ActionScript 3.0 :: Unable To Import Images
Mar 26, 2009I just recently got adobe CS3 on my computer. For some reason when I click import to stage or import to library, the program freezes up.
View 2 RepliesI just recently got adobe CS3 on my computer. For some reason when I click import to stage or import to library, the program freezes up.
View 2 RepliesI have some .MOV files I'd like to import into Flash, but whenever I impot them Flash freezes up.
By the way, I use Flash 8 Professional.
If I open a new Flash (AS3) file in Flash CS3 Professional and try to import DataProvider (import fl.data.DataProvider;), I consistantly receive a compiler error (1172: Definition fl.data:DataProvider could not be found).
View 4 RepliesI am trying to embed a 3rd party flash component into my current flash project. As a stand alone, the component works fine but when I try and import the xml file for the component into my current flash project library, the message I get:
" one or more files were not imported because there were problems reading them" I have tried importing the xml file into another dummy cs4 project on another machine and again no success, so I believe there are elements within the xml file that will not work with cs4. Below is the xml file code.
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is it better to import images to the timeline at runtime, or export them from the library for use in action script?
I have a few images which make up the background to my website (ie they are unlikely to change very often - if at all), which I am currently exporting from the library for use with my action script code, and the rest of my images I am dynamically loading in based on a set of paths held in a csv file (these may change often).
As I have already built the class to dynamically load in external images, I was wondering if I should also load in those images which make up the background.
I have a bunch of MovieClip Symbols in Library. They all need to import the same classes for timeline code. I don't want to add the import statements to every MovieClip's timeline.
View 2 RepliesI am having a wied issue with flash flash is unable to import mx.graphics.codec error 1172 a definition could not be found do I have to download this codec from some place, it seem to me that they must be here
View 3 Repliesi can't see the images that i import. i tried .jpg .ai .psd and some others, but i get the same result: there is only an empty box , that i think is the outline of the img, but there is no img.for others that might have the same problem, go to: view --> preview mode and select Full
View 1 RepliesI`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.
View 2 RepliesIs there anyway to align imported images automatically to the top left of the stage?
I'm using File, Import, Import to Stage which works great for importing multiple images from a folder BUT if I have resized the stage at all (to fit the image size) they align with their top left corner in the centre of the stage.
I am facing a problem in flex 4.1 sdk. (thou I was using flex 4.5 sdk, but for some reasons I had to use 4.1, I can explain that too, but its relevant to the problem I am facing now) I fixed all the errors that I got when I complied my code in Flex 4.5 to Flex 4.1, now I dont get any error. Basically most of the error were because there is no Image class implemented using the Spark architecture in Flex 4.1. So, I switched to mx.controls.Images class.
Now I dont get any errors, but after building the project, and running it, I do not see any images in the entire application. I also compiled the code again with 4.5 (with mx.control.Images class) I see the images properly.
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I have a quiz working with XML questions but I want to load images into it too. This is the AS3 code:
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When I import an image sequence (or single image) from AE the png files import HUGE -- an 800 x 547 image imports as a 2267712.0 x 1550548.1 image.
View 0 RepliesI have some dynamic textfields populated from XML files. The problem occurs when there're images:About 3 blank lines appear at the top of textfieldsThe first line of text is displaced 1 char to the right You can see what I mean in [URL] menu "Ortega Muñoz", submenus "Biografia" (with images) & "Antologia crÃtica" (no images). Sorry, english version is not yet implemented, it's just a draft
XML file for BiografÃa submenu:
<?xml version="1.0" encoding="UTF-8"?>
<contenido>
<texto>
<img src="imgs/om/foto-sanvicentedealcantara.jpg" hspace="0" vspace="0" align="right"/><img src="imgs/om/foto-paris.jpg" hspace="0" vspace="5" align="right" />
San Vicente de Alcántara
Nace en 1905 en San Vicente de Alcántara, hijo de una destacada personalidad local y a los seis años queda huérfano de madre. Obtiene el tÃtulo de Bachiller en Salamanca, aunque dada su marcada vocación por la pintura, la cual practica de forma autodidacta desde pequeño, rechaza la recomendación paterna de seguir una carrera universitaria y se traslada a Madrid en 1919.
...
</texto>
</contenido>
I have Developed a vertical XML Gallery. But I am not able to Get all the images in xml file, By default Gallery is moving but I want that to be in stand Mode and whenever the Mouse move up gallery should move up and whenever the mouse move down gallery should move down.
View 1 RepliesI'm building an interface that is able to import text and images from an XML file - so the user can easily edit the text/image in the XML without even opening Flash.
