ActionScript 2.0 :: [MX] Not Loading The Movie Its Just Loading The Frames
Aug 4, 2003
i am making a site with transitions that loads external .swf files(exactly like the tutorial). after the first part of the transition plays it uses:
[Code]...
So i guess my questions is should i add the load movie code before this code or what. how do i make this apply to loading the actuall external swf files??
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Feb 2, 2010
I'm having a some trouble with loading an SWF into my main SWF. I have a main SWF with 4 frames. I want to click two buttons that will then load two SWF's into Frame 2 and Frame 3. Below is the script I wrote for the buttons. The earlywork_btn needs to load RColeman_EarlyWork.swf into frame 2. This swf is a slide show. The currentwork_btn needs to load RColemna_CurrentWork.swf into frame 3.
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stop();
function onbiographybuttonClick(evt:MouseEvent):void {
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[code]....
And in Frame 2 I have this script to load RColeman_EarlyWork.swf. It works, however, once it loads then it is in my enitre main swf file, basically each time I click a button it is ontop of the content in the other frames. How do I make it just stay in Frame 2? Also, I can only load this one swf file, not the other one into FRAME 3.
HERE IS MY SCRIPT TO LOAD THE SWF FILES:
var ldr:Loader = new Loader();
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Apr 27, 2011
A little while ago, I made a movie that toggles between 2 SWFs on 2 frames. You can see that here -- [URL]
Here's the code I used to make that happen:
ActionScript Code:
var swfholder:Loader=new Loader();
a_mc.addEventListener(MouseEvent.CLICK, loadLeg);
b_mc.addEventListener(MouseEvent.CLICK, loadHouse);
[Code]....
For just two SWFs, that is a TON of code. What's a technique I can use to shorten my coding process now that I have 6 SWFs to switch between?
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May 12, 2009
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I am using a loading bar with % (percentage) . Everything seems to be working properly but its giving a little problem , it load 25% and then shows the loading bar. That mean while loading till 25% of the movie the is completely blank. Which is quite annoying and recognized as a bug. Required help from the actionscripting expertise. For further reference I have uploaded the site on this address : http:[url]....
The script I am using
1st frame
PHP Code:
txtPercentage = Math.round((_root.getBytesLoaded()/_root.getBytesTotal())*100) add "% Loaded"; tellTarget ("loader") { gotoAndPlay(Math.round((_root.getBytesLoaded()/_root.getBytesTotal())*100)); }
2nd frame
PHP Code:
if (_root.getBytesLoaded() == _root.getBytesTotal()) { nextScene(); } else { gotoAndPlay(1); }
And a instance name : loader with containing 100 frames loading bar animation.
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how to add an image to a specific frame?
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Jul 15, 2004
I created a Flash movie (header.swf) that did some animation then at the end, loaded another into it using this command: loadMovie ("scrolling3. swf","_root.dropZone");It loads and plays just fine. Then I created another movie (video2.swf), that loads a movie in the same fashion: loadMovie ("tom2.swf","_root.mcTom");By itself, this movie (video2.swf) runs just fine.But now, when I wanted header.swf to load video2.swf it loads it, but the movie clip tom2.swf does not run. It just shows up as a white square in the corner. What am I doing wrong?I have tried many of the examples from threads that I have read hear and cannot get it to work.
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Jan 7, 2008
i am loading external swfs, none too large 300-500k each, and would like to have a pre-loader appear while the files are loading BUT.... if they are already cached... to NOT appear.I've been using a pretty low-fi approach. My pre-loader has a "buffer" of about 20 frames before it transitions to "LOADING..." If the swf has not loaded it will run the 20 frames and then show "LOADING". But if the file is in the cache, it will simply cancel the onEnterFrame and send the pre-loader back to frame 1.I feel like there must be a better, more robust way to handle this conditional.Here's the code I've been using:
page_loader.gotoAndPlay(2);
scope["holder"+ln].onEnterFrame = function(){
bl = scope["holder"+ln].clip.getBytesLoaded();[code]....
