ActionScript 3.0 :: Loading A Predetermined Amount Of Frames?

May 12, 2009

OK so I screwed up. I didn't plan properly for a project and now the client is saying that the loading time is long (2 mb). Is there anyway I can load just a certain amount of frames and then play them? (External SWF)

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[code]....

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I made an app. I figured out how to load all my images into in.
 
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I have been having a serious issue with custom video where flash is saying that the amount of the video so far played is MORE than the amount that it has downloaded, which is clearly impossible. This results in various problems, such as the playhead (scrubber) moving past the end of the loader bar. I posted a simple demo that displays the amount loaded and the amount played in text fields. You can see it at: [URL][Code]...

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Actionscript 2.0 :: Video Amount Played More Than Amount Loaded?

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So I have been having a serious issue with custom video where flash is saying that the amount of the video so far played is MORE than the amount that it has downloaded, which is clearly impossible. This results in various problems, such as the playhead (scrubber) moving past the end of the loader bar.I posted a simple demo that displays the amount loaded and the amount played in text fields. You can see it at: URL...[code]I encoded the video at a high rate so that it would download slowly. It may not playback smoothly, which I am not concerned about. What I am concerned about is the numbers below the video what are derived from ns.bytesLoaded and ns.time. If you watch it for a bit, the amount played should exceed the amount loaded.

I double checked the video duration and the bytestotal that flash is reporting and they are correct. I don't know of any way to check the accuracy of bytesloaded.If your internet connection is super fast, you may not see the issue - it only occurs when it is playing back faster than it is downloading - if this is the case, you may need to throttle your speed down, or start downloading a large file while you are watching this demo in order to see the issue.But this is a serious issue and means that building custom video interfaces with loadbars and playheads is impossible!

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I want to preload all of the voiceover swf files before a lesson starts so that they are instantly available when each frame / page that incorporates a voiceover is first visited.

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ActionScript 2.0 :: Loading External Movies For A Specific Amount Of Time?

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I used the "loading random movie" tutorial (http:url....) to load 3 external movies. It worked great.But now, my client wants the movies to load one after the other. Each movie is interactive, but requires you to click on it, so it plays an intro and stops. Each movie is built exactly alike. So, I would like a movie to play, then stop for a certain length of time (long enough for the user to read some text). If after that length of time, the user does not intereact with the movie, then I want the next movie to play in it's place. If the user does interact with the movie, I want it to just stop at that movie.

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I am using an external actionscript file, and I have dynamically loading images that stay on the screen for X amount of seconds (the user can set the value of x), then it loads the next image. However, this user would like for there to be a transition, For Example, have it fade out and have the next image in line fade in after the image has been displayed on the screen for X amount of seconds. This user would also like a loading bar, much like the one on the flash banner here: [URL] between each image transition.

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i am making a site with transitions that loads external .swf files(exactly like the tutorial). after the first part of the transition plays it uses:

[Code]...

So i guess my questions is should i add the load movie code before this code or what. how do i make this apply to loading the actuall external swf files??

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I want to preload all of the voiceover swf files before a lesson starts so that they are instantly available when each frame / page that incorporates a voiceover is first visited.

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ActionScript 3.0 :: Loading Swf's Into Specific Frames?

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I'm having a some trouble with loading an SWF into my main SWF. I have a main SWF with 4 frames. I want to click two buttons that will then load two SWF's into Frame 2 and Frame 3. Below is the script I wrote for the buttons. The earlywork_btn needs to load RColeman_EarlyWork.swf into frame 2. This swf is a slide show. The currentwork_btn needs to load RColemna_CurrentWork.swf into frame 3.

HERE IS MY SCRIPTS FOR MY BUTTONS:

stop();
function onbiographybuttonClick(evt:MouseEvent):void {
gotoAndStop("1");

[code]....

And in Frame 2 I have this script to load RColeman_EarlyWork.swf. It works, however, once it loads then it is in my enitre main swf file, basically each time I click a button it is ontop of the content in the other frames. How do I make it just stay in Frame 2? Also, I can only load this one swf file, not the other one into FRAME 3.

HERE IS MY SCRIPT TO LOAD THE SWF FILES:

var ldr:Loader = new Loader();
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A little while ago, I made a movie that toggles between 2 SWFs on 2 frames. You can see that here -- [URL]

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[Code]....

For just two SWFs, that is a TON of code. What's a technique I can use to shorten my coding process now that I have 6 SWFs to switch between?

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I need to load a movie to particular frame. The file can be downloaded here [URL]

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trying to combine animation and scripting together to try to make a stop motion based on pictures in my library...I had taken loads of pictures and had drawn on them to provide the frame by frame animation, and what's left now is getting them on to flash... What I used to do is to just put the images in one by one, but this time, this method is not really feasible, as I have a little more than 900 images to load this time...

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ActionScript 3.0 :: Stop Loading Of Video In Other Frames?

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I have a four frame fla with a video flv in each frame... myVideo1 and so forth.

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ActionScript 2.0 :: Loader With Containing 100 Frames Loading Bar Animation?

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I am using a loading bar with % (percentage) . Everything seems to be working properly but its giving a little problem , it load 25% and then shows the loading bar. That mean while loading till 25% of the movie the is completely blank. Which is quite annoying and recognized as a bug. Required help from the actionscripting expertise. For further reference I have uploaded the site on this address : http:[url]....

The script I am using
1st frame

PHP Code:

txtPercentage = Math.round((_root.getBytesLoaded()/_root.getBytesTotal())*100) add "% Loaded"; tellTarget ("loader") {     gotoAndPlay(Math.round((_root.getBytesLoaded()/_root.getBytesTotal())*100)); } 


2nd frame

PHP Code:

if (_root.getBytesLoaded() == _root.getBytesTotal()) {     nextScene(); } else {     gotoAndPlay(1); } 


And a instance name : loader with containing 100 frames loading bar animation.

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ActionScript 2.0 :: Loading External Images Into Frames?

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I am learning about loadmovie.How do you load a movie on the press of a button - into a specific frame? A frame that was targeted by the button's actionscript.(Basically, I have set up a portfolio flash site. I have all of my images in the .swf so the file is larger than it could be. In the portfolio section of my .swf I have thumbnails that on pressing them go to a different frame within that clip to display the larger version of the image. Naturally, I want to load these larger images in only when the thumbs are clicked on.)

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ActionScript 2.0 :: Frames Keep The Distance While The Image Are Loading?

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How can i make two objects to keep the same distance in between them when i move one of those to another place?

Like in this site http:[url]....., the frames keep the distance while the image are loading...

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ActionScript 2.0 :: Loading And Unloading An External .SWF On Certain Frames

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Is there a way to load an external swf onto, say, frame 7, and unload the sucker on say, frame, 12? Just wisk it away to neverneverland when the playhead hits the right frame/s? Is there a way to change it's visibility in this way also?

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How to create an script where I can have the key A load another frame. I have a movieclip, named A, and when play it I want to be able to hit the key A and make it load another movieclip.

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I have a Flash 'application' that is all on one frame and has about 2000 lines of AS 2 code. Works fine if it's all in Frame 1, but when I move everything (that's every layer and all the code) to Frame 3, for example, my menu bar component (which gets its data from xml files) doesn't load the data. I want to be able to do this so as to put a pre-loader on Frame 1 which would jump to Frame 3 when the SWF has fully loaded.

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how to add an image to a specific frame?

I am dynamically loading images onto the stage but I want each image to be loaded onto separate frames.

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