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The script below works when I test the index.swf file in Flash as well as testing the index.html file in Dreamweaver. When I upload the HTML and SWF file to my webhost (Just Host), however, it doesn't load the images!!! Is there another line(s) of code that needs to be added or is there something wrog with the webhost? to reduce the size of my website which is my ultimate goal.
var my_loader:Loader = new Loader();my_loader.load(new URLRequest("http://www.awoodruffsart.com/img/ab2.jpg"));container1.addChild(my_loader);
I have a flex 3 app that is attempting to load images from Amazon S3. The images fail to load, so I fired up debug mode. In debug mode, the images load, but I also get the following output in the debugger[code]...
View 1 RepliesTrying to create an isometric game but unable to get my images to sort dyanmically, as those tricky little movie clips wander about the screen. The theory behind it is to order myArray by the .y value (so smallest number is called first), and then remove and then add the clips again according to that.[code]
View 9 RepliesWhat I'm trying to do is to create a class loading three images as a pile into a movie clip and be able to switch from one image to another (with a fade effect) thanks to a method (setPic).
The problem I have is when I want to store my loaded image into my array( magnitude[i-1] = loader.content; ) it doesn't load anything, provoking the addchild(magnitude[i-1]); to return a null error. I know the file is properly loaded because if I addchild(loader.content) directly it does load the image (but I can't store it and access it later obviously).[code]...
I am trying to write a small flash app which will load and display images provided as a query. My flash app works fine when I provide the image path directly in the browser address bar, but it is not working when I do the same using html. Here is the direct link to the flash app: [URL]
Here is the link to the html with which I am trying to invoke the app. [URL]
Here the html code snippet invoking the swf file.
Code: Select all<!-- saved from url=(0013)about:internet -->
<script language="JavaScript" type="text/javascript">
AC_FL_RunContent(
'codebase', 'http://download.macromedia.com/pub/shockwave/cabs/flash
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I know my app is getting invoked and it appears to work fine when I hardcode the image url into the flash app. But the query method just does not seem to be working!
This is hosted on a linux site supporting php.
I'd like to import dozens of images and have them in sequence in a single layer. I did this once before, I made a .swf out of a video game cutscene and I recall importing the images to the stage then I asked somewhere else how to make them appear in the layers field. Then I did something that put each image in its own layer and I had to manually move them and make them appear in sequence.
So if anybody knows how to import and put in a single layer in sequence or simply import each image into its own layer
how to import photoshop images to flash without the image looking pixelated or blurry?When the flash movie is exported as a swf and embedded to html, the images look blurry and pixelated and not sharp like they are in photoshop.It is not the size because I resized the images in flash before i imported the images into flash. The flash document size is 72 dpi would this be the problem?
View 2 RepliesI am doing a spoof project in school where I have to build a website for a 'photographer.' So I need to showcase his pictures. I have to create 1 portfolio with 30 photos that been provided to me. The photos are all about 50K each. So naturally I cannot import all of these photos into my movie, the file size would be way to big. (Using Flash gets me extra credit) Im not allowed to use thumbnails. Just a back and forth button.
This is what I am trying to build. I want the movie to be 30 frames long. On each frame is a stop command. (easy) And on each frame is an actionscript calling one specific image. (loadMovie ("myimage.jpg", myClip); I'll then have two buttons to navigate from frame to frame. Simple right? The script I am using loads the picture from the server (or hard drive). However when it loads, it takes over. The picture is maximized to fit the stage. And the buttons dissappear. So the viewer is left with one image and nothing else. I want the picture to load into the clip and be able to access the buttons.
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I have an image scrolling setup like in itunes, however I am unable to click on the images to play a frame in my timeline (i.e. I�m going to click on one of the revolving pictures, which change to another frame, enlarging a square on the page which contains information). So every image that is rotating enlarges a square at the bottom. What changes do I have to make in order to do this. Below is the action script:
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I have a flash file (banner ad) that uses some jpgs that I imported onto the stage. When I publish the file... It won't include the images. If the images are in the same folder as the swf.. it will work. However, just the SWF on its own will not display the images. Any ideas?
View 1 Repliesi m using flash on a module of Joomla to display images, i embed flash player code into javascript , it fetch images from an XML files wher images are predefined and it works fine, now i have a problem that i m collecting images from database, means images are dynamically, so i m unable to fetch that images an display on flash, i just want to knoe how to add dynamic image array into flash. do i need to create xml??
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How can we import images using AS3 code so that when they are imported once will remain in the library forever..
View 3 RepliesI work with Flash Pro allmost 11 hours per day and every while i get a error which messes up everything. Approximetly i get this after about 2-3 hours withevery project.After i get this error there is no chance to test movies afterwards.I see a fast flash of the loader window but it dissapears so fast i cant even really see if it is loader.
View 1 RepliesThe "import "Player.as" line throws the error: 1084: Syntax error: expecting rightbrace before semicolon.
package {
import "Player.as"; //ERROR
import "Card.as";
public class Game {
I was going great with Flex, until I tried to split up my code into separate files. Now I'm struggling. Here are my files and their dependencies:
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