Actionscript 3.0 :: How To AddChild (but Wait 1.5 Seconds)
Apr 16, 2009so i have some code that draws out a simple soundSpectrum -- Now my main timeline is only 5 frames long -- so 99% of my code is in that 5th frame.
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so i have some code that draws out a simple soundSpectrum -- Now my main timeline is only 5 frames long -- so 99% of my code is in that 5th frame.
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Is there any way to implement waiting for, say, 3 seconds in ActionScript, but to stay within same function? I have looked setInterval, setTimeOut and similar functions, but what I really need is this:
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In case you wonder why I need this - it is a legal requirement, and no, I can't change it.
I'm New to flash and I can't seem to figure this out, I just want to make something visible for 5 seconds then make it invisible again.
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i want to have some action script code like:
//some code here
//wait so many seconds(or milliseconds)
//then do so more code here
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Is it possible in AS3, to have 0 alpha for some seconds, then have the buttons fade in... and I say buttons, as I have two of them. But wanted to finish it all of with a nice fade-in effect on my buttons. I've found some nice fade out effects with tweening in AS3, but I need fade in - and would like for me to decide when they should do this. So far I'm pretty satisfied with my first flash file, but I do like perfection!
View 2 RepliesI just want to stop my timeline for 5 seconds after an animation completes.I try with SetInterval, but i do mistake somewhere
View 1 RepliesI want my code to wait for a couple of seconds before executing. So is there any function similar to sleep in flex?
View 3 RepliesI know the setInterval function makes something happen every x second(s) however, how do i make it wait for x second(s) then do something once?
View 7 Repliesis it possible to insert a delay before a function is executed.Here is a simple sample code where it could be used:
Code:
myButton.onRelease = function () {
//// INSERT A 3 seconds DELAY BEFORE THE gotoAndPlay is executed
[code].....
I'm rather new to AS3 and have been tasked with a project, the project requires reading in values from an XML file created by PHP, this works fine if the XML file is available, and is just being updated by PHP, however, when flash calls the PHP page that creates the XML file for the first time, it doesn't give PHP enough time to make the XML file.
View 14 RepliesHow can I make this button wait 10 seconds before it does the getUrl?
Code:
process.onRelease = function(){
getURL("/our-process/brand-building","_self");
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I have the following actionscript which is working fine, but I would like to wait for some seconds each image once has reached the alpha in 100, if you see the example in the headerwhat it does is that the image fades in and when it gets to 100 starts fading out, and I want that when it gets the alpha in 100, keep it for let's say 5 seconds and then fade it out.
square._alpha = 0; whichPic = 0;
_root.onEnterFrame = function() { if (whichPic<4 && !fadeIn && !fadeOut) { fadeOut = true; whichPic++; } else if (whichPic>=4) { whichPic = 1; } if (square._alpha>10 && fadeOut) {
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How can I make this button wait 10 seconds before it does the getUrl?[code]...
View 6 RepliesI need a bit of as that "on enterFrame..." the timelime will wait for a few seconds bfore moving to the next frame.
View 3 RepliesI'm programming some tweens with actionscript and I want the flashplayer to wait 0.5 seconds between each action. I've used set interval before, but that was when I only wanted the playhead to stop, wait so many seconds. In this instance I need it to go like this:
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e.t.c and there are 20 mc's that I need to tween. Obviously don't want to have mountains of nested code, If you could set out the syntax in your replies that would be great as otherwise I probably won't understand!
I made and if else code, that loads a movie, but want to set a time interval on the middle
here is the code
loadMovie("e-movies/microsoft.swf", "_root.juan");
_root.juan.stop();
dale = _root.juan.play();
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i commented (///) the action in the else case. How can i make flash wait 10 seconds before it repetas the script?
i have a button on the stage...when clicked i want it to wait 2 seconds, then gotoandplay a porton of another movieclip
View 4 RepliesHow can I tell Flash to wait 5 seconds before loading my movie without using frames in timeline?[code]...
View 5 RepliesI need a bit of as that "on enterFrame..." the timelime will wait for a few seconds before moving to the next frame.
View 3 RepliesIs there an easy way to say to flash that it should wait a few seconds before going to the next frame?
View 2 RepliesI'm getting a data which contains a certain number.
I need to find how many hours, minutes and seconds it stands for.
for example:
I'm getting the number 248 which means:
00 hours : 04 minutes : 08 seconds
I'm trying to have a class file which can add objects to the stage via addChild; however, when I call addChild from within the class file, I get the error "1180: Call to a possibly undefined method addChild." I've tried importing flash.display.* and that doesn't fix the problem. Does the class file have to extend Sprite or MovieClip to be able to add objects to the stage?
View 8 RepliesWhen i use time varaible and then minus the time. Ive noticed that flash does not count down in seconds, but the speed of light. My maths are not very strong so how can i get flash to count in seconds
var time =60;
sprite.onEnterframe = function(){
time -=1; ( this counts faster than seconds)
}
I'm trying to figure out how I can make the sound file that I load into Flash start at x seconds and end at x+30 seconds.So basically, I just want a 30 second sample to play starting at a specific time position. Does anyone have any advice on how to do this or have links to somewhere I can read up on it?
View 4 RepliesI have downloaded Box2d ([URL]) and created a project that looks like this: [URL]. catalyst is the green cube and it has the base class "shapes.box", it is inside "world" which has the base class "wck.World". What i want to do is to add another "catalyst" from the library inside "world" when i click on add_btn. I tried to accomplish this by this code:
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Symbol 'buttons', Layer 'Actions', Frame 1, Line 41061: Call to a possibly undefined method addChild through a reference with static type Class.
I'm working with the youtube API and I'm getting the current time on the video as seconds.What I want to do is to convert them into this: MM:SS.I've tried to google and try different things by myself but nothing seemed to work and be efficient.
View 4 RepliesI am currently using the following code to display the secconds of a FLV being played:
ActionScript Code:time_txt.text = Math.round(_root.video_mc.videoZ.playheadTime*100)/100;I need to change this to display MM:SS (minutes:seconds) rather than just seconds and decimals.The javascript people here at work suggested something like this:
ActionScript Code:
function strPad(str, places, pad, side) {
while (length(str) < places) {
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I have the followings:
_p:Player (which is a MC)
a1:Animation1 (which is a MC)
_p.addChild(a1); //doesn't display anything
_p.stage.addChild(a1); //displays a1
Why won't the MC display a child without using his stage?
I'm trying to resolve an issue that reared it's ugly head yesterday.Frame one of main timeline I have the following code:
Code:
import flash.display.MovieClip;
import flash.events.MouseEvent;
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The newMC doesn't show up.If I add 'parent.' in front of the addChild then it appears.mc_LibItem has a base class of "flash.display.MovieClip" and is exporting for ActionScript and on frame one.For grins I created a new .fla and began messing around with the same addChild idea and it worked.
I have a video player and trying to make a time indicator of minute and seconds.
View 3 Replies