ActionScript 2.0 :: Unable To Click On The Images To Play A Frame In Timeline
Nov 19, 2010
I have an image scrolling setup like in itunes, however I am unable to click on the images to play a frame in my timeline (i.e. I�m going to click on one of the revolving pictures, which change to another frame, enlarging a square on the page which contains information). So every image that is rotating enlarges a square at the bottom. What changes do I have to make in order to do this. Below is the action script:
[Code]...
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Sep 21, 2009
I'm using Flash CS4. Whenever I make a button go to a frame that has a tween in it, it will not read it. When I take the tween out and not have the frame have any animation then it is fine.
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Jul 29, 2011
I am new to flash and creating a file with a series of 25 images. I have each image on its own keyframe in the stage1 and I have buttons for: play_btn, stop_btn, next_btn, prev_btn My next and prev buttons work ie...
[Code]...
but I am unable to get any AS3 code to work as a Mouse.Click to play the series of keyframes. Every time I try to add a gotoAndPlay to the play_btn my file just starts a continuous loop.
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May 25, 2011
I have a small flash site made up of a number of pages all on the one timeline.
The query is this. When i release a button i want the timeline to roll on for x frames (fading components out) before going to the frame that button links to (The beginning of the new page).
I have no idea what AS to use for this.
No matter where in the timeline you are, the button should fade out that area and then skip to a new one.
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Apr 9, 2011
Okay, so I have used this many times before but I cannot figure out how to fix this. This is what happened. after i open up any type of document like an actionscript 3.0 document or anything, if i draw with the paint brush as soon as i let go of the mouse button the line disappears. If i go into the timeline and click on the frame it shows up again, but if i draw again it disappears and i have to click on the frame to see it.
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Jul 28, 2010
I have a movieclip (a), inside another movieclip (b), on the main timeline. I want to click on movieclip (a) and make it go to and play a keyframe on the main timeline. I'm used to using buttons for actions, not movie clips, and I forget how to use the _root thingy.
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Jun 8, 2010
i have a mc in wich timeline i put (manually) a mc called joe_mc. The first one (the container) holds all the code: A timer function slows down joe_mc and when it reaches its last frame its suppossed to play the next frame on the container mc timeline. Here�s the code:
[Code]...
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Sep 23, 2009
how to play the timeline with a simple button
example:
in AS2 you could attached script to button something like
on MouseEvent {
gotoandplay(6);
}
thats all I am trying to do, but in AS3 how do I simply get a button when clicked to go to a frame and play.
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Nov 9, 2011
Okay so our current assignment in class is to create our own version of the jeremy levine design website. But I am currently stuck and have not gotten anywhere for the last 3 days that I have worked on it.
The problem is when I click on the box to go into the wood grain texture, I want to be able to click on the X box that appears in order to go back to frame 42 in the main timeline. (the x is currently only on the box with the 1 on it.)
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Jan 18, 2010
So what I have is this: 1 frame with stop(); action and 1 button. To the button I added the action on (release){ gotoAndPlay(2);} so that it plays frame 2. Frame 2 through 6 is a simple motion tween, with the stop action at the end. Yet, when I click the button it takes me to frame 2, but the motion tween doesn't play.
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Feb 19, 2010
how to play the timeline with a simple button
example:
in AS2 you could attached script to button something like
on MouseEvent {
gotoandplay(6);
}
thats all I am trying to do, but in AS3 how do I simply get a button when clicked to go to a frame and play.
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Jun 18, 2010
I have a stop play button but it freezes play as opposed to what I require which is returning cursor to frame 1 to then await the next button click when an animation would play again.I currently have code for the button as :-
on (release) {stopMovies(this);function stopMovies(mov:MovieClip) {for (movs in mov) {if (typeof (mov[movs]) == "movieclip") {mov[movs].stop();stopMovies(mov[movs]);}}}}
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Nov 26, 2010
I have tried everything but it just isn't working.On my main timeline I have a MC called "rainbow." Inside "rainbow" I have a MC called "greenbow."Inside "greenbow" I have a MC called "meetbtn2" I want it to play frame 134 on the main timeline when you click "meetbtn2."my code inside greenbow is as follows:
meetbtn2.onRelease = function () {
_root.gotoAndPlay(134);
};
however it doesn't work! is it because i am inside two MC's?I have also tried
_root.rainbow.greenbow.meetbtn2.onRelease = function () {
_root.gotoAndPlay(134);
};
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Mar 9, 2007
Say on frame 100 of my timeline on my layer movie, I want to load a clip. What is the AS that I put in the keyframe 100?
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Apr 27, 2009
This time I'm experimenting with visibility. All the tutorials online vary a lot. I'm trying to find something noob proof. I have actionscript 2 and 3. I'm not sure which one to use..I'm just trying to learn how to make a frame become visible and Play when I click on a movieclip.
