie Clip on the stage. Where I am having trouble, is when I position different sized images one under another.
What I have done is, assign a variable for the position for the _y of the next image. eg. var spacing:Number = 0;
Since I'm loading the images from a XML file, I've included the height for each image aswell. This is where I am having trouble
eg. spacing += myxml.childNodes[i].childNodes; OR
spacing = spacing + myxml.childNodes[i].childNodes;
trace(spacing);
Say for example, the image I am loading is 400px high, 'spacing' then appears to be 0400 and not 400. After I load the second image, which is 500px high, spacing appears to be 0400500 and not 900.
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Oct 17, 2009
I have a Flash button which has a bitmap image. I want to load this bitmap image dynamically.
I was thinking ...
var ClipLoader = new MovieClipLoader();
ClipLoader.loadClip("img/img1.jpg",_root.mybutton_mc.mycontainer_mc);
However, it do not let me put actionscript 2 in frame 1 of buttons.
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Mar 11, 2012
Bascially what I'm trying to do is load 2 or more external images, all the same size and resolution, then combine or composite them one on top of the other, then save that result as a new image using a jpeg or png encoder.
I don't want to take a snapshot of the stage, I'd like to save the images with thier original resolution. So far the only thing I've been able to do is load two images, and composite them on the stage. thats about it.
I'm using flash pro CS5.5, and writing code in a class file, not on the timeline. Here is a copy of the code.
[Code]...
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Jul 16, 2010
What i want to do is get a png from my library load it into bitmapData then into bitmap then onto the stage.I don't even have enough success here yet to have code to post. Please for the LOVE of Mike!
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Sep 23, 2009
I'm developing an app that currently is using Loader to get images from another server.This shouldn't currently work since we are still waiting for the owner of that server to put a crossdomain file in place.However, it does work -- sort of .
Loader can load the images fine, without an error.But then the app has a feature in which we are making a larger duplicate of the image to display in a sidebar, we do this in this manner:
var myBitmap:Bitmap = Bitmap(loader.content);
and when this runs we get a Flash player security error 2122, sandbox violation.So while I'm hoping all this will fix itself when the crossdomain.xml file is put in place,I'm confused as to why we only get the sandbox error when we make a Bitmap from the image, and not when we initially try to retrieve the image.
(Incidentally: is there a better way to make a "copy" of an image loaded by a Loader, and then change its width and height for simultaneous display in another part of the stage? I don't need to change its actual dimensions -- I just need to change its display width and height.)
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Mar 31, 2009
In Flash, the BitmapData object can be used to store bitmaps in RAM, you can later draw them to a MovieClip using the beginBitmapFill() method.
How do you load an external bitmap file (.jpg) into a BitmapData object?
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Feb 16, 2009
How can we get .jpeg/.gif/.swf files present in server onto the stage dynamically?
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Dec 8, 2009
I'm playing with Local Shared Objects, and I was able to save and load simple data types like strings and integers. Pretty cool.
I want to Save/Load a Bitmap Object but I'm having problems. I think I got a Bitmap Object to save but when I loaded it back in, it was basically a blank bitmap. I located the actual .SOL file on my computer and opened it up. It had some basic Bitmap info like scale, rotation, visible, width, height, etc, but NOT the actual bitmap.
So I realized that I need to be saving/loading a BitmapData object instead of just Bitmap. BitmapData holds the actual bitmap pixels, I think. Anyway I saved out a BitmapData object. When i tried to load it back in, I get a type coercion error: "Type Coercion failed: cannot convert Object@df355b1 to flash.display.BitmapData". I dont get it because this error didnt occur for Strings, ints, or Bitmap Objects. Whats happening?
Also, I looked again at the .SOL file after saving out the BitmapData object, And I dont see any pixel data there. The bitmap I'm saving is 800x800 so the .SOL file should be pretty big but its just a tiny file so I know the pixels havn't been saved properly.
