ActionScript 3.0 :: Dynamically Load Images From Library?

Sep 7, 2010

I'm trying to load images from the library not externally, i know how to load externally but the thing is i need these images to be instantaneous when browsing, so i cannot load them externally.[code]...

View 1 Replies


Similar Posts:


Flash - Load Images Dynamically From Library Not Externally?

Sep 7, 2010

Trying to load images dynamically from library NOT externally since i want these images to be loaded when the site is launched. Basically i have several buttons, each button returns an event that throws a specific image name to grab. Here is the function;

function sendDisplayData(e:MouseEvent){
display_mc.displayName.text = e.currentTarget.parent.menuItemName.text; //name of image eg. "myImageName" in the library;
//create the image object

[code]....

So how can i make this function dynamic by using a String and then grabbing the image related to that string from the library.

View 2 Replies

ActionScript 3.0 :: Loading Images Dynamically From Library?

Jun 8, 2011

I am trying to call in images dynamically from my Library in a more efficient manner.

With an bitmap image in the Library set up for actionscript with the class name of 'itemFromLib', i tried:

Code:
function placeImage():void {
var _img:itemFromLib = new itemFromLib();
var _bitName:Bitmap = new Bitmap(_img);

[Code].....

Both with the results of an error that "1067: Implicit coercion of a value of type Class to an unrelated type flash.display:BitmapData."

View 7 Replies

ActionScript 2.0 :: Loading Images Into Library Dynamically

Apr 5, 2006

I have Button components that are populated dynamically. The buttons need to each have an icon (using the button.icon property).The icon however, is retrieved via webservices so all I recieve is a URL to the jpg that needs to be loaded as the icon. When using the icon property, you load an instance of something in your library over the top of your button. So I was wondering if there was a way to retrieve this url, and load it into the library which would then allow me to use it as an icon??

View 4 Replies

ActionScript 3.0 :: Dynamically Load A Library Mc Using A String?

Feb 22, 2009

I want to load one out of 18 different instances from my library (exported as mc1-mc18). In AS2 this was simple! I fetched the variable (whC) that contained the name of the movieclip to be loaded and just put it into attachMovie

AS2:

Code:
_loc.attachMovie(whC,"clip"+k,this.getNextHighestDepth());

In AS3 do I have to use this long if/else statement to make it work the same?

Code:
public function fetchTile(whC:String):MovieClip {
if (whC=="mc1") {
fetched= new mc1();

[Code].....

View 2 Replies

ActionScript 3.0 :: Load Png Images From Library?

May 10, 2009

I'm trying to load png images from library. My code is:

Code:
var deactiveShow_mc:deactiveShow_id = new deactiveShow_id(0,0);
trace(deactiveShow_mc);
addChild(deactiveShow_mc);
deactiveShow_mc.x=goster_btn.x;

[code]....

this code gives following error:

Code:
1067: Implicit coercion of a value of type deactiveShow_id to an unrelated type flash.display:DisplayObject.

I tried this.addChild(deactiveShow_mc) and addChild(MovieClip(deactiveShow_mc) and addChild(BitmapData(deactiveShow_mc) but it gives various errors. How can I fix this?

View 6 Replies

ActionScript 2.0 :: How To Load Images From Library

Dec 18, 2009

How can we dynamically load a image in as2.0 from library

View 1 Replies

ActionScript 2.0 :: Load MC From Library And Apply Script To MC Dynamically?

Jul 4, 2005

I have several swf movie files that load into levels within my folio, these levels being 2,3 and 4. I have a ball within the root file located currently in the library with an identifier name of "ball" that i want to dynamically load to level 5 and have the following script appied to it...

BALL FOLLOW CODE"
onClipEvent (load) {
_root.ball_mc

[code].....

View 4 Replies

ActionScript 3.0 :: Dynamically Load Movieclip From Library From String

Aug 22, 2011

Throughout different times in my app I have to load, and then later on delete, a series of movieclips from the library.They all have the prefix "mc_".[code]

View 2 Replies

ActionScript 3.0 :: Function To Load Library Images?

Jul 2, 2011

Not supposed to send the linkage class as a string in the function call.

I can load an image in from the library with code by

1) creating a new object of the linkage class,

2) creating a new bitmap object using the new object, then

3) sticking it into a Sprite, but when I try to make it into a function it doesn't work.

ActionScript Code:
//linkage name, width, height, string for .name property
container.addChild( crtLibImg("PNGlinkageName",100,50,"myPNGname") );
function crtLibImg(thisPng,w,h,mName)

[Code].....

View 0 Replies

ActionScript 3.0 :: Load Images From Library With Bitmapdata?

Jan 20, 2010

As my as3 skills are not good, I stumbled against this problem, my approach in overall will probably not be the easiest, but here it goes:

In the library of my fla file I have imported 4 pictures, in the properties (class) I gave them the name photo0, photo1, photo2, photo3. With my code on the time line I create dynamically 4 movieclips and now I want to attach photo0 to movieclip 1 and photo 2 to movieclip 2 and sofort...