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Mar 11, 2010
I was wondering about the flexability of loading movies into a movie clip. Currently, I am well able to load one movie into a movie "loader" clip, but thought maybe there is a way to load additional movie clips into that same "loader" clip, as i am starting to accumulate several different graphics that i need to have be inside movie clips so that i can make them change colors on the same frame when needed.
i shot from the hip and tried this code, but didnt have any luck:
mc_LCD_loader.attachMovie("hilight", "g", 1), ("header", "X", 1); mc_LCD_loader.g._x = 0; mc_LCD_loader.g._y = 1000;
mc_LCD_loader.X._x = 0; mc_LCD_loader.X._y = 1000;
[Code]....
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Feb 25, 2003
My _root movie is nothing more than a interface with navigation buttons. When someone clicks a button another swf is loaded into an empty movie clip on _root.
My Problem:I understand loaders and use them all the time, however, I still to this day have never gotten a loader to work with loading an external movie into a currently playing movie. (ie: in my _root movie you press the "Searching" button and searching.swf is loaded into _root.contents --> contents is the empty movie clip)So anyways... where does the loader go? The only results I've ever had is as SOON as the loadMovie method is called the movie hangs until the entire movie clip is loaded. Then the loader runs... thus making it totally useless.
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Jul 2, 2006
I would like to set height after I load an external movie into a movie clip.
For example,
this.body_mc.loadMovie("body_about.swf");
_root._height = this.body_mc._height;
I always get height as 0, because body_mc is an empty movieClip.
how to access the body_about.swf height as soon as loaded the movie into the empty movie clip?
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Dec 5, 2004
cutting to the chase, Basically im loading a movie externally using this code...
Code:
on (release) {
if (S_Init == Number(S_Init)) {
loadMovieNum("s_menu.swf", _root.S_Init);
[Code].....
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Dec 5, 2004
cutting to the chase, Basically im loading a movie externally using this code...
Code:
on (release) {
if (S_Init == Number(S_Init)) {
[code].....
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Feb 19, 2012
I have typical situation where big loop is loading lots of images and its done asynchronous which make browser to frees during loading and I want to make it synchronous but having big trouble doing it. I found this class synchronous loader and it work great but you cant add mouse event listener to loader. Here is sample code:
[Code]...
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Sep 21, 2010
I have a game built and I would like to reduce the loading time to the minimum possible.One of my ideas is to load the essential assets and some lower quality images the first time, leaving the higher quality images and some of the functionality out at first (for instance things like buttons that change the background color), and once the player enters the game, the rest of the functionality and its assets (images and sounds) will be loading in the background using the Loader class.So once the non-essential assets and the high quality images have loaded they will fade in and substitue the lower quality assets in the most subtle way possible.
Also... Would it be better to have various instances of a "Loader" class and try to load everything at once, or load stuff in order with a single instance of the "loader" class listening to the Event.COMPLETE event ?
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Oct 11, 2009
I have a movieclip clip that plays when the movie starts, the movieclip is a visual assets that show's that the application is loading some information but it's not showing any loading progress, just playing while the assets are loaded.I created a for loop that will load the assets using a simple loader, and then when the object is loaded the application push the object to an array.Problem is that when the loading starts all the animation that i have on screen stops until the loading is finished.The whole point is that the animation will play while it's loading.
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Apr 1, 2010
I want to have an AS3 app load images from url supplied by the user. But I don't want a malicious user to be able to load an SWF file in place of the image, such as with an altered extension "maliciousSwf.png". Well, not sure how big a security threat that is above and beyond the ability of the hacker to decompile swf, but I think that ideally such behavior should not be allowed.
So, is there any way to prevent this? When people allow users to load images in their Flash apps, do they somehow guard against loading of SWF? Or is this really absolutely no big deal?
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