ActionScript 2.0 :: Load An External Image As A BitmapData Object?

Apr 8, 2007

I've been looking at one of senocular's rather brilliant source files, specifically the 'rising grid transition', which performs a transition effect by using the bitmapData class. Currently,it loads a variable called 'tempbmp' by using the bitmapData.loadBitmap function:

var tempbmp = flash.display.BitmapData.loadBitmap('hill');

where hill is a jpg in the library with a linkage ID of 'hill'. what i'd like to know is if this process could use an image that is not in the Flash library. Is there a way to load an external image as a bitmapData object?

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