Is there a way to give the bitmapdata name also a dynamic name, something like[code]...

View 3 Replies

Actionscript 3 :: Dynamically Load Movieclip From Library Without Exporting In Frame 1?

Mar 9, 2010

I have some fairly large movieclips in the library which need to be dynamically loaded at runtime. I don't want to export them all in frame 1, because that would slow down initial loading of the movie. I tried putting an instance of each of these clips later in the timeline where they wouldn't normally be encountered. When I then tried to load one from the library dynamically, I was able to successfully get an instance of the movieclip, but its currentFrame property was 0 and I couldn't see anything on the stage. As soon as I enabled "Export in frame 1", it worked properly. Does this old trick of putting an instance on the timeline somewhere no longer work in AS3?

View 1 Replies

ActionScript 2.0 :: Randomly Load Images From Library To A Movie Clip?

Apr 12, 2007

I have 5 different MovieClips in the library, and a main movieclip on stage.

I must load the MCS from the library randonly on the main MC from time to time. How can I do it?

View 1 Replies

ActionScript 2.0 :: Load Images From Library, Instead Of Calling Them From Remote Folder?

Apr 17, 2010

I have created an application where on button click it has to load an image to a movieclip.

It worked fine in my local system, but when I uploaded it to the server, the image loads late and thus the animation is missing and is causing problems.

how to load image from the library attached to the movie.

I know it can be done with attachMovie, but its not working for me.

View 3 Replies

Dynamically Load Jpg Images ?

Jun 13, 2009

Im currently making a flash website. and trying to make it as light as possible.so decided to load images dynamically.Im using UILoaders.I drag the UILoader from components into the main timeline and set the source as 1.jpg, because the image is in the same folder as the .fla file.and scale - false

Tested the movie but nothing shows up. i guess i need some coding? but i dont know where to add the codes. on the same frame? or in frame 1? i also need the image to fade-in.the end result im looking for is, as i click a button. 3 images show up at the same time, fading in.

View 5 Replies

ActionScript 2.0 :: LoadMovie + OnClipEvent(load) - Attaching Variable Number Of MCs Dynamically(not In The Library)

Mar 16, 2006

taken from this link:

[Code]....

My problem: I am attaching variable number of MCs dynamically(not in the library), and i have to do so using flash6 or older. How can i use then loadMovie+onClipEvent handler to invoke something, if i am attaching MCs dynamically, and onClipEvent works only on MCs attached on the Stage(actions "on" those mcs, not "inside" them). Probably using classes. Any other option? and if not, can anybody guide me through assigning such class to such mc? EDIT: Ok, i also have done following:

[Code]....

and although the movieClip IS in library, and it DOES have MovieClip class assigned, onData event handler is NOT triggered and nothing is traced. Can the reason be "attachMovie" function?

EDIT2: aha. well, again it happened that attachMovie's methods are not yet initialized, so it was not yet "the proper time to assign" handler onData on those MCs. [only sen knows why ]. So that even trace(mc.stop()); at this point traces undefined, where it should trace [type Function], since stop is MovieClip's class method. Stupidstupidstupid.. relax...

View 3 Replies

ActionScript 1/2 :: Dynamically Load Images?

Aug 23, 2009

I've been playing around with a demo version of a PHP Flv streaming player from rich media project. I've been able to setup my player to play flv videos dynamically by passing an id from the database to the swf file (works great).
 
However I cannot for the life of me work out how images are loaded dynamically. The player uses the filename and adds .jpg as the extension to load the image file when the player starts. Problem is my image name will be different to the file and so I need to pass a variable in the same way I am passing a variable for the movie name. 
 
// skinID=1// Instance names and linkage identifiers were set with '_1' extension//myPlayer.skinID=1;myPlayer.skinPlayer=true;
var passed:String = video;myPlayer.movieName = video;// Init isFullScreen and zoom varisFullScreen=false;zoom=1;
// Set scaleMode to noScale and align top leftStage.align = "TL";Stage.scaleMode = "noScale";

[code]....

View 11 Replies

ActionScript 3.0 :: How To Load Swf And Images Through Xml Dynamically

Jul 31, 2011

very new to the actionscript can anyone

View 2 Replies

Flex :: Load Images And Swf's Dynamically?

May 27, 2010

I'm building a slide-show like application in Flex and I'm trying to load images dynamically. The images are in a folder outside the application folder. This is the folder structure:

/Bildvisare-debug/
Bildvisare.html
Bildvisare.swf
/Images/

[Code]....

The problem is that the images never show up, I only get the icon for a missing image.

Edit to add: I've tried this both with and without the use-network flag set to false when compiling.

View 1 Replies

ActionScript 3.0 :: Load .png Images Dynamically?