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Feb 3, 2009
I want to have a movie load and play in the timeline, when a frame is entered. I know about the enterFrame function, but don't know how to apply it.
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Oct 10, 2011
I have two embedded flv's in the timeline, one after the other. There are no errors in the video files. When the "playhead" in the exported swf comes to the end of the two combined videoclips, it jumps back to the first frame of the 2nd video clip for a fraction of a second, before playing from the start of the timeline as it is supposed to. I have explicitly done a "gotoandplay(1) in a separate action layer, at the last frame of the "movie", but that's not what happens.
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Nov 9, 2007
Im trying to tell my movie to goto and stop on anoter frame on my root timeline and then play a movie clip on the new frame... This is probs really simple but it is early.
[Code]...
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Jul 3, 2006
I have a animation in my loader_mc that I want to start at one frame and play to it then stop then when you click on it again I want it to play from a certain point. But what is happening is that it will initially do everything it is supposed to but than mess up after the initial 2 clicks. Check out the onRelease event and you will see what I am currently trying to do. [URL]
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Apr 24, 2008
i'm looking for a script that tells the timeline to start to play frame 25, after 5 seconds.i've found a few codes online but cos they are for different purposes, i just cant seem to custom it to work accordingly.
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Dec 2, 2010
Ive had a search through quite a few forums and message boards but havent quite been able to pin down what I need to do. I'm working in flash cs5 and using AS3
I have a button (bttn1) which when clicked plays a movieclip (bounce), but I would like it to play from frame 1 then stop on a desired frame(say frame 10), so when a second button is clicked (bttn2) it plays from frame 10. Hopefully i've explained it ok...
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Sep 16, 2009
I'm using Flash CS4 with AS3. I'm building a website for a friend the problem I have. When a user clicks on a button I want it to play a movie clip then stop at a specfic frame. I want all the buttons to play the same movieclip but go to a different frame.
The current actionscript I am using is located on frame 1 is:
home_btn.addEventListener(MouseEvent.CLICK, homebuttonClicked);
function homebuttonClicked(event:MouseEvent):void{
gotoAndStop(0)
}about_btn.addEventListener(MouseEvent.CLICK, aboutbuttonClicked);
function aboutbuttonClicked(event:MouseEvent):void {
gotoAndStop("aboutme")
[Code] .....
This allows me to navigate to the right frame but does not play for obvious reasons, if I use the gotoAndPlay function its carries on playing to the end of the movie.
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Mar 3, 2011
I'm learning AS3 and I can't get this to work for me. In AS2 I would add a unique var to my buttons. If you clicked any of them they would just play() the main time line. Then when they got to the next keyframe it would look for the var and then go to the corresponding keyframe. How do I do this in AS3?
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Dec 2, 2010
I have a button (bttn1) which when clicked plays a movieclip (bounce), but I would like it to play from frame 1 then stop on a desired frame(say frame 10), so when a second button is clicked (bttn2) it plays from frame 10.
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May 12, 2010
I am currently in the middle of making a "sniping" flash game. In the first level there are a series of moving targets which are also movie clips. Inside the movie clip there is a 7 frame animation of the target exploding. Inside that is a tween of the target moving up and down. And inside that there is a plain old button.
What I want to happen is when you click on the moving target it explodes and brings you to a new frame of the main timeline. (ex. Main Timeline frame #27) But I'm pretty sure it thinks I was to play the seven frame animation of it exploding and then go to frame 27 inside the movie clip, rather then frame 27 on the main timeline.
Here's what my AS looks like on the target (ActionScript 2.0 is what I'm using.)
on (press) {
play();
}
on (release){
gotoAndStop(27)}
So how do I make it explode and then take me to frame 27 on the main timeline?
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Nov 22, 2011
How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.
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Apr 26, 2009
I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.
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Jun 13, 2009
I have a loaded swf slide show, within that slideshow, I have assigned "next" and "prev" buttons to advance and back up my slide shows via frame labels ("oneIn") for instance... here is an example:
btn_next.addEventListener (MouseEvent.CLICK, nextClick);
function nextClick (e:MouseEvent):void{ this.gotoAndPlay ("twoIn");}
I would like this function to run when I click a hit state on the main timeline above it. So, how would I trigger the above function from a click on the hit state on the main timeline?
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Apr 7, 2010
I am new to Flash and want to create a movie that has the classic "Click to Play" over a thumbanil of frame from the movie.
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Jun 21, 2010
I am building a flash interface and I would like a menu where it is hidden to begin with (just a tab). You click the tab to expand it, and click again to collapse it. I've made a movieclip with animation of the menu opening up and closing, but I can't seem to work out how I'd go about making the movieclip open and close properly.
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