ActionScript 2.0 :: Tell Flash To Wait 5 Seconds Before Loading Movie Without Using Frames In Timeline?
Sep 7, 2003How can I tell Flash to wait 5 seconds before loading my movie without using frames in timeline?[code]...
View 5 RepliesHow can I tell Flash to wait 5 seconds before loading my movie without using frames in timeline?[code]...
View 5 RepliesI have seen flash sites that wait to load different parts of the flash file until you click on a link, thereby starting a loading graphic that then loads the content you're looking for. I can't find any information on how to do this, and I'm guessing I just can't find the right terminology.
View 11 RepliesI made and if else code, that loads a movie, but want to set a time interval on the middle
here is the code
loadMovie("e-movies/microsoft.swf", "_root.juan");
_root.juan.stop();
dale = _root.juan.play();
[code]....
i commented (///) the action in the else case. How can i make flash wait 10 seconds before it repetas the script?
I have a movie clip symbol that is place on my main time line.I want the movie clip to display frames for (x) seconds then go to the next frame.I have a chunk of code that works by itself but when placed into my flash site it is causing some strange problems. Such as navigating to a label (page) prior to the movie clip that has the wait function code, freezes the flash.I am wondering if I need _root or a this in there somewhere.
The reason I want to do this is so I don't have to add a bunch of frames to get the pause time I need.Is there a way to use the code below and not have it cause problems with the rest of my time line?Here is the wait function code
stop();
i = 1;
function Wait() {[code].....
In a movie clip, I have a function named addObject(string). Inside that function I am loading another movie clip (say, myObj1_mc) using attachMovie. After loading, I need to set the string passed to the text field inside the myObj1_mc. But it is not possible to do this immediately, because the movie clip will take some time to load after the attachMovie call. Means if we set this string in the next frame, it will be working. But in my case, I have to call addObject multiple times (from a single frame). In each time, different movie clips (say, myObj1_mc, myObj2_mc, etc.) are created dynamically and texts are set. So it would be better if I can wait until the movie clip (myObj1_mc) is loaded completely so that I can set the text, before the addObject function exit.
how can we wait, until a movie clip attached is completely functional.
Im attaching lots of movies in to empty clip in a for loop.like this
Code:
...
for (i=total-1; i >= 0; i--) {
[code].....
Is there any way to implement waiting for, say, 3 seconds in ActionScript, but to stay within same function? I have looked setInterval, setTimeOut and similar functions, but what I really need is this:
[Code]...
In case you wonder why I need this - it is a legal requirement, and no, I can't change it.
I'm New to flash and I can't seem to figure this out, I just want to make something visible for 5 seconds then make it invisible again.
[Code]...
i want to have some action script code like:
//some code here
//wait so many seconds(or milliseconds)
//then do so more code here
[code].....
Is it possible in AS3, to have 0 alpha for some seconds, then have the buttons fade in... and I say buttons, as I have two of them. But wanted to finish it all of with a nice fade-in effect on my buttons. I've found some nice fade out effects with tweening in AS3, but I need fade in - and would like for me to decide when they should do this. So far I'm pretty satisfied with my first flash file, but I do like perfection!
View 2 Repliesso i have some code that draws out a simple soundSpectrum -- Now my main timeline is only 5 frames long -- so 99% of my code is in that 5th frame.
[Code]...
I just want to stop my timeline for 5 seconds after an animation completes.I try with SetInterval, but i do mistake somewhere
View 1 RepliesI want my code to wait for a couple of seconds before executing. So is there any function similar to sleep in flex?
View 3 RepliesI know the setInterval function makes something happen every x second(s) however, how do i make it wait for x second(s) then do something once?
View 7 Repliesis it possible to insert a delay before a function is executed.Here is a simple sample code where it could be used:
Code:
myButton.onRelease = function () {
//// INSERT A 3 seconds DELAY BEFORE THE gotoAndPlay is executed
[code].....
I'm rather new to AS3 and have been tasked with a project, the project requires reading in values from an XML file created by PHP, this works fine if the XML file is available, and is just being updated by PHP, however, when flash calls the PHP page that creates the XML file for the first time, it doesn't give PHP enough time to make the XML file.
View 14 RepliesHow can I make this button wait 10 seconds before it does the getUrl?
Code:
process.onRelease = function(){
getURL("/our-process/brand-building","_self");
[code].....
I have the following actionscript which is working fine, but I would like to wait for some seconds each image once has reached the alpha in 100, if you see the example in the headerwhat it does is that the image fades in and when it gets to 100 starts fading out, and I want that when it gets the alpha in 100, keep it for let's say 5 seconds and then fade it out.
square._alpha = 0; whichPic = 0;
_root.onEnterFrame = function() { if (whichPic<4 && !fadeIn && !fadeOut) { fadeOut = true; whichPic++; } else if (whichPic>=4) { whichPic = 1; } if (square._alpha>10 && fadeOut) {
[code].....
How can I make this button wait 10 seconds before it does the getUrl?[code]...
View 6 RepliesI need a bit of as that "on enterFrame..." the timelime will wait for a few seconds bfore moving to the next frame.
View 3 RepliesI'm programming some tweens with actionscript and I want the flashplayer to wait 0.5 seconds between each action. I've used set interval before, but that was when I only wanted the playhead to stop, wait so many seconds. In this instance I need it to go like this:
[Code]....
e.t.c and there are 20 mc's that I need to tween. Obviously don't want to have mountains of nested code, If you could set out the syntax in your replies that would be great as otherwise I probably won't understand!
Is there an easy way to say to flash that it should wait a few seconds before going to the next frame?
View 2 Repliesi have a button on the stage...when clicked i want it to wait 2 seconds, then gotoandplay a porton of another movieclip
View 4 RepliesI cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.
[Code]...
i am making a site with transitions that loads external .swf files(exactly like the tutorial). after the first part of the transition plays it uses:
[Code]...
So i guess my questions is should i add the load movie code before this code or what. how do i make this apply to loading the actuall external swf files??
how to pause the timeline for a few seconds? Instead of me just putting in a load of blank frames.
View 9 RepliesI am trying to load the output of a php-file into some flash variables and then fill some textfields with those variables. But it seems like even though I have a completehandler it tries to fill the textfields before I get all the data.
Code:
function loadQuestion(){
var request:URLRequest = new URLRequest("the url to my php script");
request.method = URLRequestMethod.GET;
var loader:URLLoader = new URLLoader();
loader.dataFormat = URLLoaderDataFormat.VARIABLES;
Is it wrong of me to have the completeHandler inside the loadQuestion function? And is it wrong of me to assume that because I put the data in the textfields in the completeHandler it should w8 until its finished loading?
I need to load a movie to particular frame. The file can be downloaded here [URL]
View 0 RepliesI need a bit of as that "on enterFrame..." the timelime will wait for a few seconds before moving to the next frame.
View 3 RepliesOkay my_btn will do this;
image_loader1.loadMovie("imagepath");
gotoAndPlay(frame#);
What i want to do, is, make it wait before it the timeline goes to the certain frame#, so the image_loader1 loads its image1. I'm making it wait, not because it takes time loading (which it would not, since image1 is already on the stage, loaded up in image_loader2) but the image still takes time to show on the image_loader1 (half a second).So, I want my_btn to be functioned like this that it performs its first action which is
'image_loader1.loadMovie("imagepath");' and then 'gotoAndPlay(frame#);'..