ActionScript 3.0 :: Load Images From Library With Bitmapdata?
Jan 20, 2010
As my as3 skills are not good, I stumbled against this problem, my approach in overall will probably not be the easiest, but here it goes:
In the library of my fla file I have imported 4 pictures, in the properties (class) I gave them the name photo0, photo1, photo2, photo3. With my code on the time line I create dynamically 4 movieclips and now I want to attach photo0 to movieclip 1 and photo 2 to movieclip 2 and sofort...
Is there a way to give the bitmapdata name also a dynamic name, something like[code]...
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May 10, 2009
I'm trying to load png images from library. My code is:
Code:
var deactiveShow_mc:deactiveShow_id = new deactiveShow_id(0,0);
trace(deactiveShow_mc);
addChild(deactiveShow_mc);
deactiveShow_mc.x=goster_btn.x;
[code]....
this code gives following error:
Code:
1067: Implicit coercion of a value of type deactiveShow_id to an unrelated type flash.display:DisplayObject.
I tried this.addChild(deactiveShow_mc) and addChild(MovieClip(deactiveShow_mc) and addChild(BitmapData(deactiveShow_mc) but it gives various errors. How can I fix this?
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Dec 18, 2009
How can we dynamically load a image in as2.0 from library
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Sep 7, 2010
I'm trying to load images from the library not externally, i know how to load externally but the thing is i need these images to be instantaneous when browsing, so i cannot load them externally.[code]...
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Jul 2, 2011
Not supposed to send the linkage class as a string in the function call.
I can load an image in from the library with code by
1) creating a new object of the linkage class,
2) creating a new bitmap object using the new object, then
3) sticking it into a Sprite, but when I try to make it into a function it doesn't work.
ActionScript Code:
//linkage name, width, height, string for .name property
container.addChild( crtLibImg("PNGlinkageName",100,50,"myPNGname") );
function crtLibImg(thisPng,w,h,mName)
[Code].....
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Sep 7, 2010
Trying to load images dynamically from library NOT externally since i want these images to be loaded when the site is launched. Basically i have several buttons, each button returns an event that throws a specific image name to grab. Here is the function;
function sendDisplayData(e:MouseEvent){
display_mc.displayName.text = e.currentTarget.parent.menuItemName.text; //name of image eg. "myImageName" in the library;
//create the image object
[code]....
So how can i make this function dynamic by using a String and then grabbing the image related to that string from the library.
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Apr 12, 2007
I have 5 different MovieClips in the library, and a main movieclip on stage.
I must load the MCS from the library randonly on the main MC from time to time. How can I do it?
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Apr 17, 2010
I have created an application where on button click it has to load an image to a movieclip.
It worked fine in my local system, but when I uploaded it to the server, the image loads late and thus the animation is missing and is causing problems.
how to load image from the library attached to the movie.
I know it can be done with attachMovie, but its not working for me.
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Sep 24, 2009
How can we import images using AS3 code so that when they are imported once will remain in the library forever..
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Mar 14, 2011
i've imported an image asset (Background.jpg) to my Flash CS5 library and exported it to ActionScript as class Bitmap with a base type of BitmapData. the following code returns the following error:
backgroundTexture = new Shape();
backgroundTexture.graphics.beginBitmapFill(Background);
backgroundTexture.graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);
backgroundTexture.graphics.endFill();
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Oct 10, 2009
is it better to import images to the timeline at runtime, or export them from the library for use in action script?
I have a few images which make up the background to my website (ie they are unlikely to change very often - if at all), which I am currently exporting from the library for use with my action script code, and the rest of my images I am dynamically loading in based on a set of paths held in a csv file (these may change often).
As I have already built the class to dynamically load in external images, I was wondering if I should also load in those images which make up the background.
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Dec 12, 2009
I'm scaling down images loaded from as3 and I want them to stay sharp. They are scaled because I have a liquid layout which resizes a "body" movieclip that contains the images (loaded from xml).
