I am working on the project where everything is based on the distance from the center of the stage. First I made this fla where flash outputs the x and y distance from the center. First problem is that I want to output distance only in positive numbers.
I am posting my code that attaches the movieclips on stage
[Code]...
i was hoping that when the newMc expands, all other mc would keep the same distance between each other as at initialisation. I not able to figure how to do it. maybe even an earlier post or llink where similar query was explained.
I want to preload all of the voiceover swf files before a lesson starts so that they are instantly available when each frame / page that incorporates a voiceover is first visited.
i am making a site with transitions that loads external .swf files(exactly like the tutorial). after the first part of the transition plays it uses:
[Code]...
So i guess my questions is should i add the load movie code before this code or what. how do i make this apply to loading the actuall external swf files??
I want to preload all of the voiceover swf files before a lesson starts so that they are instantly available when each frame / page that incorporates a voiceover is first visited.
I'm having a some trouble with loading an SWF into my main SWF. I have a main SWF with 4 frames. I want to click two buttons that will then load two SWF's into Frame 2 and Frame 3. Below is the script I wrote for the buttons. The earlywork_btn needs to load RColeman_EarlyWork.swf into frame 2. This swf is a slide show. The currentwork_btn needs to load RColemna_CurrentWork.swf into frame 3.
HERE IS MY SCRIPTS FOR MY BUTTONS:
stop(); function onbiographybuttonClick(evt:MouseEvent):void { gotoAndStop("1");
[code]....
And in Frame 2 I have this script to load RColeman_EarlyWork.swf. It works, however, once it loads then it is in my enitre main swf file, basically each time I click a button it is ontop of the content in the other frames. How do I make it just stay in Frame 2? Also, I can only load this one swf file, not the other one into FRAME 3.
HERE IS MY SCRIPT TO LOAD THE SWF FILES:
var ldr:Loader = new Loader(); var url:String = "RColeman_EarlyWork.swf"; var urlReq:URLRequest = new URLRequest(url); ldr.load(urlReq); addChild(ldr);
OK so I screwed up. I didn't plan properly for a project and now the client is saying that the loading time is long (2 mb). Is there anyway I can load just a certain amount of frames and then play them? (External SWF)
trying to combine animation and scripting together to try to make a stop motion based on pictures in my library...I had taken loads of pictures and had drawn on them to provide the frame by frame animation, and what's left now is getting them on to flash... What I used to do is to just put the images in one by one, but this time, this method is not really feasible, as I have a little more than 900 images to load this time...
My question: Is there any way to create a while loop to get each of my images into a new key frame? Like, for each image I have, an empty key frame is created, and then my image is loaded into it?
I am using a loading bar with % (percentage) . Everything seems to be working properly but its giving a little problem , it load 25% and then shows the loading bar. That mean while loading till 25% of the movie the is completely blank. Which is quite annoying and recognized as a bug. Required help from the actionscripting expertise. For further reference I have uploaded the site on this address : http:[url]....
I am learning about loadmovie.How do you load a movie on the press of a button - into a specific frame? A frame that was targeted by the button's actionscript.(Basically, I have set up a portfolio flash site. I have all of my images in the .swf so the file is larger than it could be. In the portfolio section of my .swf I have thumbnails that on pressing them go to a different frame within that clip to display the larger version of the image. Naturally, I want to load these larger images in only when the thumbs are clicked on.)
Is there a way to load an external swf onto, say, frame 7, and unload the sucker on say, frame, 12? Just wisk it away to neverneverland when the playhead hits the right frame/s? Is there a way to change it's visibility in this way also?
How to create an script where I can have the key A load another frame. I have a movieclip, named A, and when play it I want to be able to hit the key A and make it load another movieclip.
I have a bit of an odd problem with attachMovie. In my library I have several movies all build up in pretty much the same way.They are a couple of frames long with a different image on each frame.They have a color layer at 70% as sort of an overlay. And on top of that a layer with a movieclip to serve as a mask for the overlay. On the stage I have a movieclip named holder to attach them to and a couple of buttons to do that.The buttons execute the following function:
[Code]...
