ActionScript 2.0 :: Change SetInterval Into Wait For X Seconds Then Do Something?

Oct 7, 2009

I know the setInterval function makes something happen every x second(s) however, how do i make it wait for x second(s) then do something once?

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I'm programming some tweens with actionscript and I want the flashplayer to wait 0.5 seconds between each action. I've used set interval before, but that was when I only wanted the playhead to stop, wait so many seconds. In this instance I need it to go like this:

[Code]....

e.t.c and there are 20 mc's that I need to tween. Obviously don't want to have mountains of nested code, If you could set out the syntax in your replies that would be great as otherwise I probably won't understand!

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i want to have some action script code like:

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I'm stopping on a keyframe, then using setInterval to advance after a specific timeout. The first time through everything works fine, but when the movie loops (user-initiated) and it gets to that keyframe with setInterval again, setInterval immediately advances the timeline and doesn't wait any time at all. The keyframe in question is coded like the following:

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I have the following actionscript which is working fine, but I would like to wait for some seconds each image once has reached the alpha in 100, if you see the example in the headerwhat it does is that the image fades in and when it gets to 100 starts fading out, and I want that when it gets the alpha in 100, keep it for let's say 5 seconds and then fade it out.

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How can I make this button wait 10 seconds before it does the getUrl?[code]...

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I need a bit of as that "on enterFrame..." the timelime will wait for a few seconds bfore moving to the next frame.

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ActionScript 2.0 :: Make Flash Wait 10 Seconds Before It Repetas The Script?

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I made and if else code, that loads a movie, but want to set a time interval on the middle

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[code]....

i commented (///) the action in the else case. How can i make flash wait 10 seconds before it repetas the script?

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How can I tell Flash to wait 5 seconds before loading my movie without using frames in timeline?[code]...

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I'm using this var timer2 = setTimeout(checkValue2, 2000);

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I have a very straight forward piece I'm working on that involves copy fading in and out but, instead of using the time-line for timings I'd like to use some script. It's just copy fades in (hold for three seconds) then fades out (hold for one second) copy fades in (hold for three seconds) etc.

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I need a bit of as that "on enterFrame..." the timelime will wait for a few seconds before moving to the next frame.

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Is there an easy way to say to flash that it should wait a few seconds before going to the next frame?

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my code the problem with this code is that I can't change the delay once its loaded.

Is there a way to change the delay after firing runMany() ?

Code:
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How can you change the interval passed to the setInterval function?

I've tried for hours but it seems to trigger the function a million times.[code]...

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Right now I'm in the process of building a drum machine in Flash. The interface is based off of combo boxes and data that I load into the combo boxes. Depending on what you choose in the combo box, a sound should play at a certain interval. I have that part working perfectly. When you click the element of the combo box, the sound plays, and my set interval function calls.

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Here is the listener function I am using to call setInterval:

[Code]...

outside of the listener, and then took away the 'var', from in front of dbInt1 = setInterval..... and it works perfectly. It seems like a really weird way to do that though, and doesn't seem like it would be in good coding practice to do that.

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ActionScript 2.0 :: Change SetInterval Interval Whilst Movie Is Running?

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Could anyone please tell me how I can change the number of milliseconds at which a setInterval function repeats, whilst the movie is running? I am using setInterval to call a function which duplicates a movieclip and I need the duplication to happen over decreasing amounts of time. The problem seems to be that the setInterval function only needs to be set once, so declaring it again with a new interval value isn't an option.

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XML:
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[code].....

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In as3, how do you change the cursor to the systems default busy/wait cursor (e.g. the spinning wheel on a mac)?

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ActionScript 2.0 :: Change The Time For SetInterval Each Time The Function Is Called

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My goal is to change the time for setInterval each time the function is called. Planning to replace myInterval = 5000; with a randomized number. My problem is getting setInterval to recognize the myInterval variable from the function.

[Code]...

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