I am creating an ad for my website that pulls 3 random images from a database and displays them in a flash file. I already have the .php file (see code below) and I am successfully able to load the variables into the actionscript, but I cant get the images to show up. I have three symbols (img0, img1 & img2) and I cant seem to load the image onto the symbols using loadMovie. [code]...
I have a flash movie clip and need to load an external image inside the clip that reference to an external URL.. like URL i did something with XML but the image persist on every clip because it loads from actionscript using the x and y cords.
I am trying to load an external image into a movie clip that is already on the Stage and size it to the movie clips size. The movie clip name is member_gallery with the width of 360 and the height of 251. One of the images i am trying to load into it is 1024 * 768. I would also like to load other images of different sizes into the same movie clip and they all change to 360 * 251 when loaded.
This shouldn't be too difficult, but what I have is a button, which in the 'over' state I want to load an external image, and then have the image disappear when the users mouse hovers off the button
How do i modify this so that the proj_1_1_mc movieclip loads an external image instead of putting it in the flash file and thus bloating the .swf file?
Does someone have a working fla to illustrate how to load an external movie and zoom and pan to specific location of this movie (with easing)? With actionscript, not necessarily with a control for the user. I am looking for it for some time and unfortunately my programming abilities are not yet sufficient to find it out from scratch (but I am working on it).
When I use Loader to load the same external image twice (same URL), what happens the second time? Is it taken from cache or does it actually load again?
I only want to display a single image (no gallery)I would like to get the url for the image via an xml.Here is a copy of my current action script which has already pulled in the xml data which includes the node with the url for the photo.
I would like to load an external image to a flashwebsite.I do this using a Loader.[code]When I test the swf offline, it works. But when I put everything online and I browse to the HTML file, it doesn't load the images anymore.What do I have to do to load external images online?
I'm having issue with loading this image [URL] onto my stage. I can load the image perfectly when I load locally however I cannot open from any external domains. I'm using cs4 windows vista if that helps.
I have an image gallery that I made with this tutorial (AS3 Photo Viewer Tutorial), and I'm trying to get an external preloader to load it. The only tweaks I've made to the tutorial file have been to change the stage size, and change the name and contents of the xml file.The preloader, which uses something I downloaded from preloaderz, worked with another, simpler swf, but when I try it with this one, I get
Quote:TypeError: Error #1009: Cannot access a property or method of a null object reference. at PhotoViewer()
I don't know why this won't work. Another thing I don't quite get is how the .as file is attached, because the PhotoViewer.fla file appears to be blank, with nothing I can see in the timeline/ stage, or in the actionscript. Before trying the external preloader, I tried adding one to PhotoViewer.fla, using script from the ActionScript 3 Classroom in a book, which worked in their lesson file, but not with this file. I also tried moving the script to the .as file, but that didn't work either.I'm using Flash CS4. If all else fails, I might have to try a simpler image gallery, that would hopefully work with a preloader, but I like how this one looks.
I have been browsing here for a while & recently signed up, searched the forums but can't find exactly what i'm looking for because i'm an actionscript newbie..
Here's my problem I would like to load an external HTML image like so "<img src="http://image/dog.jpg" id="1" width="728" height="90" />"; but I am not sure how I can achieve this - the ID="1" is something someone gave me however I do not know if "1" has to be assigned in order for the image to load. I am very, very new to actionscript & I apologize if asking this insults anyone but if anyone can help me I would be very grateful - This has been bugging me for almost a week now & even when I try to pay for help no one can help me out.
i am trying to load an image from external domain and i got this message,
Code: Attemping to launch and connect to Player using URL C:xampphtdocsuploading agimageshowtags.swf [SWF] C:xampphtdocsuploading agimageshowtags.swf - 64905 bytes after decompression[code]....
I've four images on the stage. When mouse over one image that zoom in and comes to front. When mouse over another image it will come to front (zooming) and the previous one goes back (zoomout).
am creating a shooting game. my main class in first frame now i want to add the title in front of the game if a adding frame in front make it stop function. the game play runs what can i do?
I need a simple way to load an external image referenced in an XML file, into a layer (named "avatar") in my flash project..By default I want it to load this image as soon as the flash widget is opened.And how would I position the image, say in the center, or wherever?
I'm trying to load external image into Flash like BitmapData. Problem is, whan I load image into movieClip and than I want to convert it by using draw(), in bitmapData variable is an old statement of mc (before loadClip instruction). But from the logic of source code is imposibe.
I am trying to create an interactive 3D canvas, e.g. it loads up the person image and loads it into several - pre warped- movieclips... trouble is when I run this:
ActionScript Code: function imageLoaded2(e:Event):void { canvas_wrap_mc.canvasF_mc.addChild(imageLoader2);
[Code]....
It only executes the last one instead of them all, when I remove the last one (canvas_white_mc)... it goes to the next last one canvas_black_mc...
I'm obviously doing something wrong, and everything about addChild and loading external images for me is a bit loose weave!
I've been looking at one of senocular's rather brilliant source files, specifically the 'rising grid transition', which performs a transition effect by using the bitmapData class. Currently,it loads a variable called 'tempbmp' by using the bitmapData.loadBitmap function:
var tempbmp = flash.display.BitmapData.loadBitmap('hill');
where hill is a jpg in the library with a linkage ID of 'hill'. what i'd like to know is if this process could use an image that is not in the Flash library. Is there a way to load an external image as a bitmapData object?
Ok this is what I would like to do. My project I am working on has an app that will upload image files to a specific folder on my server what I would like to do is have it load all the files in that folder through flash without me having to manually add the names of the files into the coding if possible.
I can create an image slideshow but I have to put in each and every .jpg and such I would prefer not to do that as in the future there may be more then 5-10 images.
In addition I already have the app created that uploads files.
I have been working on code updation project wherein initially we had an image and text as movieclips in fla library. The image and the text are read by the actionscript program which then creates an animation.[code]...
I want to ease the updation process by giving the url of the image in an XML file. Read the image url from the xml and load this image in the library of the fla as movieclip. This, i think, will result in less code change and improve the updation of the final animation image.
The problem i am facing is not been able to figure out how can i change the image (after fetching its URL) to a movieclip and then load it in the library?