The thing that happens now is that the gotoAndStop part works fine and the clip goes nicely through the frames but the animation of the mask doesn't work at all. I've checked the naming several times and when I place the clip directly on the stage the mask animation works fine. So somehow when I use the attachMovie command the link to the navmask instance gets either lost or it's not possible to animate it at all in an attached movieclip.
this is my second flash site and its a little more complex than my first, i bought it as a template off a fellow designer because im extremly busy with client work right now and i needed something clean to present my work on until i have time to build my own.
alright if you look at my site , it has 4 image gallerys [URL]
the site is set up to have 2 different kinds of frames for images (port & land) the land frames seem to work on my laptops screen just fine , but the port frame is a little big on laptop screens and the reasson this is a problem is because theres no way to close the open gallery frame if you cant see the x button
ideal solution would be to have a way the frame and image loaded externaly would resize its self according to screen size.
get the frame a little smaller and moved down a bit so it can fit at least my screen or just have it
rigged up so that theres a close button on the bottem of the frame .
and if alll this is impossible , at the very least could someone set me up so if you click on the picture it would close?
heres the .as for the site [URL]
and heres the .fla [URL]
i know the code for the frames is around line 533 -6?? , i think i can even see the line thats telling the movie where to put the frame how to edit it .
the way the site works is that you need the as and fla in the same folder and if you edit the as then it will embed into the swf when you publish.
I ve recently done an animation that shows 4 different images when any of 4 corresponding buttons are clicked. This part works ok, but Im currently stuck on how to go about creating a function that scrolls through each of these 4 images in sequence from 1 - 4 without clicking any of the 4 buttons.This is the actionscript code so far:
stop(); btn1.addEventListener(MouseEvent.CLICK,play1); function play1(event:MouseEvent):void{[code].....
I am looking to create a slideshow with different shaped images and I wanted to create a boarder around the image which will expand and contract around any image even if it is out of sequence. I can't find an example online at the minute eventhough I have seen the effect several times but this link has a similar effect when looking at the photos...[URL]..
The bottom of the page moves up and down to accomodate the shape of the images. The difference is I want the whole image to be surrounded and the boarder to change vertically and horizontally.
I hope this is clear. Are there any tutorials I should look at? Is there a specific name for this effect which I could do a google search for a tutorial because I can't seem to find anything.
I have a Flash 'application' that is all on one frame and has about 2000 lines of AS 2 code. Works fine if it's all in Frame 1, but when I move everything (that's every layer and all the code) to Frame 3, for example, my menu bar component (which gets its data from xml files) doesn't load the data. I want to be able to do this so as to put a pre-loader on Frame 1 which would jump to Frame 3 when the SWF has fully loaded.
I am loading images of different size and then images are scaled and border is drawn for each image as shown in below link,[URL]... I want that border of images to be of the same width and height and for that I need to find out the max width and height size image before loading all the images. Is there any way that I can know the width and height of an image before loading it completely?
I developing a site where on the homepage, there are about 6 images that rotate, but if you click on a sub link, a different image loads. But the problem is that, the first image has to cycle through before the second image loads. I want the second image to load immediately.
[code]This script is for a loader image gallery in flash, as part of a class assignment. What happens is that in flash, when I open the swf file, the initial image (images/nair_evanescentautumn.png) will load fine. However, clicking on any thumbnail image (including the exact same images/nair_evanescentautumn.png), will result in an error saying the file cannot be found.I cannot figure out why it is doing this... I've tested it over. Clicking each thumbnail does go to the correct position in the two separate functions. All said full-size image links are in the folder images/, and replacing the initial loader image will load the other images in place of the default one. However, clicking on any thumbnail still results in URL not found, even though everything works correctly.[code]Before anyone asks why I'm putting this kind of content into a flash site, I'm not--this is only for a class assignment. I'm just trying to figure out why my images aren't loading right when I'm only doing the exact same thing in the functions as I am on the other pages.Of note, commissions.swf has the exact same feature, just with swf files loaded instead, and it works perfectly fine. home, traditional, digital, and photography all have the image gallery, and all have the same issue (I only referenced one page because if I can fix one page I should be able to fix all of them).As for the artworks, they are all my fiance's. The website design was built for her, and I used the website design for this project because I didn't want to have to build an entirely new interface design. Since the project also required a gallery, I felt that this interface would work just fine.
I tried searching for an answer to this on the forums and it seems you can't duplicate a movieclip that has a dynamically loaded jpg in it, I mean you just get a duplicate empty movieclip?What I want to do is have 3 copies of a pic, each tinted a little differently, and have them converge and reveal the "composite" of this pic. Do I then have to use loadMovie 3 times?Does loading the same 50kb image at the same time mean you're actually loading 150kb?
i was creating my portfolio using xml gallery script from this site. the thing is that it loads one picture at a the with a preloader between each load. is there a way to load the first image and keep loading the rest so there will be only one loading time? here is my action script:
Is it possible to capture the image loading event like when the image is fully loaded and such when it is assigned to the htmlText of the textFiel???
I have a scrollPane that contains a textField which is loading an image via img tag where there is no scrollbars initially because the textField is not large enough in the beginning, but it is larger than the scrollPane after the image is fully loaded.. and I am trying to update the scrollPane once the image is fully loaded..