Dec 23, 2010

I have to load .png images dynamically, but cant make it work.

When I change the image to a .jpg, it works fine.

Theres no error message, just doesn�t load. How do I do it?

View 1 Replies

ActionScript 3.0 :: Load Multiple Images Dynamically?

Feb 2, 2011

Trying to load several images to timeline keyframes,managed to load one, how to load several.[code]...

View 12 Replies

ActionScript 3.0 :: How To Load .jpeg Images Dynamically

Mar 25, 2009

I am only perfect with basics of AS3 and flash. I need AS3 code or a basic example/tutorial for loading of .jpeg images into flash from database.I had searched through google, but, any of the example won't match. If anyone has their ideas, atleast send me the algorithm for your idea, so that i can try by implementing the
idea. I think, once again when I open this topic, i will be getting my requirement.

View 2 Replies

ActionScript 3.0 :: Load Images Dynamically From Xml File?

Feb 9, 2009

I want to load images (saved in a folder and all the description is in XML file) into flash CS3 using AS 3.0.

and when i click on any image the full size image will be shown in a area that is basically a movie clip.

View 5 Replies

ActionScript 2.0 :: Dynamically Load A Set Of Images Into Flash?

Jun 24, 2004

I am trying to dynamically load a set of images into flash.

I have the current file made in PHP and HTML which I am converting to flash. [URL]

I have then printed the values from one of the photos in this page. [URL]

I can display the image width, height, filename, etc. fine, but when it comes to loading the image, I get an error.

Code:
Error opening URL "http://gazler.com/bd/photos/thumbs/undefined"
Code:
stop();
loadVariables("http://gazler.com/bd/galleryflash.php", textStatus, "GET");

[Code].....

View 14 Replies

ActionScript 2.0 :: Dynamically Load Images From An XML File

Jan 30, 2005

I'm more Graphically inclined so bare with me. I need to dynamically load images from an XML file and I usually find badly written tutorials that I can't understand or I find a .fla but don't understand the code in it.

View 3 Replies

ActionScript 2.0 :: Dynamically Load Images Into A Movieclip?

Mar 27, 2007

I am not terribly advanced in Flash, but I have figured out dynamically loading text and images into flash, but what I am trying to set up is somewhat of a back end script for a client. It is a photography website and I am trying to have the images dynamically load into a movie clip. So he can change out the files on his end when needed. I have a script something like this for the button that loads the image.

on(press){
controller.loadMovie("image.jpeg");
}

[code].....

View 14 Replies

ActionScript 2.0 :: Dynamically Load Images With DuplicateMovieClip()?

Feb 10, 2008

I want to duplicate this Movie Clip so that "bird.jpg" is loaded into all 6 Movie Clips. Why doesn't this code work?

for (i=0; i<6; i++) {
miniHolder.duplicateMovieClip("miniHolder"+i, i, {_x:i*10, _y:i*20, _alpha:50});
var bb = "miniHolder" + i;
bb.loadMovie("bird.jpg", this.getNextHighestDepth());
};

View 2 Replies

ActionScript 2.0 :: Using LoadMovie To Dynamically Load Images?

Mar 24, 2005

I've managed to use AS to dynamically create empty movie clips and offset them so that they appear side by side. The problem is, I can't use loadMovie to load in images into my empty movie clips. I can successfully use loadMovie outside of my for loop, by directly referencing each of the dynamically created clips (holder_mc1.loadMovie(...),older_mc2.loadMovie(...),etc) after they have been created. This is ok but I really need to create and fill the empty movie clips within a single for loop. By the way, the references to the images being loaded are contained within an external text file, but this doesn't seem to be part of the problem. Does anybody know if there is a problem using loadMovie in this way or if there is anything I can do to fix the problem?

Code:
if (succes) {
var imageNum = this.imageNum;

[code].....

View 2 Replies

ActionScript 2.0 :: Dynamically Load A Set Of Images Into Flash

Jun 24, 2004

I am trying to dynamically load a set of images into flash.

I have the current file made in PHP and HTML which I am converting to flash.[URL]

I have then printed the values from one of the photos in this page. [URL]

I can display the image width, height, filename, etc. fine, but when it comes to loading the image, I get an error.

Code:
Error opening URL "http://gazler.com/bd/photos/thumbs/undefined"

Code:
stop();
loadVariables("http://gazler.com/bd/galleryflash.php", textStatus, "GET");
this.pathToPics = "http://gazler.com/bd/photos/thumbs/";
this.pArray = [textThumb];

[Code].....

View 10 Replies

ActionScript 3.0 :: Load Images Into Dynamically Created Movieclips?

Jun 16, 2011

Can you addChild to a specific movieclip instance i.e. movieclip.name.addChild(movieclip).

I have built a 'for loop' to render a series of 'products'. The idea being to create a movieclip, load an image into this movieclip, assign a URL and later some text.[code]...

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved