ActionScript 3.0 :: Return Timeline Play To Frame 1 And Stay There?
Jun 18, 2010
I have a stop play button but it freezes play as opposed to what I require which is returning cursor to frame 1 to then await the next button click when an animation would play again.I currently have code for the button as :-
on (release) {stopMovies(this);function stopMovies(mov:MovieClip) {for (movs in mov) {if (typeof (mov[movs]) == "movieclip") {mov[movs].stop();stopMovies(mov[movs]);}}}}
one thing that always annoyed me and that I never sought an answer for is, occasionally, when I want to play a single frame of a symbol, it won't stay on the frame I want. It will automatically default back to whatever frame # it is originally on.I read that it was because it has something to do tweening automatically syncing and snapping and I just have to turn it off. However, I can't figure out how to do that.
im creating a character sheet and all i have to do is get the character to do a few things, im using Stan from american dad, so he draws his gun, salutes, and does this guns speech, only problem is. i can get him to salute by using the code
on(release){ gotoAndPlay("2"); }
this links fine, the salute is in a movieclip on frame 2 of the timeline, and the button is set to link to this.problem starts after the movieclip finishes playing, how to return to frame 1 on the main timeline, ive tried gotoAndStop("1") amongst other things (gotoAndStop ("Scene 1", 1)ive also tried frameLables too but that didnt work, though im not sure if i was doing that right to start with.Then im having a problem with my other buttons, even when set to on(release){gotoAndPlay("3");} they still go to frame 2 (with salute on)
My script have a list of .swf files and needs to play them one by one. My problem is that i can't detect when the movieclip (containing the swf) completes playing.
I understood that i need to copmare between _currentframe and _totalframes of the moviecip but i keep getting 1 as the _currentframe (my main timeline contains only 1 frame).
Code: var mcLoader:MovieClipLoader = new MovieClipLoader(); var loadListener:Object = new Object(); var container:MovieClip =
i have a mc in wich timeline i put (manually) a mc called joe_mc. The first one (the container) holds all the code: A timer function slows down joe_mc and when it reaches its last frame its suppossed to play the next frame on the container mc timeline. Here�s the code:
I have tried everything but it just isn't working.On my main timeline I have a MC called "rainbow." Inside "rainbow" I have a MC called "greenbow."Inside "greenbow" I have a MC called "meetbtn2" I want it to play frame 134 on the main timeline when you click "meetbtn2."my code inside greenbow is as follows:
meetbtn2.onRelease = function () { _root.gotoAndPlay(134); };
however it doesn't work! is it because i am inside two MC's?I have also tried
_root.rainbow.greenbow.meetbtn2.onRelease = function () { _root.gotoAndPlay(134); };
I have two embedded flv's in the timeline, one after the other. There are no errors in the video files. When the "playhead" in the exported swf comes to the end of the two combined videoclips, it jumps back to the first frame of the 2nd video clip for a fraction of a second, before playing from the start of the timeline as it is supposed to. I have explicitly done a "gotoandplay(1) in a separate action layer, at the last frame of the "movie", but that's not what happens.
Im trying to tell my movie to goto and stop on anoter frame on my root timeline and then play a movie clip on the new frame... This is probs really simple but it is early.
I have an image scrolling setup like in itunes, however I am unable to click on the images to play a frame in my timeline (i.e. I�m going to click on one of the revolving pictures, which change to another frame, enlarging a square on the page which contains information). So every image that is rotating enlarges a square at the bottom. What changes do I have to make in order to do this. Below is the action script:
i'm looking for a script that tells the timeline to start to play frame 25, after 5 seconds.i've found a few codes online but cos they are for different purposes, i just cant seem to custom it to work accordingly.
I am currently in the middle of making a "sniping" flash game. In the first level there are a series of moving targets which are also movie clips. Inside the movie clip there is a 7 frame animation of the target exploding. Inside that is a tween of the target moving up and down. And inside that there is a plain old button.
What I want to happen is when you click on the moving target it explodes and brings you to a new frame of the main timeline. (ex. Main Timeline frame #27) But I'm pretty sure it thinks I was to play the seven frame animation of it exploding and then go to frame 27 inside the movie clip, rather then frame 27 on the main timeline.
Here's what my AS looks like on the target (ActionScript 2.0 is what I'm using.)
on (press) { play(); } on (release){ gotoAndStop(27)}
So how do I make it explode and then take me to frame 27 on the main timeline?
How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.
I have a opening movieclip that starts playing for my background and then I have two buttons that come up on moues over event, that if clicked on start one of my two longer Movie Clips that I have as progressive download through a flvplayer on Key frame 2 & 3. I have all that working but I want it to go back to the start or keyframe 1 when the clip is done playing so I can use the same opening menu to click on the second movie clip can some one give me any tips on how to get to go back to the start when the movie is done.
I'm making a banner for a "client" and he wants me to make it like yahoo's news banner. I understand that they're using HTML5 and I haven't learned that yet. Anyways, I did a great job learning the banner in less than a month.
(I'll try to make this short) The banner has a 5sec pause and then it proceeds to the next frame. It also has 6 buttons that will direct the user to a specific banner that he/she wants to click. He wants the banner to stop and stay on a specific frame and not proceed further. I have achieved that, but here's the problem.
What happens is that when I load the page the movieclip goes to where the mouse is right away, before I even put the mouse over the frame. How do I get the movieclip to stay at the bottom of the frame until I move the mouse over it?
I have created a racing game and over all i got 3 frames and about 10 main layers Anyway, i have tried so many scripts now and they're not working The game begins on frame 2 while the main menu is on frame 1. Not sure if it matters but i have the menu copied on all the frame 1's of all the layers...
I have created a racing game and over all i got 3 frames and about 10 main layers.. i have tried so many scripts now and they're not working .The game begins on frame 2 while the main menu is on frame 1.Not sure if it matters but i have the menu copied on all the frame 1's of all the layers...
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.