I used code from here to scale bitmap, but I don't really understand it. [URL]
My biggest problem is that since the images are loaded as displayObjects rather than bitmaps, I need to know how to change the bitmapData of each displayObject.
Second problem is that I need the code the change the data, but not scale it down also(it is already scaled down). How do I do that?
Here is my attempt...
Code:
//code is executed when image is first loaded (I don't care if it is resized afterwards)
//thumb is the displayObject that is my image
[Code].....
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Feb 27, 2012
I am creating an interactive post-it for an upcoming event that allows for us to tap into a sql database and post tweets, survey answers and images. We've already tapped into the Twitter API and the survey, so those are A-OK.The problem lies within loading the images from a location other than the local interactive board's server.If the image itself is locally hosted, it loads just fine.If the image is hosted elsewhere, the image will not load, even though I have a trace on the URL of said image.I'm loading all tweets, surveys and images through an XML load and all the data is loading properly.I AM loading the image through a smoothing filter so that when the "post-its" are slightly rotated, they are not jagged. Here is THAT code:[code]
This is a two part script where the bulk loads in the image and places it into an empty movieclip, then adds the smoothing filter. The second part is a resizer that automatically resizes the image and keeps the aspect ratio.When I test the flash piece (not embedded in HTML) the thing works 100%.As soon as I put the swf into an html and view it on a web page, the remote images will not load.I'm a bit stumped on why this is, could this be a firewall or security issue? Because I work in a high security firewall environment.
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Nov 15, 2011
I am having an issue with compiling a .swf. I get the following error on what seems to be related to the images. There is about 40 that are all very similar the the error code listed below:
5000: The class 'com.decalmywall.Emb_EMB_BORDER' must subclass 'flash.display.BitmapData' since it is linked to a library symbol of that type.
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Feb 23, 2010
I'm trying to dynamically resize a set of images that are being loaded through the MovieClipLoader class. The code below seems to work, except that the images do not appear to be 'smoothed' at all...
[Code]....
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May 29, 2011
I have an image loaded from BitmapData displayed in an Image control. This Image control has dragEnabled and user can drag and drop small images (from a bunch of images in a TileList) on top of it.
The image loaded from the Bitmapdata can be different every time with different resolution and the Image control scales it down to fit its fixed with/height. But while saving the image after editing I am saving it with its original width/height. For this purpose I am storing the original Bitmapdata in a temp object and applying any edits there before saving.
how to create an image combining the Large image and the small images dropped into it. May be I can use display object snapshot but then I want to save the image with its original with/height and preferably after converting it to Bitmapdata.
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Mar 12, 2007
When you load an image into a MovieClip then use that as the data source to draw() into a BitmapData object, the documentation says "Optionally, you can specify whether the bitmap should be smoothed when scaled. This works only if the source object is a BitmapData object." To me that implies that a second BitmapData object is needed in order for the optional [smooth:Boolean] parameter to work when set to true.
We found we didn't need to "double buffer" in this way when using MovieClip.attachBitmap() with the [smoothing:Boolean] parameter set to true. We did run into another problem though. This problem only manifests itself when you run the SWF as part of an HTML file running from a local web server like http://127.0.0.1. Here's the problem: images are loaded dynamically (URL's pulled from assets.xml) and the ones that are loaded locally from a directory on the same machine load and are smooth and distortion free. Other URL's point to a remote host. The images loaded via a remote source (example) do not "smooth nicely" running the exact same code as the local images. The remote images are shimmery and exhibit update artifacts. If you run the exact same page not via an http:// web sever i.e. - just loading the html page into the IE, then the remote images do get nice smoothing when animated.
Is there some magic to get BitmapData loaded from a remote source to smooth correctly when run from a local web sever? For our internal demo we removed any remote URLs so we could demonstrate that Flash does provide the ability for nice smooth animations but it would be a good problem to solve.
