ActionScript 3.0 :: Import Images Vs Export Images From The Library?
Oct 10, 2009
is it better to import images to the timeline at runtime, or export them from the library for use in action script?
I have a few images which make up the background to my website (ie they are unlikely to change very often - if at all), which I am currently exporting from the library for use with my action script code, and the rest of my images I am dynamically loading in based on a set of paths held in a csv file (these may change often).
As I have already built the class to dynamically load in external images, I was wondering if I should also load in those images which make up the background.
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Oct 11, 2010
I have a flash file (banner ad) that uses some jpgs that I imported onto the stage. When I publish the file... It won't include the images. If the images are in the same folder as the swf.. it will work. However, just the SWF on its own will not display the images. Any ideas?
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Sep 24, 2009
How can we import images using AS3 code so that when they are imported once will remain in the library forever..
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Apr 24, 2010
i have a flash .fla that was compiling as a .swc with references to images, but now I need to load all these images externally and I dont have the original assets.
I know I can export them one by one, but I have a few hundred in the file, and want to find an easier way.
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Aug 27, 2010
Summary: I don't quite understand how the import/export URLs for symbols in a runtime library work. I can't figure out how I can set them so that the runtime library will be properly loaded and accessible for other swfs to import from, if I want it to work both in a local environment (on my harddrive), and from a remote environment (on a web page).
Relative URLs seem to work great for the hard-drive case, but fail for the web page. Is there a magic way to set the relative URL to work from the web too? And/or, is there some way of manually loading up the RSL at runtime and making the importing swfs import from that loaded copy, rather than having Flash doing it behind the scenes based on the import URL set in the symbol? Following is a longish description of what I'm trying to do, and why... I'm trying to figure out if we can use RSLs to contain common UI controls for our next project. I'm running into an organizational issue that I can't quite figure out - how to get the RSLs to work in both a local development/debugging environment, and on a production web environment, with the same exporting/importing URLs.
Here's what my setup would look like. Say I have a main application main.swf, an RSL lib.swf, and a UI module dialog.swf. Main.swf loads or embeds dialog.swf. lib.swf exports some symbols that dialog.swf imports. On a local development environment, these swfs are found in folders like so:
[Code]...
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Dec 5, 2011
When I export images from any fla,they are very slightly cropped on the right side and bottom. I don't want them to be cropped. Here's how I'm exporting: I paste the image in a blank fla, select Export, Export image, and choose the filename and location.
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May 9, 2010
I have a flash files with symbols I need to export as PNG images, for some reason the exported images have different width and height than indicated in the flash file. After checking I found out that the new dimensions don't even keep the original ratio between height and width. This happens for several symbols at different sizes. What might be the reason for this?
I have also considered finding a way to take a snapshot from within flash of a slice in the flash movie, is that possible?
Understand that I cannot manually take the snapshots as I need this done on a very large quantity of symbols.
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Jan 9, 2010
i can't see the images that i import. i tried .jpg .ai .psd and some others, but i get the same result: there is only an empty box , that i think is the outline of the img, but there is no img.for others that might have the same problem, go to: view --> preview mode and select Full
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Jun 12, 2010
Is it possible to export an array of images to some sort of movie animation? The array has bitmaps that I would like to be exported to some sort of video fileIt could be gif, avi, swf, mov, or anything really
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Jun 25, 2011
I have this FLA with animation and when played, the animation has alpha channel. I cant understand why when I look in the library I see the frames without the alpha channel and also when I try to export/extract the image again the image dont have alpha channel. How is it that in flash this image has alpha channel and how to get it out like that into PNG? Here is the link to download the FLA:[URL]..
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Aug 16, 2010
Is there anyway to align imported images automatically to the top left of the stage?
I'm using File, Import, Import to Stage which works great for importing multiple images from a folder BUT if I have resized the stage at all (to fit the image size) they align with their top left corner in the centre of the stage.
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Aug 18, 2009
I`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.
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Aug 17, 2010
You can manually save some particular movie clip on a stage as an image by running "Export > Export Image". Is it possible to write an actionscript that would export all movie clips on a stage to images automatically? Or at least is there a way to automate this in any way?
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Aug 23, 2010
I will not be hosting the .swf file and I would like to include images using Flash Builder 4. The images appear in a folder in the exported version and I'm not sure how to "embed" them into the .swf (so that I can deploy the file to sites like Kongregate, etc.)
Seems like it should be simple, but my Google fu is currently poor.
Edit: Note, I would like to continue using the Flex framework, which is what I am using now.
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Apr 19, 2010
I have a quiz working with XML questions but I want to load images into it too. This is the AS3 code:
[Code]......
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Mar 26, 2009
I just recently got adobe CS3 on my computer. For some reason when I click import to stage or import to library, the program freezes up.
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Aug 13, 2008
When I import an image sequence (or single image) from AE the png files import HUGE -- an 800 x 547 image imports as a 2267712.0 x 1550548.1 image.
