ActionScript 3.0 :: Stay In Frame For 10 Seconds Then Go To Frame 2
Jan 26, 2009New to flash here. Is there a way to stay in frames for a length of time WITHOUT creating a timeline animation? Using AS3 to control time in frame.
View 2 RepliesNew to flash here. Is there a way to stay in frames for a length of time WITHOUT creating a timeline animation? Using AS3 to control time in frame.
View 2 Repliesi want my movie to stay on one frame for 10second and second playing the next frame.
View 3 Repliesone thing that always annoyed me and that I never sought an answer for is, occasionally, when I want to play a single frame of a symbol, it won't stay on the frame I want. It will automatically default back to whatever frame # it is originally on.I read that it was because it has something to do tweening automatically syncing and snapping and I just have to turn it off. However, I can't figure out how to do that.
View 1 RepliesI'm making a banner for a "client" and he wants me to make it like yahoo's news banner. I understand that they're using HTML5 and I haven't learned that yet. Anyways, I did a great job learning the banner in less than a month.
(I'll try to make this short) The banner has a 5sec pause and then it proceeds to the next frame. It also has 6 buttons that will direct the user to a specific banner that he/she wants to click. He wants the banner to stop and stay on a specific frame and not proceed further. I have achieved that, but here's the problem.
[Code]...
Im trying to make these movie clips stay on the hit state when the user clicks. Can someone help me out? This is what I have so far.
View 1 RepliesSo basically i'm trying to allow the movieclip to play and once its played move onto the next frame.
I'm using Actionscript 3.0. and the movie clips around 6-7 seconds long.
I have a stop play button but it freezes play as opposed to what I require which is returning cursor to frame 1 to then await the next button click when an animation would play again.I currently have code for the button as :-
on (release) {stopMovies(this);function stopMovies(mov:MovieClip) {for (movs in mov) {if (typeof (mov[movs]) == "movieclip") {mov[movs].stop();stopMovies(mov[movs]);}}}}
I created a movieclip that follows the mouse up and down with easing, using this code:
onClipEvent (load) {
_y = 400;
speed = 5;
} onClipEvent (enterFrame) {
endY = _root._ymouse;
_y += (endY-_y)/speed;
}
What happens is that when I load the page the movieclip goes to where the mouse is right away, before I even put the mouse over the frame. How do I get the movieclip to stay at the bottom of the frame until I move the mouse over it?
Is there any way i can add actionscript to a keyframe so that it will go to the next after 5 seconds
View 2 RepliesI just want a simple way to get the seconds of the current frame when playing the swf.
It's purely for debugging purposes
I just want to stop my timeline for 5 seconds after an animation completes.I try with SetInterval, but i do mistake somewhere
View 1 Repliesi have a very simple animation in flash CS4. My image travels from point X to point Y over 90 frames.I would like the image to stop at frame 45 for a few seconds, before continuing.
View 1 RepliesI want to display the result which is this "guess_txt.text.toLowerCase()+" is Correct"; then after a seconds of delay it will go on the next frame.
Here is my code :
enter_btn.onRelease = function () {
if (guess_txt.text.toLowerCase()== "waitress","waiter") {
result_txt.text = guess_txt.text.toLowerCase()+" is Correct";
}else{
result_txt.text = "Sorry try again";
}}
I have 40 frames on a timeline, each frame has an tweening script below:
import fl.transitions.*;
import fl.transitions.easing.*;
TransitionManager.start(week_2,{type:Fade, direction:Transition.IN, duration: 12, easing:Strong.easeOut})
And on the main timeline for the functions and buttons play/pause/next/previous is working good except, I want to delay every frame for like 10 seconds.
Code below:
stop();
// button Play/Pause navigation on timeline
stop_btn.addEventListener(MouseEvent.CLICK, onStopClick, false, 0, true);
start_btn.addEventListener(MouseEvent.CLICK, onPlayClick, false, 0, true);
function onStopClick(evt:MouseEvent):void {
[Code] .....
I am working in AS2, and am looking for a code that allows me to stop the frame (which is easy: stop() and then make that frame "play" if you will for 30 seconds, and then gotoAndPlay("nextframe"). Is this even possible? I know there's a getTimer(); code, but I have no idea how it works. (I have animations going on in the different frames through movie clips, not on the timeline. Basically trying to make a "movie" with flash)
View 8 RepliesI just joined this Adobe Forums, and I am new to action script 3.0, I am working on a couple of lessons and I would like to be able to shorten the number of frames they take up on the timeline by setting the time the transition takes in seconds in my action script, and limiting each to a single frame so that my timeline can be organized and easy to work with.SO I set the seconds to 10 seconds, and kept each on a single key frame BUT THE PROBLEM is that the transition only plays as a single frame and cuts off and then moves to the next frame and so on
[Code]...