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Feb 4, 2008
how to scale down flash images using BitmapData and Matrix?? I'm using it for fullscreen so that the images are always perfect. I've been tampering with this, but cannot get it to work properly.
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Nov 29, 2011
I am trying to let the user import giant images into a flash application. Unfortunately the BitmapData object's dimensions cannot exceed "8,191 pixels in width or height, and the total number of pixels cannot exceed 16,777,215 pixels" (see Reference)
Obviously with FlashPlayer11 these limitations vanish - BUT: As I only get bytes from the FileReference, I need to convert these via Loader.loadBytes(), to get access to the image data. This doesn't seem to work for images exceeding the old BitmapData limitations.
[Code]...
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Jul 31, 2009
I am working on a prototype of a system that will take stills from an attached video camera, store them in an array, then pull them back from the array and animate them. Thus far I've been able to create new bitmaps, put them in an array, and draw them to the stage. I have the video source coming to the stage and I have been able to take stills.The combined system, however, goes through the array, draws the bitmaps to the stage but they are not the sequence of stills. Instead, it is a set of bitmap objects that change every time I click the mouse to take a new still. My guess is that whatever I am doing wrong has caused the bitmapdata to remain dynamically linked to the video source or to be changed every time a new still has been taken. I feel like I am close but missing something major in how AS3 works.
// libraries to display bitmap of videoimport flash.display.BitmapData; import flash.display.Bitmap;import flash.display.DisplayObject;
// get and show the input from the cameravar cam:Camera = Camera.getCamera(); var
[code].....
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Dec 14, 2009
I can load external JPEGs, transfer their data as Bitmaps into an Array, and place those Bitmaps to the stage immediately using the Array index. ("bitmapList[2]", etc)
However, when I try to reference the Bitmap Array by index anywhere else in the script, it's blank. No error, just blank.
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Dec 11, 2009
I'm loading a series of JPEGs, and I want to store them in an Array as a preload method, before distributing them to individual MCs.[code]...
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Jul 13, 2009
I am trying to load, unload and load again the same movie clip from library.
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Jan 30, 2006
how I'm going to load a pic into a BitmapData in Flash with loadMovie();?
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Apr 13, 2006
I am trying to load a external swf and then use the BitmapData.draw() method to draw the loaded swf to a bitmap. This does not seem to work. If I draw some lines into the loaded swf using the .lineTo() method and then use BitmapData.draw() i do see the lines that are made by this method, but not the content i put in the swf. Is it just not possible to do this
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Jul 16, 2010
What i want to do is get a png from my library load it into bitmapData then into bitmap then onto the stage.I don't even have enough success here yet to have code to post. Please for the LOVE of Mike!
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Mar 31, 2009
In Flash, the BitmapData object can be used to store bitmaps in RAM, you can later draw them to a MovieClip using the beginBitmapFill() method.
How do you load an external bitmap file (.jpg) into a BitmapData object?
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Jul 20, 2009
I'm trying to load external image into Flash like BitmapData. Problem is, whan I load image into movieClip and than I want to convert it by using draw(), in bitmapData variable is an old statement of mc (before loadClip instruction). But from the logic of source code is imposibe.
source code:
import flash.display.*;
import flash.geom.*;[code]..............
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Apr 8, 2007
I've been looking at one of senocular's rather brilliant source files, specifically the 'rising grid transition', which performs a transition effect by using the bitmapData class. Currently,it loads a variable called 'tempbmp' by using the bitmapData.loadBitmap function:
var tempbmp = flash.display.BitmapData.loadBitmap('hill');
where hill is a jpg in the library with a linkage ID of 'hill'. what i'd like to know is if this process could use an image that is not in the Flash library. Is there a way to load an external image as a bitmapData object?
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Jul 13, 2009
I am trying to load, unload and load again the same movie clip from library. How could i do it?
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