ActionScript 2.0 :: Loading New Movie To Particular Frames
Nov 28, 2011I need to load a movie to particular frame. The file can be downloaded here [URL]
View 0 RepliesI need to load a movie to particular frame. The file can be downloaded here [URL]
View 0 Repliesi am making a site with transitions that loads external .swf files(exactly like the tutorial). after the first part of the transition plays it uses:
[Code]...
So i guess my questions is should i add the load movie code before this code or what. how do i make this apply to loading the actuall external swf files??
How can I tell Flash to wait 5 seconds before loading my movie without using frames in timeline?[code]...
View 5 Repliesbasically im making a quiz on my main timeline ive got my questions and answers and on the last frame i want it to say how many answers the user got right. ive made a movie clip on this last frame. in the movie clip ive got 11 frames with the posible totals so frame one would be 0/10 frame 2 would be 1/10 etc what i want to do is when the user clicks the correct answer on the other frames i want flash to make the frames within the movie clip to go 1 step forward.
View 2 RepliesI want to preload all of the voiceover swf files before a lesson starts so that they are instantly available when each frame / page that incorporates a voiceover is first visited.
View 4 RepliesI want to preload all of the voiceover swf files before a lesson starts so that they are instantly available when each frame / page that incorporates a voiceover is first visited.
View 3 RepliesIs it possible in a way to regulate the frames per second of a movie that is displayed within a movie? As far as I can see one can define FPS at design time, but if a movie that is loaded by that movie, it automatically runs as fast or slow as the movie that actually calls it. Is there a way to slow a movie down or make it speed up, independently from the movie that calls it?
View 2 RepliesI have a movie with various movie clips on certain frames.What I want is the playhead to randomly jump to different frames I specify within the movie after each Movie clip has played. So at the end of each movie clip there would be a random script forcing the playhead to play another movie clip randomly. My movie has 100 frames but I only want the random sequence to occur on the following frames 10, 13, 25, 86, 75, 56.Or If I labelled the frames how would I label them?? Would they all have to have the same label, or each label different?
View 2 RepliesI'm having a some trouble with loading an SWF into my main SWF. I have a main SWF with 4 frames. I want to click two buttons that will then load two SWF's into Frame 2 and Frame 3. Below is the script I wrote for the buttons. The earlywork_btn needs to load RColeman_EarlyWork.swf into frame 2. This swf is a slide show. The currentwork_btn needs to load RColemna_CurrentWork.swf into frame 3.
HERE IS MY SCRIPTS FOR MY BUTTONS:
stop();
function onbiographybuttonClick(evt:MouseEvent):void {
gotoAndStop("1");
[code]....
And in Frame 2 I have this script to load RColeman_EarlyWork.swf. It works, however, once it loads then it is in my enitre main swf file, basically each time I click a button it is ontop of the content in the other frames. How do I make it just stay in Frame 2? Also, I can only load this one swf file, not the other one into FRAME 3.
HERE IS MY SCRIPT TO LOAD THE SWF FILES:
var ldr:Loader = new Loader();
var url:String = "RColeman_EarlyWork.swf";
var urlReq:URLRequest = new URLRequest(url);
ldr.load(urlReq);
addChild(ldr);
A little while ago, I made a movie that toggles between 2 SWFs on 2 frames. You can see that here -- [URL]
Here's the code I used to make that happen:
ActionScript Code:
var swfholder:Loader=new Loader();
a_mc.addEventListener(MouseEvent.CLICK, loadLeg);
b_mc.addEventListener(MouseEvent.CLICK, loadHouse);
[Code]....
For just two SWFs, that is a TON of code. What's a technique I can use to shorten my coding process now that I have 6 SWFs to switch between?
OK so I screwed up. I didn't plan properly for a project and now the client is saying that the loading time is long (2 mb). Is there anyway I can load just a certain amount of frames and then play them? (External SWF)
View 2 Repliestrying to combine animation and scripting together to try to make a stop motion based on pictures in my library...I had taken loads of pictures and had drawn on them to provide the frame by frame animation, and what's left now is getting them on to flash... What I used to do is to just put the images in one by one, but this time, this method is not really feasible, as I have a little more than 900 images to load this time...
My question: Is there any way to create a while loop to get each of my images into a new key frame? Like, for each image I have, an empty key frame is created, and then my image is loaded into it?
I have a four frame fla with a video flv in each frame... myVideo1 and so forth.
Problem. After one of the frame is playing and left for another... it continues to load.
How do I stop this? I would expect that being a frame to frame fla.. this wouldnt happen.
I am using a loading bar with % (percentage) . Everything seems to be working properly but its giving a little problem , it load 25% and then shows the loading bar. That mean while loading till 25% of the movie the is completely blank. Which is quite annoying and recognized as a bug. Required help from the actionscripting expertise. For further reference I have uploaded the site on this address : http:[url]....