I need a bit of as that "on enterFrame..." the timelime will wait for a few seconds bfore moving to the next frame.
View 3 RepliesI need to a keyframe to pause (for say 20 seconds) when the frame is entered (i.e. not a button press, etc). After the 20 seconds is up, i need the timeline to continue playing to the next keyframe. I've searched and searched for setinterval and the like, but i could not find a clear answer.
View 14 RepliesThe movie play's. At a frame, for example frame 45 I wanna make a pause for 20 seconds and then play next frame ( 46 ).How can I do this?
View 4 RepliesI have my flash on multiple scenes, and would like to play an animation when clicking on the navigation button before switching to a different scene.
I'm halfway to accomplishing this.
Here is what i used
Code:
_root.gotoAndPlay("changepage1");
_root.onEnterFrame=function(){
if(this._currentframe=="changepage2"){
[Code]....
The above code is on a blank keyframe. Changepage1 is the start of the animation and Changepage2 is the end of the animation.
Upon clicking the navigation button it plays the above scenes.
However it doesn't change scenes to scene "Home2".
I'm using this var timer2 = setTimeout(checkValue2, 2000);
as a frame action in Frame 2, which then triggers checkValue2 which is a piece of function in Frame 1 where all the _global. variables are as well.
clearTimeout(timer2);
gotoAndStop(3); //goto lvl3 - throw
addStage3();
it'd then goto Frame 3, but, the problem is even after clearing, the frame animation still loops every 2 seconds, regardless whether i'm using setTimeout or setInterval. Do you might know of any other way where what I need is, after 2 seconds in Frame 2, it'd then move to Frame 3, which I don't want it to go anywhere yet.
delay the timeline for lets say 10 seconds when it enters a frame?
View 9 RepliesI have a movie clip symbol that is place on my main time line.I want the movie clip to display frames for (x) seconds then go to the next frame.I have a chunk of code that works by itself but when placed into my flash site it is causing some strange problems. Such as navigating to a label (page) prior to the movie clip that has the wait function code, freezes the flash.I am wondering if I need _root or a this in there somewhere.
The reason I want to do this is so I don't have to add a bunch of frames to get the pause time I need.Is there a way to use the code below and not have it cause problems with the rest of my time line?Here is the wait function code
stop();
i = 1;
function Wait() {[code].....
The slideshow on the left is the one I'm talking about, not the Flash video on right.
Anyway, to make it work, I added a whole bunch of frames between the moving images to pause it - to give reader time to see pictures and words - then it goes on to next one. instead of doing it this way, I am wondering if I can just put an action of some kind on a frame to tell it to pause for X number of seconds, then play again?
i'm looking for a script that tells the timeline to start to play frame 25, after 5 seconds.i've found a few codes online but cos they are for different purposes, i just cant seem to custom it to work accordingly.
View 5 RepliesWhat command do I enter for the movie to rewind to first frame on entering a certain frame / stopping in a frame?It's my first time using Flash, and I'm working on a double menu (second menu has a "close" button, where I want to get back to the first menu).
View 5 RepliesI need a timer script to place on a keyframe that count 5 seconds then goto next frame.
View 10 RepliesIm trying to make a timer, that waits 15 seconds, and then makes a movieclip goto a certain frame. Is this possible with Timer() and an if statement?
View 1 Repliesi have a movieclip on stage. it has 3 frames but is stopped with "stop():" so it only shows the first frame on mousedown i want it to play frame 2 for a duration of 1 frame then frame 3.
View 3 RepliesI hope I can ask this correctly. I'll paraphrase.
press_mc.onRelease = function(){
mover2_mc.play()};
This is a snippet of some code I'm working on. Currently I have a mc that you press that plays another mc. That mc that reacts has 5 frames, each frame with stop(); on each frame. I do a normal play code because it lets me play through and cycle back to frame 1 after frame 5 (so if I click the mc it eventually cycles back to the first frame and starts the process over again). If I do a nextframe it stops at frame 5, so that's why I use play.
press_mc click on it and it tells mover2_mc to advance a frame and recycles back to frame one to redo the process.Can I tell press_mc to play and skip a frame or to have it play a list of frames that I tell? I can't do a _currentframe +2 because it'll halt at frame 5.