Here is the code I'm using (Simplified - error handling removed, etc)
Code:
// save
var mySo:SharedObject = SharedObject.getLocal("mysharedobjecttest");
mySo.data.testA = 14;
mySo.data.testB = "hello this is a test";
[Code].....
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Feb 20, 2009
I am new to Flash and ActionScript 3.0. This code (which I think is the code to import an image onto the stage dynamically using AS3 code and convert it to MovieClip, so that I can access mouse_click events on the image present on the stage.) Actually, it is displaying nothing on output and no errors. Will it works good and is the code correct? I am new to AS3.0.
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Jun 13, 2009
Im currently making a flash website. and trying to make it as light as possible.so decided to load images dynamically.Im using UILoaders.I drag the UILoader from components into the main timeline and set the source as 1.jpg, because the image is in the same folder as the .fla file.and scale - false
Tested the movie but nothing shows up. i guess i need some coding? but i dont know where to add the codes. on the same frame? or in frame 1? i also need the image to fade-in.the end result im looking for is, as i click a button. 3 images show up at the same time, fading in.
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Feb 22, 2011
I made this flash CS3 project using Actionscript 2.0 I want to import some images in a folder to stage. The images are named 1.jpg, 2.jpg, 3.jpg etc.. All these images are 600px in width. I used a movieclip as a container for these images.
[Code]....
When i run this code, only the last image is loaded. since i used Actionscript Code:
i<3 in the for loop, only the 3rd image is loaded. its in the right place. (_x = 1800). The first and second images are not loaded...
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Jun 16, 2009
I am uploading different size of images dynamically but at the same time I want the stage to be resized accordingly to image's height and width.
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Aug 23, 2009
I've been playing around with a demo version of a PHP Flv streaming player from rich media project. I've been able to setup my player to play flv videos dynamically by passing an id from the database to the swf file (works great).
However I cannot for the life of me work out how images are loaded dynamically. The player uses the filename and adds .jpg as the extension to load the image file when the player starts. Problem is my image name will be different to the file and so I need to pass a variable in the same way I am passing a variable for the movie name.
// skinID=1// Instance names and linkage identifiers were set with '_1' extension//myPlayer.skinID=1;myPlayer.skinPlayer=true;
var passed:String = video;myPlayer.movieName = video;// Init isFullScreen and zoom varisFullScreen=false;zoom=1;
// Set scaleMode to noScale and align top leftStage.align = "TL";Stage.scaleMode = "noScale";
[code]....
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Jul 31, 2011
very new to the actionscript can anyone
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May 27, 2010
I'm building a slide-show like application in Flex and I'm trying to load images dynamically. The images are in a folder outside the application folder. This is the folder structure:
/Bildvisare-debug/
Bildvisare.html
Bildvisare.swf
/Images/
[Code]....
The problem is that the images never show up, I only get the icon for a missing image.
Edit to add: I've tried this both with and without the use-network flag set to false when compiling.
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Dec 23, 2010
I have to load .png images dynamically, but cant make it work.
When I change the image to a .jpg, it works fine.
Theres no error message, just doesn�t load. How do I do it?
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Feb 2, 2011
Trying to load several images to timeline keyframes,managed to load one, how to load several.[code]...
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Mar 25, 2009
I am only perfect with basics of AS3 and flash. I need AS3 code or a basic example/tutorial for loading of .jpeg images into flash from database.I had searched through google, but, any of the example won't match. If anyone has their ideas, atleast send me the algorithm for your idea, so that i can try by implementing the
idea. I think, once again when I open this topic, i will be getting my requirement.
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Feb 9, 2009
I want to load images (saved in a folder and all the description is in XML file) into flash CS3 using AS 3.0.
and when i click on any image the full size image will be shown in a area that is basically a movie clip.
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Sep 7, 2010
I'm trying to load images from the library not externally, i know how to load externally but the thing is i need these images to be instantaneous when browsing, so i cannot load them externally.[code]...
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Jun 24, 2004
I am trying to dynamically load a set of images into flash.