The script I am using
1st frame
PHP Code:
txtPercentage = Math.round((_root.getBytesLoaded()/_root.getBytesTotal())*100) add "% Loaded"; tellTarget ("loader") { gotoAndPlay(Math.round((_root.getBytesLoaded()/_root.getBytesTotal())*100)); }
2nd frame
PHP Code:
if (_root.getBytesLoaded() == _root.getBytesTotal()) { nextScene(); } else { gotoAndPlay(1); }
And a instance name : loader with containing 100 frames loading bar animation.
I am learning about loadmovie.How do you load a movie on the press of a button - into a specific frame? A frame that was targeted by the button's actionscript.(Basically, I have set up a portfolio flash site. I have all of my images in the .swf so the file is larger than it could be. In the portfolio section of my .swf I have thumbnails that on pressing them go to a different frame within that clip to display the larger version of the image. Naturally, I want to load these larger images in only when the thumbs are clicked on.)
View 5 RepliesHow can i make two objects to keep the same distance in between them when i move one of those to another place?
Like in this site http:[url]....., the frames keep the distance while the image are loading...
Is there a way to load an external swf onto, say, frame 7, and unload the sucker on say, frame, 12? Just wisk it away to neverneverland when the playhead hits the right frame/s? Is there a way to change it's visibility in this way also?
View 2 RepliesHow to create an script where I can have the key A load another frame. I have a movieclip, named A, and when play it I want to be able to hit the key A and make it load another movieclip.
View 1 RepliesIs there any way od loading, with Flash Button in one Frame of the HTML page, a page (HTML or Flash) in the other Frame?
View 4 RepliesI have a Flash 'application' that is all on one frame and has about 2000 lines of AS 2 code. Works fine if it's all in Frame 1, but when I move everything (that's every layer and all the code) to Frame 3, for example, my menu bar component (which gets its data from xml files) doesn't load the data. I want to be able to do this so as to put a pre-loader on Frame 1 which would jump to Frame 3 when the SWF has fully loaded.
View 2 Replieshow to add an image to a specific frame?
I am dynamically loading images onto the stage but I want each image to be loaded onto separate frames.
5 frames in 1 movie clip (PRINTMC)each frame named: page1, page2, page3....5 buttons on a frame each wanting to print its page.can't get my head around the print command code, so far I've got:
on (release) {
print("PRINTMC", "bframe");
}
I finished my work in a long movie, 300 frames, with alot of internal movie clips and action scripts. Now, I need to add frames to the movie, but many action script codes will not work again after adding these frames, because they are pointing to defined frames, like the following code:gotoAndPlay(32);So, I want a method to add frames and keep these codes working! Are there any method to do that?
View 1 RepliesI am editing a .FLA file that has been given to me. I would like to have the movie jump frames (skip frames) to cut out a part of the movie so I do not have to edit the time line. What is the Action Script that I should use?
Right now on the frame I want it to jump from I have
gotoAndPlay(8220);
This does not seem to be doing the job.
I'm Making a catalog on Flash CS4 ActionScript 3.0and I don't know ho to move between movie clips using buttons and action script...In Scene 1 I have 2 framesIn frame 1 y have a movie clip (MC) and inside that movie clip I have 10 framesIn frame 10 of the MC, I want to put a button that will take me to frame 2 of my original timeline (NOT frame 2 of the MC)an some one tell me how's it done?or if it can't be done that way...then ...How do I go from frame 1 to frame 2 on my original timeline in Scene 1 after the movie clip in frame one is done?
View 5 RepliesI have some PNG files with alpha numbered 'image0001.png' up to 100 frames. I want to import this as an animation (movie?) into Flash CS4. The docs for Adobe Media Encoder suggest there should be an "export stills as movie" option under Settings but I can't find it. What would be the best way to bring in these .png files into Flash?
View 2 RepliesRight now I have a flash movie that runs about 100 frames then stops and acts as buttons.
I don't want it to loop from the beginning, I just want it to loop the last 10 frames over continuisly.
I have a movieclip that is basically a scroll through of several pages. Every ten frames is another page. I have a next button and a previous button. The next button plays the movie for ten seconds and I would like for the previous button to rewind the clip for ten seconds.This is what I have right now:
previous_r1.addEventListener(MouseEvent.CLICK,prev iousr1);
function previousr1(event:MouseEvent):void {
movieclip1.addEventListener(Event.ENTER_FRAME,rewi nd);
[code].....
I'm trying to make a series of 16 short movies loop infinitely in a random order. I have a master movie clip called "random_mov" that has 17 frames. In frame one is an action:gotoAndStop(1 + Math.floor(Math.random() * 17));Frames 2 - 17 are my individual movies (movie1, movie2, movie3, etc...), one per frame. The code above does seem to work, but it only works once, looping a randomly selected frame forever. I need it to go back to frame one after each movie is complete so it can select another random frame
View 2 Repliesi have a movie that has captions on different frames and that works but when i load a movie that also has captions for areas it does not work.this is the caption code that is loaded in the main movie first frame.
/*tooltip metod for MovieClip object
parameters definition:
m= the message for tooltip.
rgb= the background color for the tooltip.
[code]..
then i have a invisible movie clip named Laurel that when you mouse over it should show up.