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Mar 14, 2012
I am trying to export a flash animation as a mov, so i can convert it for html5. When I export the movie, the animation has artifacts in it, strange things do not erase correctly, they do not show when i view it in Flash, or when I view the exported flv file.
So as you can see, there is a 1/2 drawn image. They round things are floating down, but for some reason, as they float down to stack, they leave behind some partial images.
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Mar 8, 2011
I'm building an interface that is able to import text and images from an XML file - so the user can easily edit the text/image in the XML without even opening Flash.
[code]...
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Feb 1, 2010
I'd like to import dozens of images and have them in sequence in a single layer. I did this once before, I made a .swf out of a video game cutscene and I recall importing the images to the stage then I asked somewhere else how to make them appear in the layers field. Then I did something that put each image in its own layer and I had to manually move them and make them appear in sequence.
So if anybody knows how to import and put in a single layer in sequence or simply import each image into its own layer
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Jan 25, 2010
how to import photoshop images to flash without the image looking pixelated or blurry?When the flash movie is exported as a swf and embedded to html, the images look blurry and pixelated and not sharp like they are in photoshop.It is not the size because I resized the images in flash before i imported the images into flash. The flash document size is 72 dpi would this be the problem?
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Feb 28, 2003
I am doing a spoof project in school where I have to build a website for a 'photographer.' So I need to showcase his pictures. I have to create 1 portfolio with 30 photos that been provided to me. The photos are all about 50K each. So naturally I cannot import all of these photos into my movie, the file size would be way to big. (Using Flash gets me extra credit) Im not allowed to use thumbnails. Just a back and forth button.
This is what I am trying to build. I want the movie to be 30 frames long. On each frame is a stop command. (easy) And on each frame is an actionscript calling one specific image. (loadMovie ("myimage.jpg", myClip); I'll then have two buttons to navigate from frame to frame. Simple right? The script I am using loads the picture from the server (or hard drive). However when it loads, it takes over. The picture is maximized to fit the stage. And the buttons dissappear. So the viewer is left with one image and nothing else. I want the picture to load into the clip and be able to access the buttons.
[Code]....
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Mar 22, 2011
From Pro Adobe flash can I export an animation's data? like the x and y coordinates and rotation values for individual images in a sequence
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Jun 1, 2009
I have 60 images in a library within a .fla file that I want to save to my PC. (I lost the originals). Flash won't let me drag-and-drop them or anything remotely sensible like that.Suggestions posted around t'Internet talk about putting each one on the stage and going through "file-export". Besides from being very tedious, this might not be so great - the images constitute an animation and need to be precisely aligned.Incidentally, the library does have a movieclip of 60 frames - each containing a single image.If all else fails, is there some tool which will extract these images out of the compiled swf?
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Jul 24, 2009
i have an image and it is a large sheet with series of poses for a character (like a sprite sheet), and wanted to take them out to be animated and make them into individual movie clips.I did successfully, but I went to delete the original image, however, the movie clips became red fills.Is there a way I can get rid of the original without affecting the movie clip?-If not-I wanted to do this because I thought it may save memory but i am not really sure if it will affect the memory since the sheet itself is not going on the stage, is there a chance that this full sprite sheet in the library won't effect the file size of .swf?And if it does, if I turn it into a graphic, or movie clip, will that compress it?I use Flash CS3!
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May 10, 2009
I'm trying to load png images from library. My code is:
Code:
var deactiveShow_mc:deactiveShow_id = new deactiveShow_id(0,0);
trace(deactiveShow_mc);
addChild(deactiveShow_mc);
deactiveShow_mc.x=goster_btn.x;
[code]....
this code gives following error:
Code:
1067: Implicit coercion of a value of type deactiveShow_id to an unrelated type flash.display:DisplayObject.
I tried this.addChild(deactiveShow_mc) and addChild(MovieClip(deactiveShow_mc) and addChild(BitmapData(deactiveShow_mc) but it gives various errors. How can I fix this?
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Mar 19, 2012
This has happened to me and other co-workers multiple times lately and it appears to have started around the time CS5.5 was loaded on our computers. What will happen is, we will have a file with multiple pngs/jpgs imported in and placed across the timeline. They will import fine and they swf will publish out fine. We will save the fla and close it. Then later we will open the fla back up and the images will all be gone from the library and obviously, in turn, removed from the timeline.
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Jul 7, 2010
Does anyone know any as3 libraries that allow you to scale, rotate, skew, etc.. images during runtime? I have found the greensock transform manager class, but would prefer not to pay $300.
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Oct 18, 2010
I want to write some games in ActionScript but I do not have any illustration skill. I am looking for a library that can help me generate simple but beautiful, colorful shapes I will then animate.
Recently, I have stumbled upon such a library, written in C++ and newly ported to javascript, but I can't remember it anymore ! Something like Raphael.js in ActionScript would be cool, but I really want to hear about solutions in any language.
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Dec 18, 2009
How can we dynamically load a image in as2.0 from library
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