I have the current file made in PHP and HTML which I am converting to flash. [URL]
I have then printed the values from one of the photos in this page. [URL]
I can display the image width, height, filename, etc. fine, but when it comes to loading the image, I get an error.
Code:
Error opening URL "http://gazler.com/bd/photos/thumbs/undefined"
Code:
stop();
loadVariables("http://gazler.com/bd/galleryflash.php", textStatus, "GET");
[Code].....
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Jan 30, 2005
I'm more Graphically inclined so bare with me. I need to dynamically load images from an XML file and I usually find badly written tutorials that I can't understand or I find a .fla but don't understand the code in it.
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Mar 27, 2007
I am not terribly advanced in Flash, but I have figured out dynamically loading text and images into flash, but what I am trying to set up is somewhat of a back end script for a client. It is a photography website and I am trying to have the images dynamically load into a movie clip. So he can change out the files on his end when needed. I have a script something like this for the button that loads the image.
on(press){
controller.loadMovie("image.jpeg");
}
[code].....
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Feb 10, 2008
I want to duplicate this Movie Clip so that "bird.jpg" is loaded into all 6 Movie Clips. Why doesn't this code work?
for (i=0; i<6; i++) {
miniHolder.duplicateMovieClip("miniHolder"+i, i, {_x:i*10, _y:i*20, _alpha:50});
var bb = "miniHolder" + i;
bb.loadMovie("bird.jpg", this.getNextHighestDepth());
};
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Mar 24, 2005
I've managed to use AS to dynamically create empty movie clips and offset them so that they appear side by side. The problem is, I can't use loadMovie to load in images into my empty movie clips. I can successfully use loadMovie outside of my for loop, by directly referencing each of the dynamically created clips (holder_mc1.loadMovie(...),older_mc2.loadMovie(...),etc) after they have been created. This is ok but I really need to create and fill the empty movie clips within a single for loop. By the way, the references to the images being loaded are contained within an external text file, but this doesn't seem to be part of the problem. Does anybody know if there is a problem using loadMovie in this way or if there is anything I can do to fix the problem?
Code:
if (succes) {
var imageNum = this.imageNum;
[code].....
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Jun 24, 2004
I am trying to dynamically load a set of images into flash.
I have the current file made in PHP and HTML which I am converting to flash.[URL]
I have then printed the values from one of the photos in this page. [URL]
I can display the image width, height, filename, etc. fine, but when it comes to loading the image, I get an error.
Code:
Error opening URL "http://gazler.com/bd/photos/thumbs/undefined"
Code:
stop();
loadVariables("http://gazler.com/bd/galleryflash.php", textStatus, "GET");
this.pathToPics = "http://gazler.com/bd/photos/thumbs/";
this.pArray = [textThumb];
[Code].....
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Feb 21, 2009
I am trying to do something that seems like it should be relatively easy. Well bang goes that theory. Here is what I am trying to do. I have the path to a group of images stored in an xml file. I want to load them to a movie clip on the stage. doing this directly by reading the xml file and using loadMovie("filename"); bsaically does what I want it to do with just a few problems, 1. the movie repeats so the same image is pulled from the server multiple times sucking up bandwidth. 2. On slow connections the images can sometimes load slow making the movie not display properly. What I would like to do is load all the images into some structure and add the images to the movieclip in the time line when needed. How does one accomplish this in action script 2.0?
In a perfect world, I would just load all the images to an array and load the array element to the movieclip on the stage.
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Jun 16, 2011
Can you addChild to a specific movieclip instance i.e. movieclip.name.addChild(movieclip).
I have built a 'for loop' to render a series of 'products'. The idea being to create a movieclip, load an image into this movieclip, assign a URL and later some text.[code]...
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May 4, 2009
I'm having trouble with the scroll pane component in flash...becuase my portfolio images are quite large I wanted to put them into a scrollpane to easily view the whole thing. the problem is that when I dynamically load them, there is a delay everytime I click on the "next" button to view the next image.
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