ActionScript 2.0 :: Wait For X Seconds On A Frame?
Feb 9, 2004I just want to stop my timeline for 5 seconds after an animation completes.I try with SetInterval, but i do mistake somewhere
View 1 RepliesI just want to stop my timeline for 5 seconds after an animation completes.I try with SetInterval, but i do mistake somewhere
View 1 RepliesI need a bit of as that "on enterFrame..." the timelime will wait for a few seconds bfore moving to the next frame.
View 3 RepliesI need a bit of as that "on enterFrame..." the timelime will wait for a few seconds before moving to the next frame.
View 3 RepliesIs there any way to implement waiting for, say, 3 seconds in ActionScript, but to stay within same function? I have looked setInterval, setTimeOut and similar functions, but what I really need is this:
[Code]...
In case you wonder why I need this - it is a legal requirement, and no, I can't change it.
I'm New to flash and I can't seem to figure this out, I just want to make something visible for 5 seconds then make it invisible again.
[Code]...
i want to have some action script code like:
//some code here
//wait so many seconds(or milliseconds)
//then do so more code here
[code].....
Is it possible in AS3, to have 0 alpha for some seconds, then have the buttons fade in... and I say buttons, as I have two of them. But wanted to finish it all of with a nice fade-in effect on my buttons. I've found some nice fade out effects with tweening in AS3, but I need fade in - and would like for me to decide when they should do this. So far I'm pretty satisfied with my first flash file, but I do like perfection!
View 2 Repliesso i have some code that draws out a simple soundSpectrum -- Now my main timeline is only 5 frames long -- so 99% of my code is in that 5th frame.
[Code]...
I want my code to wait for a couple of seconds before executing. So is there any function similar to sleep in flex?
View 3 RepliesI know the setInterval function makes something happen every x second(s) however, how do i make it wait for x second(s) then do something once?
View 7 Repliesis it possible to insert a delay before a function is executed.Here is a simple sample code where it could be used:
Code:
myButton.onRelease = function () {
//// INSERT A 3 seconds DELAY BEFORE THE gotoAndPlay is executed
[code].....
I'm rather new to AS3 and have been tasked with a project, the project requires reading in values from an XML file created by PHP, this works fine if the XML file is available, and is just being updated by PHP, however, when flash calls the PHP page that creates the XML file for the first time, it doesn't give PHP enough time to make the XML file.
View 14 RepliesHow can I make this button wait 10 seconds before it does the getUrl?
Code:
process.onRelease = function(){
getURL("/our-process/brand-building","_self");
[code].....
I have the following actionscript which is working fine, but I would like to wait for some seconds each image once has reached the alpha in 100, if you see the example in the headerwhat it does is that the image fades in and when it gets to 100 starts fading out, and I want that when it gets the alpha in 100, keep it for let's say 5 seconds and then fade it out.
square._alpha = 0; whichPic = 0;
_root.onEnterFrame = function() { if (whichPic<4 && !fadeIn && !fadeOut) { fadeOut = true; whichPic++; } else if (whichPic>=4) { whichPic = 1; } if (square._alpha>10 && fadeOut) {
[code].....
How can I make this button wait 10 seconds before it does the getUrl?[code]...
View 6 RepliesI'm programming some tweens with actionscript and I want the flashplayer to wait 0.5 seconds between each action. I've used set interval before, but that was when I only wanted the playhead to stop, wait so many seconds. In this instance I need it to go like this:
[Code]....
e.t.c and there are 20 mc's that I need to tween. Obviously don't want to have mountains of nested code, If you could set out the syntax in your replies that would be great as otherwise I probably won't understand!
I made and if else code, that loads a movie, but want to set a time interval on the middle
here is the code
loadMovie("e-movies/microsoft.swf", "_root.juan");
_root.juan.stop();
dale = _root.juan.play();
[code]....
i commented (///) the action in the else case. How can i make flash wait 10 seconds before it repetas the script?
i have a button on the stage...when clicked i want it to wait 2 seconds, then gotoandplay a porton of another movieclip
View 4 RepliesHow can I tell Flash to wait 5 seconds before loading my movie without using frames in timeline?[code]...
View 5 RepliesIs there an easy way to say to flash that it should wait a few seconds before going to the next frame?
View 2 RepliesI have a textarea named "debug" on frame 2 that does not exist on frame 1Using this code:
Code:
function outputHello(){
debug.text="Hello";
[code].....
how will be actionScript for waiting the play head in a frame for 5 second ?
View 5 Replieshow will be actionScript for waiting the play head in a frame for 5 second ?
View 5 RepliesI have a script that takes lots of content and builds 1000s of MovieClips on the stage, does lots of drawing etc. Due to the high amount of work needed when the frame first loads this can sometimes be delayed by a second or two. The more the user uses the application the longer and longer this is likely to be (more data to siphon through and build). My question to you is how do I make sure the frame doesn't show (serve a loading image or something) until it is built? I don't want the user to see the skeleton of the page and then everything appear a second or two later.
View 1 RepliesNew to flash here. Is there a way to stay in frames for a length of time WITHOUT creating a timeline animation? Using AS3 to control time in frame.
View 2 RepliesI wrote the following code to have flash stop on frame 1 and wait for the click on the start button. I will use the animation in Connect Pro and without a Start button, the audio starts before the video. Here is the code and following is the error I get in the Compiler when I play the animation. The button does have the instance name play_btn :
play_btn.addEventListener(MouseEvent.CLICK, buttonClicked);
function buttonClicked(event:MouseEvent):void {
gotoAndPlay(2);
} stop();
The error I get is:
Location: Scene=Scene1, layer=actions, frame=1, line 3
Description: The class or interface 'MouseEvent' could not be loaded.
Source: Function buttonClicked(event:MouseEvent);void
Okay my_btn will do this;
image_loader1.loadMovie("imagepath");
gotoAndPlay(frame#);
What i want to do, is, make it wait before it the timeline goes to the certain frame#, so the image_loader1 loads its image1. I'm making it wait, not because it takes time loading (which it would not, since image1 is already on the stage, loaded up in image_loader2) but the image still takes time to show on the image_loader1 (half a second).So, I want my_btn to be functioned like this that it performs its first action which is
'image_loader1.loadMovie("imagepath");' and then 'gotoAndPlay(frame#);'..
Is there any way i can add actionscript to a keyframe so that it will go to the next after 5 seconds
View 2 RepliesI just want a simple way to get the seconds of the current frame when playing the swf.
It's purely for debugging purposes
i have a very simple animation in flash CS4. My image travels from point X to point Y over 90 frames.I would like the image to stop at frame 45 for a few seconds, before continuing.
View 1 Replies