ActionScript 3.0 :: Function To Load Library Images?
Jul 2, 2011
Not supposed to send the linkage class as a string in the function call.
I can load an image in from the library with code by
1) creating a new object of the linkage class,
2) creating a new bitmap object using the new object, then
3) sticking it into a Sprite, but when I try to make it into a function it doesn't work.
ActionScript Code:
//linkage name, width, height, string for .name property
container.addChild( crtLibImg("PNGlinkageName",100,50,"myPNGname") );
function crtLibImg(thisPng,w,h,mName)
[Code].....
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May 10, 2009
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Code:
var deactiveShow_mc:deactiveShow_id = new deactiveShow_id(0,0);
trace(deactiveShow_mc);
addChild(deactiveShow_mc);
deactiveShow_mc.x=goster_btn.x;
[code]....
this code gives following error:
Code:
1067: Implicit coercion of a value of type deactiveShow_id to an unrelated type flash.display:DisplayObject.
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[code]....
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[Code]....
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[Code]....
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[code]....
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[code]....
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[code].....
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[Code]...
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Code:
function placeImage():void {
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[Code].....
Both with the results of an error that "1067: Implicit coercion of a value of type Class to an unrelated type flash.display:BitmapData."
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"This is what I got so far"
load_btn.addEventListener(MouseEvent.CLICK, LoadBox);
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